local PA = _G.ProjectAzilroka local oUF = PA.oUF if not oUF then return end local function Update(self, event) local petInfo = self.pbouf_petinfo if not petInfo then return end local element = self.PBDeadIndicator if (element.PreUpdate) then element.PreUpdate() end local cur = C_PetBattles.GetHealth(petInfo.petOwner, petInfo.petIndex) element:SetShown(cur == 0) if (element.PostUpdate) then element:PostUpdate(petInfo, cur == 0) end end local function Path(self, ...) (self.PBDeadIndicator.Override or Update)(self, ...) end local function ForceUpdate(element) Path(element.__owner, "ForceUpdate") end local function Enable(self) local element = self.PBDeadIndicator if (element) then element.__owner = self element.ForceUpdate = ForceUpdate self:RegisterEvent("PET_BATTLE_HEALTH_CHANGED", Path, true) element:Show() return true end end local function Disable(self) local element = self.PBDeadIndicator if (element) then element:Hide() self:UnregisterEvent("PET_BATTLE_HEALTH_CHANGED", Path) end end oUF:AddElement("PBDeadIndicator", Update, Enable, Disable)