local SLE, T, E, L, V, P, G = unpack(ElvUI_SLE) local Pr = SLE.Professions --GLOBALS: unpack, select, LoadAddOn, IsAddOnLoaded local _G = _G local IsSpellKnown = IsSpellKnown local C_Spell_GetSpellInfo = C_Spell and C_Spell.GetSpellInfo or GetSpellInfo local IsNPCCrafting = C_TradeSkillUI.IsNPCCrafting local IsTradeSkillGuild = C_TradeSkillUI.IsTradeSkillGuild local IsTradeSkillGuildMember = C_TradeSkillUI.IsTradeSkillGuildMember local IsTradeSkillLinked = C_TradeSkillUI.IsTradeSkillLinked Pr.baseTradeSkills = { Alchemy = 171, Archeology = 794, Blacksmithing = 164, Cooking = 185, Enchanting = 333, Engineering = 202, FirstAid = 129, Fishing = 356, Herbalism = 182, Inscription = 773, Jewelcrafting = 755, Leatherworking = 165, Mining = 186, Skinning = 393, Tailoring = 197, } function Pr:UpdateSkills(event) if event ~= 'CHAT_MSG_SKILL' then Pr.DEname, Pr.LOCKname, Pr.SMITHname = false, false, false if(IsSpellKnown(13262)) then Pr.DEname = C_Spell_GetSpellInfo(13262).name end -- Enchant if(IsSpellKnown(1804)) then Pr.LOCKname = C_Spell_GetSpellInfo(1804).name end -- Lockpicking if(IsSpellKnown(25229)) then Pr.PROSPECTname = C_Spell_GetSpellInfo(25229).name end -- Jewelcrating (Prospecting) if(IsSpellKnown(45357)) then Pr.MILLname = C_Spell_GetSpellInfo(45357).name end -- Inscription (Milling) end end function Pr:IsSkillMine() if IsNPCCrafting() then return false end if IsTradeSkillGuild() then return false end if IsTradeSkillGuildMember() then return false end if IsTradeSkillLinked() then return false end return true end function Pr:Initialize() if not SLE.initialized then return end if not C_AddOns.IsAddOnLoaded('Blizzard_TradeSkillUI') then C_AddOns.LoadAddOn('Blizzard_TradeSkillUI') end --Next line is to fix other guys' code cause they feel like being assholes and morons -- if SLE._Compatibility["TradeSkillMaster"] and not TradeSkillFrame.RecipeList.collapsedCategories then TradeSkillFrame.RecipeList.collapsedCategories = {} end Pr:UpdateSkills() self:RegisterEvent('CHAT_MSG_SKILL', 'UpdateSkills') if E.private.sle.professions.deconButton.enable then Pr:InitializeDeconstruct() end end SLE:RegisterModule('Professions')