local mod = DBM:NewMod(1487, "DBM-Party-Legion", 4, 721) local L = mod:GetLocalizedStrings() mod:SetRevision("20240616044034") mod:SetCreatureID(95674, 99868)--First engage, Second engage mod:SetEncounterID(1807) mod:DisableEEKillDetection()--ENCOUNTER_END fires a wipe when fenryr casts stealth and runs to new location (P2) mod:SetHotfixNoticeRev(20230306000000) --mod.sendMainBossGUID = true--Boss does lots of on fly timer adjustments, lets not overwhelm external handlers just yet mod:RegisterCombat("combat") mod:RegisterEventsInCombat( "SPELL_CAST_START 196838 196543 197558 196512", "SPELL_CAST_SUCCESS 196567 196512 207707", "SPELL_AURA_APPLIED 197556 196838", "SPELL_AURA_REMOVED 197556 196838", "UNIT_DIED" ) --[[ (ability.id = 196838 or ability.id = 196543 or ability.id = 197558) and type = "begincast" or (ability.id = 196567 or ability.id = 196512 or ability.id = 207707) and type = "cast" or type = "dungeonencounterstart" or type = "dungeonencounterend" --]] local warnLeap = mod:NewTargetAnnounce(197556, 2) local warnPhase2 = mod:NewPhaseAnnounce(2, 2, nil, nil, nil, nil, nil, 2) local warnFixate = mod:NewTargetAnnounce(196838, 2) local warnFixateEnded = mod:NewEndAnnounce(196838, 1) local warnClawFrenzy = mod:NewCountAnnounce(196512, 3, nil, nil, 2) local specWarnLeap = mod:NewSpecialWarningMoveAway(197556, nil, nil, nil, 1, 2) local yellLeap = mod:NewYell(197556) local specWarnHowl = mod:NewSpecialWarningCast(196543, "SpellCaster", nil, nil, 1, 2) local specWarnFixate = mod:NewSpecialWarningRun(196838, nil, nil, nil, 4, 2) local specWarnWolves = mod:NewSpecialWarningSwitch(-12600, "Tank", nil, nil, 1, 2) local timerLeapCD = mod:NewCDTimer(31, 197556, nil, nil, nil, 3)--31-36 local timerClawFrenzyCD = mod:NewCDCountTimer(9.7, 196512, nil, nil, nil, 2, nil, DBM_COMMON_L.HEALER_ICON)--it is 10 sec, but is spell queued half the time local timerHowlCD = mod:NewCDTimer(31.5, 196543, nil, "SpellCaster", nil, 2)--32ish unless spell queued local timerScentCD = mod:NewCDTimer(37.6, 196838, nil, nil, nil, 3)--seems 37 now, up from old 34 local timerWolvesCD = mod:NewCDTimer(33.8, -12600, nil, nil, nil, 1, 199184)--33.8-56 mod:AddRangeFrameOption(10, 197556) mod.vb.clawCount = 0 function mod:FixateTarget(targetname, uId) if not targetname then return end if self:AntiSpam(5, targetname) then if targetname == UnitName("player") then specWarnFixate:Show() specWarnFixate:Play("runaway") specWarnFixate:ScheduleVoice(1, "keepmove") else warnFixate:Show(targetname) end end end --Even though wolves timer is all over the place, it's NOT affected by any of the spell queue ICDs, which makes me wonder if wolves just isn't a timer at all but health trigger? local function updateAllTimers(self, ICD) DBM:Debug("updateAllTimers running", 3) --Abilities that exist in P1 and P2 if timerClawFrenzyCD:GetRemaining(self.vb.clawCount+1) < ICD then local elapsed, total = timerClawFrenzyCD:GetTime(self.vb.clawCount+1) local extend = ICD - (total-elapsed) DBM:Debug("timerClawFrenzyCD extended by: "..extend, 2) timerClawFrenzyCD:Update(elapsed, total+extend, self.vb.clawCount+1) end if timerLeapCD:GetRemaining() < ICD then local elapsed, total = timerLeapCD:GetTime() local extend = ICD - (total-elapsed) DBM:Debug("timerLeapCD extended by: "..extend, 2) timerLeapCD:Update(elapsed, total+extend) end if timerHowlCD:GetRemaining() < ICD then local elapsed, total = timerHowlCD:GetTime() local extend = ICD - (total-elapsed) DBM:Debug("timerHowlCD extended by: "..extend, 2) timerHowlCD:Update(elapsed, total+extend) end --Specific Phase ability timers if self.vb.phase == 2 then--Abilities that only exist in phase 2 if timerScentCD:GetRemaining() < ICD then local elapsed, total = timerScentCD:GetTime() local extend = ICD - (total-elapsed) DBM:Debug("timerScentCD extended by: "..extend, 2) timerScentCD:Update(elapsed, total+extend) end end end function mod:OnCombatStart(delay) self.vb.clawCount = 0 self:SetWipeTime(5) --If howl isn't cast within that 1 second of cooldown window before leap comes off CD, leap takes higher priority and is cast instead and flips order rest of pull --Claw frenzy can be 2nd or 3rd as well, depending on spell queue. for most part initial timers can't be fully trusted until first 2 of 3 casts happen and correct them timerHowlCD:Start(5-delay) timerLeapCD:Start(6-delay) timerClawFrenzyCD:Start(17-delay, 1) end function mod:OnCombatEnd() self:UnregisterShortTermEvents() if self.Options.RangeFrame then DBM.RangeCheck:Hide() end end function mod:SPELL_CAST_START(args) local spellId = args.spellId if spellId == 196838 then timerScentCD:Start() self:BossTargetScanner(99868, "FixateTarget", 0.2, 12, true, nil, nil, nil, true)--Target scanning used to grab target 2-3 seconds faster. Doesn't seem to anymore? updateAllTimers(self, 18.1)--18.1-19.2 based on distance to return to tank elseif spellId == 196543 then specWarnHowl:Show() specWarnHowl:Play("stopcast") timerHowlCD:Start() updateAllTimers(self, 4.8) elseif spellId == 197558 then timerLeapCD:Start() updateAllTimers(self, 10.9) elseif spellId == 196512 and self:AntiSpam(3, 1) then self.vb.clawCount = self.vb.clawCount + 1 warnClawFrenzy:Show(self.vb.clawCount) timerClawFrenzyCD:Start(self.vb.phase == 2 and 8.5 or 9.7, self.vb.clawCount+1) updateAllTimers(self, 3.8) end end function mod:SPELL_CAST_SUCCESS(args) local spellId = args.spellId if spellId == 196567 then--Stealth (boss retreat) --Stop all timers but not combat for _, v in ipairs(self.timers) do v:Stop() end --Artificially set no wipe to 30 minutes self:SetWipeTime(1800) --Scan for Boss to be re-enraged self:RegisterShortTermEvents( "ENCOUNTER_START" ) elseif spellId == 196512 and self:AntiSpam(3, 1) then self.vb.clawCount = self.vb.clawCount + 1 warnClawFrenzy:Show(self.vb.clawCount) timerClawFrenzyCD:Start(nil, self.vb.clawCount+1) updateAllTimers(self, 3.8) elseif spellId == 207707 and self:AntiSpam(2, 2) then--Wolves spawning out of stealth specWarnWolves:Show() specWarnWolves:Play("killmob") -- timerWolvesCD:Start()--Too much variation that doesn't look as easily correctable as other timers, maybe it's health based outside of initial set? end end function mod:SPELL_AURA_APPLIED(args) local spellId = args.spellId if spellId == 197556 then warnLeap:CombinedShow(0.3, args.destName) if args:IsPlayer() then specWarnLeap:Show() specWarnLeap:Play("runout") yellLeap:Yell() if self.Options.RangeFrame then DBM.RangeCheck:Show(10) end end elseif spellId == 196838 then --Backup if target scan failed if self:AntiSpam(5, args.destName) then if args:IsPlayer() then specWarnFixate:Show() specWarnFixate:Play("runaway") specWarnFixate:ScheduleVoice(1, "keepmove") else warnFixate:Show(args.destName) end end end end function mod:SPELL_AURA_REMOVED(args) local spellId = args.spellId if spellId == 197556 and args:IsPlayer() and self.Options.RangeFrame then DBM.RangeCheck:Hide() elseif spellId == 196838 and args:IsPlayer() then warnFixateEnded:Show() end end function mod:ENCOUNTER_START(encounterID) --Re-engaged, kill scans and long wipe time if encounterID == 1807 and self:IsInCombat() then self.vb.clawCount = 0 -- self:SetWipeTime(5) -- self:UnregisterShortTermEvents() warnPhase2:Show() warnPhase2:Play("ptwo") timerHowlCD:Start(4.4) timerWolvesCD:Start(6) timerLeapCD:Start(9.3)--9.3-15 timerClawFrenzyCD:Start(12, 1)--12-45 (massive variation cause if it's not cast immediately it gets spell queued behind leap, howl and then casts at 22-25 unless scent also spell queues it then it's 42-45sec ater p2 start timerScentCD:Start(20.2)--20-27.8 end end function mod:UNIT_DIED(args) if self:GetCIDFromGUID(args.destGUID) == 99868 then DBM:EndCombat(self) end end