local SLE, T, E, L, V, P, G = unpack(ElvUI_SLE) local C_AddOns_GetAddOnEnableState = C_AddOns and C_AddOns.GetAddOnEnableState --Check if some stuff happens to be enable SLE._Compatibility = {} local _CompList = { 'DejaCharacterStats', --Cause armory 'ElvUI_CustomTweaks', 'ElvUI_Enhanced', 'ElvUI_MerathilisUI', 'ElvUI_PagedLootHistory', 'LootConfirm', --Module incompatible 'Mapster', --Module partially incompatible 'Pawn', --Cause armory 'SunnArt', 'TradeSkillMaster', 'WorldQuestTracker', 'oRA3', 'ElvUI_EltreumUI', --* Armory Stats } --Populate compatibility checks table for i = 1, #_CompList do if (C_AddOns_GetAddOnEnableState and C_AddOns_GetAddOnEnableState(_CompList[i], E.myname) == 0) then SLE._Compatibility[_CompList[i]] = nil else SLE._Compatibility[_CompList[i]] = true end end --This function sets up a popup dialog in case there is an incompatible addon running function SLE:IncompatibleAddOn(addon, module, optiontable, value) E.PopupDialogs['SLE_INCOMPATIBLE_ADDON'].button1 = addon E.PopupDialogs['SLE_INCOMPATIBLE_ADDON'].button2 = 'S&L: '..module E.PopupDialogs['SLE_INCOMPATIBLE_ADDON'].addon = addon E.PopupDialogs['SLE_INCOMPATIBLE_ADDON'].module = module E.PopupDialogs['SLE_INCOMPATIBLE_ADDON'].optiontable = optiontable E.PopupDialogs['SLE_INCOMPATIBLE_ADDON'].value = value E.PopupDialogs['SLE_INCOMPATIBLE_ADDON'].showAlert = true E:StaticPopup_Show('SLE_INCOMPATIBLE_ADDON', addon, module) end --Check if incompatibility is in place function SLE:CheckIncompatible() if SLE._Compatibility['ElvUI_Enhanced'] then E:StaticPopup_Show('ENHANCED_SLE_INCOMPATIBLE') return true end if SLE._Compatibility['LootConfirm'] then E:StaticPopup_Show('LOOTCONFIRM_SLE_INCOMPATIBLE') return true end if SLE._Compatibility['ElvUITransparentActionbars'] then E:StaticPopup_Show('TRANSAB_SLE_INCOMPATIBLE') return true end return false end