local AS = unpack(AddOnSkins) function AS:Blizzard_LootFrames() --GroupLootContainer.reservedSize = 32 --for i = 1, NUM_GROUP_LOOT_FRAMES do -- local Frame = _G['GroupLootFrame'..i] -- AS:StripTextures(Frame) -- Frame:SetSize(328, 28) -- Frame:SetFrameStrata('MEDIUM') -- Frame:SetFrameLevel(1) -- Frame.Timer:ClearAllPoints() -- Frame.Timer:SetInside() -- AS:SkinStatusBar(Frame.Timer) -- Frame.IconFrame:ClearAllPoints() -- Frame.IconFrame:SetSize(28, 28) -- Frame.IconFrame:SetPoint('RIGHT', Frame, 'LEFT', -3, 0) -- AS:SetTemplate(Frame.IconFrame) -- AS:SkinTexture(Frame.IconFrame.Icon) -- Frame.IconFrame.Icon:SetInside() -- Frame.IconFrame.Border:SetAlpha(0) -- for _, Button in pairs({'NeedButton', 'GreedButton', 'PassButton', 'DisenchantButton'}) do -- Frame[Button]:ClearAllPoints() -- Frame[Button]:SetSize(24, 24) -- end -- Frame.NeedButton:SetPoint("LEFT", 5, -2) -- Frame.GreedButton:SetPoint("LEFT", Frame.NeedButton, "RIGHT", 5, 0) -- Frame.DisenchantButton:SetPoint("LEFT", Frame.GreedButton, "RIGHT", 5, 0) -- Frame.PassButton:SetPoint("LEFT", Frame.DisenchantButton, "RIGHT", 5, 2) -- Frame.Name:ClearAllPoints() -- Frame.Name:SetWordWrap(false) -- Frame.Name:SetWidth(200) -- Frame.Name:SetPoint('LEFT', Frame.PassButton, 'RIGHT', 5, 0) --end --hooksecurefunc('GroupLootFrame_OnShow', function(self) -- local texture, name, count, quality, bindOnPickUp = GetLootRollItemInfo(self.rollID) -- if (name == nil) then -- return -- end -- self.Name:SetText((bindOnPickUp and "BoP" or "BoE")..' |cFFFFFFFF'..name) -- self.Name:SetVertexColor(bindOnPickUp and 1 or .3, bindOnPickUp and .3 or 1, bindOnPickUp and .1 or .3) -- self.Timer:SetStatusBarColor(GetItemQualityColor(quality)) --end) --[[ AS:SkinFrame(MissingLootFrame) MissingLootFrame:CreateShadow() AS:SkinCloseButton(MissingLootFramePassButton) local function SkinButton() local number = GetNumMissingLootItems() for i = 1, number do local slot = _G["MissingLootFrameItem"..i] local icon = slot.icon if not slot.isSkinned then AS:StripTextures(slot) AS:SetTemplate(slot, 'Default') AS:StyleButton(slot) AS:SkinTexture(icon) icon:ClearAllPoints() icon:SetPoint("TOPLEFT", 2, -2) icon:SetPoint("BOTTOMRIGHT", -2, 2) slot.isSkinned = true end local quality = select(4, GetMissingLootItemInfo(i)) local color = (GetItemQualityColor(quality)) or (unpack(C.media.bordercolor)) frame:SetBackdropBorderColor(color) end end hooksecurefunc("MissingLootFrame_Show", SkinButton) -- loot history frame AS:StripTextures(LootHistoryFrame) AS:SkinCloseButton(LootHistoryFrame.CloseButton) AS:StripTextures(LootHistoryFrame) AS:SetTemplate(LootHistoryFrame) AS:SkinCloseButton(LootHistoryFrame.ResizeButton) LootHistoryFrame.ResizeButton.t:SetText("v v v v") AS:SetTemplate(LootHistoryFrame.ResizeButton) LootHistoryFrame.ResizeButton:SetWidth(LootHistoryFrame:GetWidth()) LootHistoryFrame.ResizeButton:SetHeight(19) LootHistoryFrame.ResizeButton:ClearAllPoints() LootHistoryFrame.ResizeButton:SetPoint("TOP", LootHistoryFrame, "BOTTOM", 0, -2) AS:SkinScrollBar(LootHistoryFrameScrollFrameScrollBar) local function UpdateLoots(self) local numItems = C_LootHistory.GetNumItems() for i=1, numItems do local frame = self.itemFrames[i] if not frame.isSkinned then frame.NameBorderLeft:Hide() frame.NameBorderRight:Hide() frame.NameBorderMid:Hide() frame.IconBorder:Hide() frame.Divider:Hide() frame.ActiveHighlight:Hide() AS:SkinTexture(frame.Icon) frame.Icon:SetDrawLayer("ARTWORK") -- create a backdrop around the icon AS:CreateBackdrop(frame, 'Default') frame.Backdrop:SetPoint("TOPLEFT", frame.Icon, -2, 2) frame.Backdrop:SetPoint("BOTTOMRIGHT", frame.Icon, 2, -2) frame.Backdrop:SetBackdropColor(0,0,0,0) frame.isSkinned = true end end end hooksecurefunc("LootHistoryFrame_FullUpdate", UpdateLoots) -- master loot frame AS:StripTextures(MasterLooterFrame) AS:SetTemplate(MasterLooterFrame) hooksecurefunc("MasterLooterFrame_Show", function() local b = MasterLooterFrame.Item if b then local i = b.Icon local icon = i:GetTexture() local c = ITEM_QUALITY_COLORS[LootFrame.selectedQuality] AS:StripTextures(b) i:SetTexture(icon) AS:SkinTexture(i) AS:CreateBackdrop(b) b.Backdrop:SetOutside(i) b.Backdrop:SetBackdropBorderColor(c.r, c.g, c.b) end for i=1, MasterLooterFrame:GetNumChildren() do local child = select(i, MasterLooterFrame:GetChildren()) if child and not child.isSkinned and not child:GetName() then if child:GetObjectType() == "Button" then if child:GetPushedTexture() then AS:SkinCloseButton(child) else AS:SetTemplate(child) AS:StyleButton(child) end child.isSkinned = true end end end end) -- bonus AS:StripTextures(BonusRollFrame) AS:CreateBackdrop(BonusRollFrame) BonusRollFrame.Backdrop:SetFrameLevel(0) AS:SkinTexture(BonusRollFrame.PromptFrame.Icon) BonusRollFrame.PromptFrame.IconBackdrop = CreateFrame("Frame", nil, BonusRollFrame.PromptFrame) BonusRollFrame.PromptFrame.IconBackdrop:SetFrameLevel(BonusRollFrame.PromptFrame.IconBackdrop:GetFrameLevel() - 1) BonusRollFrame.PromptFrame.IconBackdrop:SetOutside(BonusRollFrame.PromptFrame.Icon) AS:SetTemplate(BonusRollFrame.PromptFrame.IconBackdrop) BonusRollFrame.PromptFrame.Timer.Bar:SetTexture(75/255, 175/255, 76/255) BonusRollFrame.PromptFrame.Timer.Bar:SetVertexColor(75/255, 175/255, 76/255) AS:StripTextures(BonusRollFrame.BlackBackgroundHoist) AS:CreateBackdrop(BonusRollFrame.PromptFrame.Timer)]] end AS:RegisterSkin('Blizzard_LootFrames', AS.Blizzard_LootFrames)