local MDT = MDT local L = MDT.L local dungeonIndex = 49 MDT.dungeonList[dungeonIndex] = L["HallsOfInfusion"] MDT.mapInfo[dungeonIndex] = { viewportPositionOverrides = { } }; MDT.dungeonMaps[dungeonIndex] = { [0] = "HallsOfInfusion", [1] = "HallsOfInfusion_A", [2] = "HallsOfInfusion_B", } MDT.dungeonSubLevels[dungeonIndex] = { [1] = L["InfusersRotunda"], [2] = L["InfusionChamber"], } MDT.dungeonTotalCount[dungeonIndex] = { normal = 300, teeming = 1000, teemingEnabled = true } MDT.mapPOIs[dungeonIndex] = {}; MDT.dungeonEnemies[dungeonIndex] = {};