local AS = unpack(AddOnSkins) --WoW API / Variables local GetPetHappiness = GetPetHappiness local HasPetUI = HasPetUI local UnitExists = UnitExists function AS:Blizzard_PetStable() AS:SkinBackdropFrame(PetStableFrame) AS:SkinCloseButton(PetStableFrameCloseButton) AS:CreateBackdrop(PetStableModel) PetStableFramePortrait:SetAlpha(0) _G.PetStableFrame.Backdrop:SetPoint("TOPLEFT", 11, -12) _G.PetStableFrame.Backdrop:SetPoint("BOTTOMRIGHT", -32, 76) AS:SkinButton(_G.PetStableCurrentPet, true) for i = 1, _G.NUM_PET_STABLE_SLOTS do AS:SkinButton(_G['PetStableStabledPet'..i], true) end PetStableModelRotateLeftButton:SetSize(16, 16) PetStableModelRotateRightButton:SetSize(16, 16) AS:SkinArrowButton(_G.PetStableModelRotateRightButton) _G.PetStableModelRotateLeftButton:SetPoint('TOPLEFT', 2, -2) AS:SkinArrowButton(_G.PetStableModelRotateLeftButton) _G.PetStableModelRotateRightButton:SetPoint('TOPLEFT', _G.PetStableModelRotateLeftButton, 'TOPRIGHT', 3, 0) AS:CreateBackdrop(PetStablePetInfo) PetStablePetInfo:SetPoint('TOPLEFT', 3, -22) PetStablePetInfo:SetSize(24, 24) hooksecurefunc('PetStable_Update', function() local hasPetUI, isHunterPet = HasPetUI() if hasPetUI and not isHunterPet and UnitExists("pet") then return end local happiness = GetPetHappiness() local texture = PetStablePetInfo:GetRegions() if happiness == 1 then texture:SetTexCoord(0.41, 0.53, 0.06, 0.30) elseif happiness == 2 then texture:SetTexCoord(0.22, 0.345, 0.06, 0.30) elseif happiness == 3 then texture:SetTexCoord(0.04, 0.15, 0.06, 0.30) end end) end AS:RegisterSkin("Blizzard_PetStable", AS.Blizzard_PetStable, 'ADDON_LOADED')