local AS = unpack(AddOnSkins) function AS:Blizzard_Others() AS:SetTemplate(CinematicFrameCloseDialog) CinematicFrameCloseDialog:SetScale(UIParent:GetScale()) AS:SkinButton(CinematicFrameCloseDialogConfirmButton) AS:SkinButton(CinematicFrameCloseDialogResumeButton) AS:SetTemplate(MovieFrame.CloseDialog) MovieFrame.CloseDialog:SetScale(UIParent:GetScale()) AS:SkinButton(MovieFrame.CloseDialog.ConfirmButton) AS:SkinButton(MovieFrame.CloseDialog.ResumeButton) AS:SkinFrame(ReportCheatingDialog) AS:SkinButton(ReportCheatingDialog.reportButton) AS:SkinButton(ReportCheatingDialogCancelButton) AS:StripTextures(ReportCheatingDialog.CommentFrame) AS:SkinEditBox(ReportCheatingDialog.CommentFrame.EditBox) for i = 1, 4 do local Popup = _G["StaticPopup"..i] AS:SkinFrame(Popup, nil, true) for j = 1, 4 do AS:SkinButton(Popup['button'..j]) end AS:SkinButton(Popup.extraButton) AS:SkinEditBox(_G["StaticPopup"..i.."EditBox"]) _G["StaticPopup"..i.."EditBox"].Backdrop:SetPoint("TOPLEFT", -2, -4) _G["StaticPopup"..i.."EditBox"].Backdrop:SetPoint("BOTTOMRIGHT", 2, 4) AS:SkinEditBox(_G["StaticPopup"..i.."MoneyInputFrameGold"]) AS:SkinEditBox(_G["StaticPopup"..i.."MoneyInputFrameSilver"]) AS:SkinEditBox(_G["StaticPopup"..i.."MoneyInputFrameCopper"]) AS:SkinFrame(Popup.ItemFrame) AS:StyleButton(Popup.ItemFrame) AS:SkinTexture(Popup.ItemFrame.icon) AS:SetInside(Popup.ItemFrame.icon) end AS:SetTemplate(_G["GeneralDockManagerOverflowButtonList"]) AS:StripTextures(ReadyCheckFrame) AS:SkinFrame(ReadyCheckFrame) AS:SkinButton(ReadyCheckFrameYesButton) AS:SkinButton(ReadyCheckFrameNoButton) AS:SkinBackdropFrame(GameMenuFrame) AS:CreateBackdrop(GameMenuFrameHeader) for i = 1, GameMenuFrame:GetNumRegions() do local Region = select(i, GameMenuFrame:GetRegions()) if Region.IsObjectType and Region:IsObjectType('FontString') then Region:SetTextColor(1, 1, 1) AS:SetOutside(GameMenuFrameHeader.Backdrop, Region, 24, 6) GameMenuFrameHeader.Backdrop:SetFrameLevel(GameMenuFrame:GetFrameLevel()) end end for _, Button in pairs({GameMenuFrame:GetChildren()}) do if Button.IsObjectType and Button:IsObjectType("Button") then AS:SkinButton(Button) end end AS:SkinSlideBar(UnitPopupVoiceSpeakerVolume.Slider) AS:SkinSlideBar(UnitPopupVoiceMicrophoneVolume.Slider) AS:SkinSlideBar(UnitPopupVoiceUserVolume.Slider) hooksecurefunc("UIDropDownMenu_CreateFrames", function(level, index) local listFrame = _G["DropDownList"..level]; local listFrameName = listFrame:GetName(); local expandArrow = _G[listFrameName.."Button"..index.."ExpandArrow"]; AS:SetTemplate(_G["DropDownList"..level.."MenuBackdrop"]) AS:SetTemplate(_G["DropDownList"..level.."Backdrop"]) if expandArrow then expandArrow:SetNormalTexture([[Interface\AddOns\AddOnSkins\Media\Textures\Arrow]]) expandArrow:SetSize(12, 12) expandArrow:GetNormalTexture():SetVertexColor(unpack(AS.Color)) expandArrow:GetNormalTexture():SetRotation(AS.ArrowRotation['right']) end end) hooksecurefunc("UIDropDownMenu_SetIconImage", function(icon, texture) if texture:find("Divider") then local r, g, b = unpack(AS.Color) icon:SetColorTexture(r, g, b, 0.45) icon:SetHeight(1) end end) hooksecurefunc("ToggleDropDownMenu", function(level) if ( not level ) then level = 1; end local r, g, b = unpack(AS.Color) for i = 1, UIDROPDOWNMENU_MAXBUTTONS do local button = _G["DropDownList"..level.."Button"..i] local normalText = _G[button:GetName().."NormalText"]; local check = _G["DropDownList"..level.."Button"..i.."Check"] local uncheck = _G["DropDownList"..level.."Button"..i.."UnCheck"] local highlight = _G["DropDownList"..level.."Button"..i.."Highlight"] highlight:SetTexture([[Interface\AddOns\AddOnSkins\Media\Textures\Highlight]]) highlight:SetVertexColor(r, g, b) AS:CreateBackdrop(check) if check.Backdrop then check.Backdrop:Hide() end normalText:SetTextColor(1, 1, 1) for k = 2, 5 do if normalText:GetText() == _G["ITEM_QUALITY"..k.."_DESC"] then normalText:SetTextColor(GetItemQualityColor(k)) end end if not button.notCheckable then uncheck:SetTexture('') local _, co = check:GetTexCoord() if co == 0 then check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") check:SetVertexColor(r, g, b, 1) check:SetSize(20, 20) check:SetDesaturated(true) AS:SetInside(check.Backdrop, check, 4, 4) else check:SetTexture(AS.NormTex) check:SetVertexColor(r, g, b, .6) check:SetSize(10, 10) check:SetDesaturated(false) AS:SetOutside(check.Backdrop, check) end check.Backdrop:Show() check:SetTexCoord(0, 1, 0, 1); else check:SetSize(16, 16) end end end) --local BattlefieldFrame = _G.BattlefieldFrame --AS:SkinBackdropFrame(BattlefieldFrame) --BattlefieldFrame.Backdrop:SetPoint("TOPLEFT", 11, -12) --BattlefieldFrame.Backdrop:SetPoint("BOTTOMRIGHT", -32, 76) ----AS:StripTextures(_G.BattlefieldListScrollFrame) ----AS:SkinScrollBar(_G.BattlefieldListScrollFrameScrollBar) --_G.BattlefieldFrameZoneDescription:SetTextColor(1, 1, 1) --AS:SkinButton(_G.BattlefieldFrameCancelButton) --AS:SkinButton(_G.BattlefieldFrameJoinButton) --AS:SkinButton(_G.BattlefieldFrameGroupJoinButton) --_G.BattlefieldFrameGroupJoinButton:ClearAllPoints() --_G.BattlefieldFrameGroupJoinButton:SetPoint("RIGHT", _G.BattlefieldFrameJoinButton, "LEFT", -2, 0) --AS:SkinCloseButton(_G.BattlefieldFrameCloseButton) end AS:RegisterSkin('Blizzard_Others', AS.Blizzard_Others)