local PA, ACL, ACH = unpack(_G.ProjectAzilroka) local AR = PA:NewModule('AuraReminder', 'AceEvent-3.0', 'AceTimer-3.0') _G.AuraReminder, PA.AuraReminder = AR, AR AR.Title, AR.Description, AR.Authors, AR.isEnabled = 'Aura Reminder', ACL['Reminder for Buffs / Debuffs'], 'Azilroka', false local _G = _G local next, tonumber, tostring, select, format, strmatch, tinsert, wipe = next, tonumber, tostring, select, format, strmatch, tinsert, wipe local GetSpellCooldown = GetSpellCooldown local GetSpellInfo = GetSpellInfo local IsSpellKnownOrOverridesKnown = IsSpellKnownOrOverridesKnown local IsUsableSpell = IsUsableSpell local IsInInstance = IsInInstance local UnitAffectingCombat = UnitAffectingCombat local UnitIsDeadOrGhost = UnitIsDeadOrGhost local UnitLevel = UnitLevel local UnitInVehicle = UnitInVehicle local GetInventoryItemID = GetInventoryItemID local GetWeaponEnchantInfo = GetWeaponEnchantInfo local GetInventoryItemTexture = GetInventoryItemTexture local PlaySoundFile = PlaySoundFile local GetSpecialization = GetSpecialization local GetSpecializationRole = GetSpecializationRole local GetSpecializationInfo = GetSpecializationInfo local GetItemInfoInstant = GetItemInfoInstant local MAX_PLAYER_LEVEL = MAX_PLAYER_LEVEL local UIParent, CreateFrame = UIParent, CreateFrame AR.CreatedReminders = {} local selectedFilter, selectedGroup, filters, spellList, filterTypeList, DefaultFilters = nil, PA.MyClass, {}, {}, {} do local function SpellIDPredicate(spellIDToFind, casterToFind, _, _, _, _, _, _, _, caster, _, _, spellID) return (casterToFind and caster == casterToFind and spellIDToFind == spellID) or (spellIDToFind == spellID) end function AR:FindAuraBySpellID(spellID, unit, filter, caster) return _G.AuraUtil.FindAura(SpellIDPredicate, unit, filter, spellID, caster) end end function AR:FindPlayerAura(db, checkPersonal, filter) if db then for spellID, value in next, db do if value == true then return AR:FindAuraBySpellID(spellID, 'player', filter, checkPersonal and 'player') end end end end function AR:IsSpellOnCooldown(id) local start, duration = GetSpellCooldown(id) if start > 0 and duration > 1.5 then return true end end function AR:IsSpellUsable(id) local isUsable = IsUsableSpell(id) if isUsable then return true end end function AR:UpdateColors(frame, id) local isUsable, notEnoughMana = IsUsableSpell(id) if isUsable then frame.icon:SetVertexColor(1, 1, 1) elseif notEnoughMana then frame.icon:SetVertexColor(.5, .5, 1) else frame.icon:SetVertexColor(.4, .4, .4) end end function AR:HasOffHandWeapon(itemID) if not itemID then return end local itemEquipLoc = select(4, GetItemInfoInstant(itemID)) return (itemEquipLoc == "INVTYPE_WEAPON" or itemEquipLoc == "INVTYPE_2HWEAPON" or itemEquipLoc == "INVTYPE_WEAPONOFFHAND") end function AR:FilterCheck(db, isReverse) local _, instanceType = IsInInstance() local roleCheck, treeCheck, combatCheck, instanceCheck, PVPCheck = true, true, true, true, true if PA.Retail then local spec = GetSpecialization() if db.role and (db.role ~= 'ANY' and db.role ~= GetSpecializationRole(spec)) then roleCheck = false end if not isReverse and db.tree and (db.tree ~= 'ANY' and db.tree ~= spec) then treeCheck = false end if isReverse and db.talentTreeException and db.talentTreeException == spec then treeCheck = false end end if db.combat and not UnitAffectingCombat('player') then combatCheck = false end if db.instance and (instanceType ~= 'party' and instanceType ~= 'raid') then instanceCheck = false end if db.pvp and (instanceType ~= 'arena' and instanceType ~= 'pvp') then PVPCheck = false end if (isReverse or roleCheck and treeCheck) and combatCheck and instanceCheck and PVPCheck then return true else return false end end function AR:Reminder_Update() if UnitIsDeadOrGhost('player') or (not PA.Classic and UnitInVehicle('player')) then return end for _, button in next, AR.CreatedReminders do button:Hide() button:SetAlpha(1) end local Position = 1 for _, filter in next, {PA.MyClass, 'Global'} do if AR.db.Filters then for _, db in next, AR.db.Filters[filter] do if db.enable and (not db.level or db.level and UnitLevel('player') > db.level) then local Button = AR.CreatedReminders[Position] if (not Button) or (Button:IsVisible()) then Button = AR:CreateReminder(Position) Position = Position + 1 end AR:SetIconPosition(Button, db) local filterCheck, reverseCheck = AR:FilterCheck(db), AR:FilterCheck(db, true) if db.filterType == 'COOLDOWN' and db.cooldownSpellID and filterCheck then local start, duration = GetSpellCooldown(db.cooldownSpellID) if (duration and duration > 1.5) then Button.cooldown:SetCooldown(start, duration) end Button.cooldown:SetShown((duration and duration > 0)) Button.icon:SetTexture(select(3, GetSpellInfo(db.cooldownSpellID))) Button:SetShown((duration and duration == 0) or db.onCooldown) AR:UpdateColors(Button, db.cooldownSpellID) if (duration and duration > 1.5) and filterCheck and db.onCooldown then Button:SetAlpha(db.cooldownAlpha or .5) end elseif (db.filterType == 'WEAPON' or (db.filterType == 'SPELL' and db.spellGroup)) and filterCheck then if db.filterType == 'SPELL' then local hasBuff, hasDebuff = AR:FindPlayerAura(db.spellGroup, db.personal), AR:FindPlayerAura(db.spellGroup, nil, 'HARMFUL') local negate = AR:FindPlayerAura(db.negateGroup, db.personal) local skip = false if not (negate or hasBuff or hasDebuff) then for buff, value in next, db.spellGroup do if value then local usable = IsUsableSpell(buff) if db.strictFilter then usable = usable and IsSpellKnownOrOverridesKnown(buff) skip = not usable end if usable and AR:IsSpellOnCooldown(buff) then break end if usable or not db.strictFilter then Button.icon:SetTexture(select(3, GetSpellInfo(buff))) AR:UpdateColors(Button, buff) break end end end Button:SetShown(not skip and (((not hasBuff) and (not hasDebuff)) and not db.reverseCheck) or (reverseCheck and db.reverseCheck and ((hasBuff or hasDebuff) or ((not hasBuff) and (not hasDebuff))))) end end if db.filterType == 'WEAPON' then local hasOffhandWeapon = AR:HasOffHandWeapon(GetInventoryItemID('player', 17)) local hasMainHandEnchant, _, _, hasOffHandEnchant = GetWeaponEnchantInfo() if (not hasMainHandEnchant) then Button.icon:SetTexture(GetInventoryItemTexture('player', 16)) elseif (hasOffhandWeapon and not hasOffHandEnchant) then Button.icon:SetTexture(GetInventoryItemTexture('player', 17)) end Button:SetShown(not (hasMainHandEnchant or hasOffHandEnchant)) Button.icon:SetVertexColor(1, 1, 1) end if Button:IsShown() and not db.disableSound then AR:PlaySoundFile() end end end end end end end function AR:ResetSoundPlayback() AR.IsPlaying = false end function AR:PlaySoundFile() if AR.IsPlaying then return end AR.IsPlaying = true PlaySoundFile(PA.Libs.LSM:Fetch('sound', AR.db.Sound)) AR:ScheduleTimer('ResetSoundPlayback', 10) end function AR:SetIconPosition(button, db) if not (button or db) then return end local xOffset = db.xOffset or 0 local yOffset = db.yOffset or 200 local size = db.size or 40 button:ClearAllPoints() button:SetPoint('CENTER', UIParent, 'CENTER', xOffset, yOffset) button:SetSize(size, size) end function AR:CreateReminder(index) local frame = CreateFrame('Frame', 'AuraReminder'..index, UIParent) frame:Hide() frame:SetClampedToScreen(true) frame.icon = frame:CreateTexture(nil, 'OVERLAY') frame.icon:SetTexCoord(PA:TexCoords()) frame.cooldown = CreateFrame('Cooldown', nil, frame, 'CooldownFrameTemplate') frame.cooldown:SetAllPoints(frame.icon) PA:SetTemplate(frame) PA:SetInside(frame.icon) tinsert(AR.CreatedReminders, frame) return frame end function AR:UpdateFilterGroup(group) for option, optionTable in next, PA.Options.args.AuraReminder.args.filterGroup.args[group].args do if strmatch(option, "^AR") then optionTable.hidden = true end end if AR.db.Filters[selectedGroup][selectedFilter] and AR.db.Filters[selectedGroup][selectedFilter][group] then local i = 1 for spell in next, AR.db.Filters[selectedGroup][selectedFilter][group] do if spell and GetSpellInfo(spell) then local name = format('AR%s', i + 2) local optionName = PA.Options.args.AuraReminder.args.filterGroup.args[group].args[name] if not optionName then PA.Options.args.AuraReminder.args.filterGroup.args[group].args[name] = { type = 'toggle', width = 'double' } optionName = PA.Options.args.AuraReminder.args.filterGroup.args[group].args[name] end optionName.name = function() return format('%s (%s)', GetSpellInfo(spell), spell) end optionName.get = function() return spell and AR.db.Filters[selectedGroup][selectedFilter][group][spell] end optionName.set = function(_, value) AR.db.Filters[selectedGroup][selectedFilter][group][spell] = value end optionName.hidden = false i = i + 1 end end end end function AR:CleanDB() -- Cleanup DB for _, filter in next, {PA.MyClass, 'Global'} do if AR.db.Filters and AR.db.Filters[filter] then for _, db in next, AR.db.Filters[filter] do if db.role == 'ANY' then db.role = nil end if db.tree == 'ANY' then db.tree = nil end if db.talentTreeException == 'NONE' then db.talentTreeException = nil end if (db.level and db.level == 0) then db.level = nil end if not db.combat then db.combat = nil end if not db.instance then db.instance = nil end if not db.pvp then db.pvp = nil end if not db.onCooldown then db.onCooldown = nil end if not db.disableSound then db.disableSound = nil end end end end end local addGroupTemplate = { name = '', template = ''} function AR:GetOptions() local AuraReminder = ACH:Group(AR.Title, nil, nil, 'tree', function(info) return AR.db[info[#info]] end, function(info, value) AR.db[info[#info]] = value end) PA.Options.args.AuraReminder = AuraReminder AuraReminder.args.Description = ACH:Description(AR.Description, 0) AuraReminder.args.Enable = ACH:Toggle(ACL['Enable'], nil, 1, nil, nil, nil, nil, function(info, value) AR.db[info[#info]] = value if (not AR.isEnabled) then AR:Initialize() else _G.StaticPopup_Show('PROJECTAZILROKA_RL') end end) AuraReminder.args.Sound = ACH:SharedMediaSound(ACL['Sound'], ACL['Sound that will play when you have a warning icon displayed.'], 2) AuraReminder.args.selectGroup = ACH:Select(ACL['Select Group'], nil, 3, { Class = 'Class', Global = 'Global'}, nil, nil, function() return selectedGroup == 'Global' and selectedGroup or 'Class' end, function(_, value) selectedGroup = value == 'Class' and PA.MyClass or value end) AuraReminder.args.selectFilter = ACH:Select(ACL['Select Filter'], nil, 4, function() wipe(filters) for filter in next, AR.db.Filters[selectedGroup] do filters[filter] = filter end if not next(filters) then filters[''] = ACL['None'] end return filters end, nil, nil, function() return selectedFilter ~= '' and selectedFilter or '' end, function(_, value) selectedFilter = value ~= '' and value or nil AR:UpdateFilterGroup('spellGroup') AR:UpdateFilterGroup('negateGroup') end) AuraReminder.args.filterControl = ACH:Group(ACL['Filter Control'], nil, 5) AuraReminder.args.filterControl.inline = true AuraReminder.args.filterControl.args.addFilter = ACH:Input(ACL['New Filter Name'], nil, 1, nil, nil, function() return addGroupTemplate.name end, function(_, value) if AR.db.Filters[selectedGroup][value] then return end addGroupTemplate.name = value end) AuraReminder.args.filterControl.args.addFilterTemplate = ACH:Select(ACL['New Filter Type'], nil, 2, function() wipe(filterTypeList) filterTypeList.SPELL = ACL['Spell'] if selectedGroup ~= 'Global' then filterTypeList.WEAPON = ACL['Weapon'] filterTypeList.COOLDOWN = ACL['Cooldown'] end return filterTypeList end, nil, nil, function() return addGroupTemplate.template end, function(_, value) if AR.db.Filters[selectedGroup][value] then return end addGroupTemplate.template = value end) AuraReminder.args.filterControl.args.addFilterButton = ACH:Execute(ACL['Add Filter'], nil, 3, function() AR.db.Filters[selectedGroup][addGroupTemplate.name] = { enable = true, size = 50, filterType = addGroupTemplate.template } if addGroupTemplate.template == 'COOLDOWN' then AR.db.Filters[selectedGroup][addGroupTemplate.name].cooldownAlpha = .5 else AR.db.Filters[selectedGroup][addGroupTemplate.name].spellGroup, AR.db.Filters[selectedGroup][addGroupTemplate.name].negateGroup = {}, {} end selectedFilter = addGroupTemplate.name addGroupTemplate.name, addGroupTemplate.template = '', '' end, nil, nil, nil, nil, nil, nil, function() return addGroupTemplate.name == '' or addGroupTemplate.template == '' end) AuraReminder.args.filterControl.args.deleteGroup = ACH:Select(ACL['Remove Filter'], nil, 5, function() wipe(filters) for filter in next, AR.db.Filters[selectedGroup] do filters[filter] = filter end if not next(filters) then filters[''] = ACL['None'] end return filters end, function(_, value) return ACL['Remove Filter']..' - '..value end, nil, function() return '' end, function(_, value) selectedFilter = nil if DefaultFilters[selectedGroup][value] then AR.db.Filters[selectedGroup][value].enable = false else AR.db.Filters[selectedGroup][value] = nil end end) AuraReminder.args.filterGroup = ACH:Group(function() return selectedFilter end, nil, 8, nil, function(info) return AR.db.Filters[selectedGroup][selectedFilter][info[#info]] end, function(info, value) AR.db.Filters[selectedGroup][selectedFilter][info[#info]] = value end, nil, function() return not selectedFilter end) AuraReminder.args.filterGroup.inline = true AuraReminder.args.filterGroup.args.enable = ACH:Toggle(ACL['Enable'], nil, 1) AuraReminder.args.filterGroup.args.filterType = ACH:Select(ACL['Filter Type'], ACL['Change this if you want the Reminder module to check for weapon enchants, setting this will cause it to ignore any spells listed.'], 2, function() wipe(filterTypeList) filterTypeList.SPELL = ACL['Spell'] if selectedGroup ~= 'Global' then filterTypeList.WEAPON, filterTypeList.COOLDOWN = ACL['Weapon'], ACL['Cooldown'] end return filterTypeList end) AuraReminder.args.filterGroup.args.xOffset = ACH:Range(ACL['X Offset'], nil, 3, { min = -(PA.ScreenWidth / 2), max = (PA.ScreenWidth / 2), step = 1 }) AuraReminder.args.filterGroup.args.yOffset = ACH:Range(ACL['Y Offset'], nil, 4, { min = -(PA.ScreenHeight / 2), max = (PA.ScreenHeight / 2), step = 1 }) AuraReminder.args.filterGroup.args.size = ACH:Range(ACL['Size'], nil, 5, { min = 8, max = 128, step = 1 }) AuraReminder.args.filterGroup.args.conditions = ACH:MultiSelect(ACL['Conditions'], nil, 10, { instance = ACL['Inside Raid/Party'], pvp = ACL['Inside BG/Arena'], combat = ACL['Combat'] }, nil, nil, function(_, key) return AR.db.Filters[selectedGroup][selectedFilter][key] end, function(_, key, value) AR.db.Filters[selectedGroup][selectedFilter][key] = value end) AuraReminder.args.filterGroup.args.filterConditions = ACH:Group(ACL['Filter Conditions'], nil, 11) AuraReminder.args.filterGroup.args.filterConditions.inline = true AuraReminder.args.filterGroup.args.filterConditions.args.level = ACH:Range(ACL['Level Requirement'], ACL['Level requirement for the icon to be able to display. 0 for disabled.'], 4, { min = 0, max = MAX_PLAYER_LEVEL, step = 1 }) AuraReminder.args.filterGroup.args.filterConditions.args.personal = ACH:Toggle(ACL['Personal Buffs'], ACL['Only check if the buff is coming from you.'], 5, nil, nil, nil, nil, nil, nil, function() return AR.db.Filters[selectedGroup][selectedFilter].filterType ~= 'SPELL' end) AuraReminder.args.filterGroup.args.filterConditions.args.reverseCheck = ACH:Toggle(ACL['Reverse Check'], ACL['Instead of hiding the frame when you have the buff, show the frame when you have the buff.'], 6, nil, nil, nil, nil, nil, nil, function() return AR.db.Filters[selectedGroup][selectedFilter].filterType ~= 'SPELL' end) AuraReminder.args.filterGroup.args.filterConditions.args.strictFilter = ACH:Toggle(ACL['Strict Filter'], ACL['This ensures you can only see spells that you actually know. You may want to uncheck this option if you are trying to monitor a spell that is not directly clickable out of your spellbook.'], 7, nil, nil, nil, nil, nil, nil, function() return AR.db.Filters[selectedGroup][selectedFilter].filterType == 'COOLDOWN' end) AuraReminder.args.filterGroup.args.filterConditions.args.disableSound = ACH:Toggle(ACL['Disable Sound'], nil, 8, nil, nil, nil, nil, nil, nil, function() return AR.db.Filters[selectedGroup][selectedFilter].filterType == 'COOLDOWN' end) AuraReminder.args.filterGroup.args.cooldownConditions = ACH:Group(ACL['Cooldown Conditions'], nil, 12, nil, nil, nil, nil, function() return AR.db.Filters[selectedGroup][selectedFilter].filterType ~= 'COOLDOWN' or selectedGroup == 'Global' end) AuraReminder.args.filterGroup.args.cooldownConditions.inline = true AuraReminder.args.filterGroup.args.cooldownConditions.args.description = ACH:Description(function() local spellID = AR.db.Filters[selectedGroup][selectedFilter].cooldownSpellID if not spellID or spellID == '' then return end return format('%s (%s)', GetSpellInfo(spellID), spellID) end, 0, 'medium', nil, nil, nil, nil, nil, function() return AR.db.Filters[selectedGroup][selectedFilter].cooldownSpellID == '' end) AuraReminder.args.filterGroup.args.cooldownConditions.args.cooldownSpellID = ACH:Input(ACL['Spell ID'], nil, 1, nil, nil, function(info) return tostring(AR.db.Filters[selectedGroup][selectedFilter][info[#info]] or '') end, function(info, value) value = tonumber(value) if not value then return end AR.db.Filters[selectedGroup][selectedFilter][info[#info]] = value end) AuraReminder.args.filterGroup.args.cooldownConditions.args.onCooldown = ACH:Toggle(ACL['Show On Cooldown'], nil, 2) AuraReminder.args.filterGroup.args.cooldownConditions.args.cooldownAlpha = ACH:Range(ACL['Cooldown Alpha'], nil, 3, { min = 0, max = 1, step = .1 }, nil, nil, nil, nil, function() return not AR.db.Filters[selectedGroup][selectedFilter].onCooldown end) local function AddSpellSet(info, value) value = tonumber(value) if not value then return end AR.db.Filters[selectedGroup][selectedFilter][info[#info-1]] = AR.db.Filters[selectedGroup][selectedFilter][info[#info-1]] or {} AR.db.Filters[selectedGroup][selectedFilter][info[#info-1]][value] = true AR:UpdateFilterGroup(info[#info-1]) end local function RemoveFilterSet(info, value) AR.db.Filters[selectedGroup][selectedFilter][info[#info-1]][value] = nil AR:UpdateFilterGroup(info[#info-1]) end local function RemoveFilterValues(info) wipe(spellList) if AR.db.Filters[selectedGroup][selectedFilter][info[#info-1]] then for spellID in next, AR.db.Filters[selectedGroup][selectedFilter][info[#info-1]] do local name = GetSpellInfo(spellID) spellList[spellID] = name and format('%s (%s)', name, spellID) or spellID end end return spellList end AuraReminder.args.filterGroup.args.spellGroup = ACH:Group(ACL['Spells'], nil, 13, nil, function() AR:UpdateFilterGroup('spellGroup') return '' end, nil, nil, function() return AR.db.Filters[selectedGroup][selectedFilter].filterType ~= 'SPELL' end) AuraReminder.args.filterGroup.args.spellGroup.inline = true AuraReminder.args.filterGroup.args.spellGroup.args.AddSpell = ACH:Input(ACL['New ID'], nil, 0, nil, nil, nil, AddSpellSet) AuraReminder.args.filterGroup.args.spellGroup.args.RemoveSpell = ACH:Select(ACL['Remove ID'], nil, 1, RemoveFilterValues, nil, nil, function() return '' end, RemoveFilterSet) AuraReminder.args.filterGroup.args.spellGroup.args.spacer = ACH:Spacer(2) AuraReminder.args.filterGroup.args.negateGroup = ACH:Group(ACL['Negate Spells'], nil, 14, nil, function() AR:UpdateFilterGroup('negateGroup') return '' end, nil, nil, function() return AR.db.Filters[selectedGroup][selectedFilter].filterType ~= 'SPELL' end) AuraReminder.args.filterGroup.args.negateGroup.inline = true AuraReminder.args.filterGroup.args.negateGroup.args.AddSpell = ACH:Input(ACL['New ID'], nil, 0, nil, nil, nil, AddSpellSet) AuraReminder.args.filterGroup.args.negateGroup.args.RemoveSpell = ACH:Select(ACL['Remove ID'], nil, 1, RemoveFilterValues, nil, nil, function() return '' end, RemoveFilterSet) AuraReminder.args.filterGroup.args.negateGroup.args.spacer = ACH:Spacer(2) PA.Options.args.AuraReminder.args.AuthorHeader = ACH:Header(ACL['Authors:'], -2) PA.Options.args.AuraReminder.args.Authors = ACH:Description(AR.Authors, -1, 'large') if PA.Retail then local optionGroup = PA.Options.args.AuraReminder.args.filterGroup.args.filterConditions.args local Specializations, _ = { ['ANY'] = ACL['Any'] } for i = 1, 4 do _, Specializations[tostring(i)] = GetSpecializationInfo(i) end optionGroup.role = ACH:Select(ACL['Role'], ACL['You must be a certain role for the icon to appear.'], 1, { TANK = ACL['Tank'], DAMAGER = ACL['Damage'], HEALER = ACL['Healer'], ANY = ACL['Any'] }, nil, nil, function(info) return AR.db.Filters[selectedGroup][selectedFilter][info[#info]] or 'ANY' end, nil, nil, function() return selectedGroup == 'Global' end) optionGroup.tree = ACH:Select(ACL['Talent Tree'], ACL['You must be using a certain talent tree for the icon to show.'], 2, Specializations, nil, nil, function() return tostring(AR.db.Filters[PA.MyClass][selectedFilter].tree or 'ANY') end, function(_, value) if value == 'ANY' then AR.db.Filters[PA.MyClass][selectedFilter].tree = 'ANY' else AR.db.Filters[PA.MyClass][selectedFilter].tree = tonumber(value) end end, nil, function() return selectedGroup == 'Global' or AR.db.Filters[PA.MyClass][selectedFilter].reverseCheck end) optionGroup.talentTreeException = ACH:Select(ACL['Tree Exception'], ACL['Set a talent tree to not follow the reverse check.'], 2, CopyTable(Specializations), nil, nil, function() return tostring(AR.db.Filters[PA.MyClass][selectedFilter]['talentTreeException'] or 'NONE') end, function(_, value) if value == 'NONE' then AR.db.Filters[PA.MyClass][selectedFilter].talentTreeException = nil else AR.db.Filters[PA.MyClass][selectedFilter]['talentTreeException'] = tonumber(value) end end, nil, function() return selectedGroup == 'Global' or not AR.db.Filters[PA.MyClass][selectedFilter].reverseCheck end) optionGroup.talentTreeException.values.NONE = ACL['None'] end end function AR:BuildProfile() PA.Defaults.profile.AuraReminder = { Enable = true, Sound = 'Warning', Filters = { Global = {} }, } for k in next, LOCALIZED_CLASS_NAMES_MALE do PA.Defaults.profile.AuraReminder.Filters[k] = {} end DefaultFilters = CopyTable(PA.Defaults.profile.AuraReminder.Filters) end function AR:UpdateSettings() AR.db = PA.db.AuraReminder end function AR:Initialize() if AR.db.Enable ~= true then return end AR.isEnabled = true AR:ScheduleRepeatingTimer('Reminder_Update', .5) AR:CleanDB() AR:RegisterEvent("PLAYER_LOGOUT", 'CleanDB') end