# LibCustomGlow Adds functions: ## Pixel Glow - `PixelGlow_Start(frame[, color[, N[, frequency[, length[, th[, xOffset[, yOffset[, border[ ,key]]]]]]]])` Starts glow over target frame with set parameters: - `frame` - target frame to set glowing; - `color` - {r,g,b,a}, color of lines and opacity, from 0 to 1. Default value is {0.95, 0.95, 0.32, 1}; - `N` - number of lines. Default value is 8; - `frequency` - frequency, set to negative to inverse direction of rotation. Default value is 0.25; - `length` - length of lines. Default value depends on region size and number of lines; - `th` - thickness of lines. Default value is 2; - `xOffset`,`yOffset` - offset of glow relative to region border; - `border` - set to true to create border under lines; - `key` - key of glow, allows for multiple glows on one frame; --- - `PixelGlow_Stop(frame[, key])` Stops glow with set key over target frame ## AutoCast Glow - `AutoCastGlow_Start(frame[, color[, N[, frequency[, scale[, xOffset[, yOffset[, key]]]]]]])` Starts glow over target frame with set parameters: - `frame` - target frame to set glowing; - `color` - {r,g,b,a}, color of particles and opacity, from 0 to 1. Default value is {0.95, 0.95, 0.32, 1}; - `N` - number of particle groups. Each group contains 4 particles. Default value is 4; - `frequency` - frequency, set to negative to inverse direction of rotation. Default value is 0.125; - `scale` - scale of particles; - `xOffset`,`yOffset` - offset of glow relative to region border; - `key` - key of glow, allows for multiple glows on one frame; --- - `AutoCastGlow_Stop(frame[, key])` Stops glow with set key over target frame ## ButtonGlow Blizzard glow is based heavily onĀ  - `ButtonGlow_Start(frame[, color[, frequency]]])` Starts glow over target frame with set parameters: - `frame` - target frame to set glowing; - `color` - {r,g,b,a}, color of particles and opacity, from 0 to 1. Default value is {0.95, 0.95, 0.32, 1}; - `frequency` - frequency. Default value is 0.125; --- - `ButtonGlow_Stop(frame)` Stops glow over target frame