local MovAny = _G.MovAny local alpha local m = { var = "backdropAlpha", orgVar = "orgBackdropAlpha", IsValidObject = function(self, o) return (o.SetBackdropColor) end, Apply = function(self, e, f) if not e.userData or e.NoBackdrop then return end alpha = e.userData.backdropAlpha if alpha and alpha >= 0 and alpha <= 1 then local r, g, b if e.userData.orgBackdropAlpha == nil then r, g, b, e.userData.orgBackdropAlpha = f:GetBackdropColor() else r, g, b = f:GetBackdropColor() end f:SetBackdropColor(r, g, b, alpha) end end, Reset = function(self, e, f, readOnly) if not e.userData or e.NoBackdrop then return end alpha = e.userData.orgBackdropAlpha if alpha and alpha >= 0 and alpha <= 1 then local r, g, b = f:GetBackdropColor() f:SetBackdropColor(r, g, b, alpha) end if not readOnly then e.userData.backdropAlpha = nil e.userData.orgBackdropAlpha = nil end end, } MovAny:AddModule("Backdrop", m)