local mod = DBM:NewMod(2600, "DBM-Party-WarWithin", 8, 1274) local L = mod:GetLocalizedStrings() mod:SetRevision("20240819062911") mod:SetCreatureID(216320) mod:SetEncounterID(2905) mod:SetHotfixNoticeRev(20240818000000) mod:SetMinSyncRevision(20240702000000) --mod.respawnTime = 29 mod.sendMainBossGUID = true mod:RegisterCombat("combat") mod:RegisterEventsInCombat( "SPELL_CAST_START 441289 438658 447146 461880 461842 441395", "SPELL_CAST_SUCCESS 441395" -- "SPELL_AURA_APPLIED", -- "SPELL_AURA_REMOVED", -- "SPELL_PERIODIC_DAMAGE", -- "SPELL_PERIODIC_MISSED" ) --TODO, infoframe for corrupted coating? only if someone asks for it. Realistically i doubt anyone would use DBM for this anyways --TODO, this boss needs fixing on normal/heroic since that stuff is hard to pull up on WCL --[[ (ability.id = 441289 or ability.id = 438658 or ability.id = 447146 or ability.id = 461880 or ability.id = 461842) and type = "begincast" or type = "dungeonencounterstart" or type = "dungeonencounterend" --]] local warnDarkPulsePreCast = mod:NewCastAnnounce(441395, 3) local specWarnOozingSmash = mod:NewSpecialWarningDefensive(461842, nil, nil, nil, 1, 2) local specWarnViscousDarkness = mod:NewSpecialWarningCount(441216, nil, nil, nil, 2, 2) local specWarnBloodSurge = mod:NewSpecialWarningDodgeCount(445435, nil, nil, nil, 2, 2) local specWarnDarkPulse = mod:NewSpecialWarningCount(441395, nil, nil, nil, 2, 2) --local specWarnGTFO = mod:NewSpecialWarningGTFO(372820, nil, nil, nil, 1, 8) --All attacks are energy based and energy based timers are always subject to a swing due to blizzards energy code being shitty --(the ticks don't use realtime but rather onupdate tiks which causes desync) --As a result, all these timers are literally 75-78 (3 second swing) local timerOozingSmashCD = mod:NewCDCountTimer(76.6, 461842, nil, nil, nil, 5, nil, DBM_COMMON_L.TANK_ICON)--77.3-77.9 local timerViscousDarknessCD = mod:NewCDCountTimer(21.8, 441216, nil, nil, nil, 5)--21.8-22.3 local timerBloodSurgeCD = mod:NewCDCountTimer(76.6, 445435, nil, nil, nil, 3)--76.6-77.9 local timerDarkPulseCD = mod:NewCDCountTimer(76.6, 445435, nil, nil, nil, 2, nil, DBM_COMMON_L.HEALER_ICON)--~1-2 variation due to blizzards still bad energy code mod.vb.viscousCount = 0 mod.vb.oozingCount = 0 mod.vb.surgeCount = 0 mod.vb.pulseCount = 0 function mod:OnCombatStart(delay) self.vb.viscousCount = 0 self.vb.oozingCount = 0 self.vb.surgeCount = 0 self.vb.pulseCount = 0 timerOozingSmashCD:Start(3-delay, 1)--3-3.7 timerViscousDarknessCD:Start(10.6-delay, 1) timerBloodSurgeCD:Start(47.0-delay, 1) timerDarkPulseCD:Start(71.6-delay, 1)--til success not cast start, aoe damage doesn't come til the channel begins end function mod:SPELL_CAST_START(args) local spellId = args.spellId if spellId == 441289 or spellId == 447146 then self.vb.viscousCount = self.vb.viscousCount + 1 specWarnViscousDarkness:Show(self.vb.viscousCount) specWarnViscousDarkness:Play("helpsoak") if spellId == 441289 then--First Cast timerViscousDarknessCD:Start(21.8, self.vb.viscousCount+1) else--Second Cast timerViscousDarknessCD:Start(54.6, self.vb.viscousCount+1)--Subject variation, which we correct latter at blood surge end elseif spellId == 461842 then self.vb.oozingCount = self.vb.oozingCount + 1 if self:IsTanking("player", "boss1", nil, true) then specWarnOozingSmash:Show() specWarnOozingSmash:Play("defensive") end timerOozingSmashCD:Start(nil, self.vb.oozingCount+1) elseif spellId == 438658 or spellId == 461880 then self.vb.surgeCount = self.vb.surgeCount + 1 specWarnBloodSurge:Show(self.vb.surgeCount) specWarnBloodSurge:Play("watchstep") timerBloodSurgeCD:Start(nil, self.vb.surgeCount+1) --Make timers more precise that used lowest predicted spell queue delay to use actual spell queue delay here --(This is miniscule correction, like 0.5-2 seconds or so, but it's cheap and easy to do) --Might also be worth moving this to just 7.3 after oozing smash, but first gotta make sure oozing smash is consistently 77ish in all difficulties now if timerViscousDarknessCD:GetRemaining(self.vb.viscousCount+1) < 41.3 then local elapsed, total = timerViscousDarknessCD:GetTime(self.vb.viscousCount+1) local extend = 41.3 - (total-elapsed) DBM:Debug("timerViscousDarknessCD extended by: "..extend, 2) timerViscousDarknessCD:Update(elapsed, total+extend, self.vb.viscousCount+1) end elseif spellId == 441395 then warnDarkPulsePreCast:Show() end end function mod:SPELL_CAST_SUCCESS(args) local spellId = args.spellId if spellId == 441395 then self.vb.pulseCount = self.vb.pulseCount + 1 specWarnDarkPulse:Show(self.vb.pulseCount) specWarnDarkPulse:Play("aesoon") timerDarkPulseCD:Start(nil, self.vb.pulseCount+1) end end --[[ function mod:SPELL_AURA_APPLIED(args) local spellId = args.spellId if spellId == 447402 then end end --mod.SPELL_AURA_APPLIED_DOSE = mod.SPELL_AURA_APPLIED --]] --[[ function mod:SPELL_AURA_REMOVED(args) local spellId = args.spellId if spellId == 447402 then end end --]] --[[ function mod:SPELL_PERIODIC_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId, spellName) if spellId == 372820 and destGUID == UnitGUID("player") and self:AntiSpam(3, 2) then specWarnGTFO:Show(spellName) specWarnGTFO:Play("watchfeet") end end mod.SPELL_PERIODIC_MISSED = mod.SPELL_PERIODIC_DAMAGE --]]