local E, L, V, P, G = unpack(ElvUI) local S = E:GetModule('Skins') local _G = _G local next, unpack = next, unpack local hooksecurefunc = hooksecurefunc local GetItemQualityColor = C_Item.GetItemQualityColor local GetInventoryItemQuality = GetInventoryItemQuality local function Update_InspectPaperDollItemSlotButton(button) local unit = button.hasItem and _G.InspectFrame.unit local quality = unit and GetInventoryItemQuality(unit, button:GetID()) if quality and quality > 1 then local r, g, b = GetItemQualityColor(quality) button.backdrop:SetBackdropBorderColor(r, g, b) return end button.backdrop:SetBackdropBorderColor(unpack(E.media.bordercolor)) end function S:Blizzard_InspectUI() if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.inspect) then return end local InspectFrame = _G.InspectFrame S:HandleFrame(InspectFrame, true, nil, 11, -12, -32, 76) S:HandleCloseButton(_G.InspectFrameCloseButton, InspectFrame.backdrop) for i = 1, #_G.INSPECTFRAME_SUBFRAMES do S:HandleTab(_G['InspectFrameTab'..i]) end -- Reposition Tabs _G.InspectFrameTab1:ClearAllPoints() _G.InspectFrameTab1:Point('TOPLEFT', _G.InspectFrame, 'BOTTOMLEFT', 1, 76) _G.InspectFrameTab2:Point('TOPLEFT', _G.InspectFrameTab1, 'TOPRIGHT', -19, 0) _G.InspectPaperDollFrame:StripTextures() for _, slot in next, { _G.InspectPaperDollItemsFrame:GetChildren() } do local icon = _G[slot:GetName()..'IconTexture'] local cooldown = _G[slot:GetName()..'Cooldown'] slot:StripTextures() slot:CreateBackdrop() slot.backdrop:SetAllPoints() slot:SetFrameLevel(slot:GetFrameLevel() + 2) slot:StyleButton() icon:SetTexCoord(unpack(E.TexCoords)) icon:SetInside() if cooldown then E:RegisterCooldown(cooldown) end end hooksecurefunc('InspectPaperDollItemSlotButton_Update', Update_InspectPaperDollItemSlotButton) S:HandleRotateButton(_G.InspectModelFrameRotateLeftButton) _G.InspectModelFrameRotateLeftButton:Point('TOPLEFT', 3, -3) S:HandleRotateButton(_G.InspectModelFrameRotateRightButton) _G.InspectModelFrameRotateRightButton:Point('TOPLEFT', _G.InspectModelFrameRotateLeftButton, 'TOPRIGHT', 3, 0) -- Honor Frame local InspectHonorFrame = _G.InspectHonorFrame S:HandleFrame(InspectHonorFrame, true, nil, 18, -105, -39, 83) InspectHonorFrame.backdrop:SetFrameLevel(InspectHonorFrame:GetFrameLevel()) _G.InspectHonorFrameProgressButton:CreateBackdrop('Transparent') local InspectHonorFrameProgressBar = _G.InspectHonorFrameProgressBar InspectHonorFrameProgressBar:Width(325) InspectHonorFrameProgressBar:SetStatusBarTexture(E.media.normTex) S:HandlePointXY(InspectHonorFrameProgressBar, 19, -74) E:RegisterStatusBar(InspectHonorFrameProgressBar) end S:AddCallbackForAddon('Blizzard_InspectUI')