local mod = DBM:NewMod("Mobus", "DBM-Party-Cataclysm", 15) local L = mod:GetLocalizedStrings() mod.statTypes = "normal,timewalker" mod:SetRevision("20220116042005") mod:SetCreatureID(50009) mod:SetModelID(37338) mod:EnableWBEngageSync()--Enable syncing engage in outdoors mod:RegisterCombat("combat") mod:RegisterEventsInCombat( "SPELL_CAST_START 93492 93494 93491", "SPELL_AURA_APPLIED 93490" ) local warnAlgae = mod:NewTargetNoFilterAnnounce(93491, 2) local specWarnRam = mod:NewSpecialWarningDodge(93492, "Tank", nil, nil, 1, 2) local specWarnWake = mod:NewSpecialWarningMove(93494, "Melee", nil, nil, 2, 2) local specWarnAlgae = mod:NewSpecialWarningMove(93490, nil, nil, nil, 1, 2) local timerAlgaeCD = mod:NewNextTimer(12, 93490, nil, nil, nil, 3) local timerRamCD = mod:NewNextTimer(16, 93492, nil, "Tank", nil, 5, nil, DBM_COMMON_L.TANK_ICON)--16-17 seconds after wake seems more accurate then wild upwards of 20 second variations of starting timer after previous ram local timerWakeCD = mod:NewCDTimer(47, 93494, nil, nil, nil, 3)--47-60 second variations. also typcally 30-33sec after a ram AFTER first one. function mod:AlgaeTarget() local targetname = self:GetBossTarget(50009) if not targetname then return end warnAlgae:Show(targetname) end function mod:OnCombatStart(delay) timerAlgaeCD:Start(10-delay) timerRamCD:Start(10-delay)--Not a large pool of logs to compare to. timerWakeCD:Start(30-delay) end function mod:SPELL_CAST_START(args) if args.spellId == 93492 then specWarnRam:Show() specWarnRam:Play("shockwave") elseif args.spellId == 93494 then specWarnWake:Show() specWarnWake:Play("specialsoon") timerWakeCD:Start() timerRamCD:Start() elseif args.spellId == 93491 then timerAlgaeCD:Start() self:ScheduleMethod(0.2, "AlgaeTarget") end end function mod:SPELL_AURA_APPLIED(args)--Assumed spell event, might need to use spell damage, or spell periodic damage instead. if args.spellId == 93490 and args:IsPlayer() then specWarnAlgae:Show() specWarnAlgae:Play("runaway") end end