--[[this file save the data when player leave the game]] local _detalhes = _G._detalhes local addonName, Details222 = ... function _detalhes:WipeConfig() local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" ) local wipeButton = CreateFrame("button", "DetailsResetConfigButton", UIParent, "BackdropTemplate") wipeButton:SetSize(270, 40) wipeButton:SetScript("OnClick", function() _detalhes.wipe_full_config = true; ReloadUI(); end) wipeButton:SetPoint("center", UIParent, "center", 0, 0) tinsert(UISpecialFrames, "DetailsResetConfigButton") DetailsFramework:ApplyStandardBackdrop(wipeButton) local label = DetailsFramework:CreateLabel(wipeButton, Loc ["STRING_SLASH_WIPECONFIG_CONFIRM"]) label:SetPoint("center", 0, 0) wipeButton.close_button = CreateFrame("Button", nil, wipeButton, "UIPanelCloseButton") wipeButton.close_button:SetWidth(16) wipeButton.close_button:SetHeight(16) wipeButton.close_button:SetPoint("TOPRIGHT", wipeButton, "TOPRIGHT", -1, -1) wipeButton.close_button:SetText("X") wipeButton.close_button:SetFrameLevel(wipeButton:GetFrameLevel()+5) end local is_exception = { ["nick_tag_cache"] = true } function _detalhes:SaveLocalInstanceConfig() for index, instance in _detalhes:ListInstances() do --check for the max size toggle, don't save it if (instance.is_in_max_size) then instance.is_in_max_size = false instance:SetSize(instance.original_width, instance.original_height) end --save local instance data local a1, a2 = instance:GetDisplay() local t = { pos = Details.CopyTable(instance:GetPosition()), is_open = instance:IsEnabled(), attribute = a1 or 1, sub_attribute = a2 or 1, modo = instance:GetMode() or 2, mode = instance:GetMode() or 2, segment = instance:GetSegment() or 0, snap = Details.CopyTable(instance.snap), horizontalSnap = instance.horizontalSnap, verticalSnap = instance.verticalSnap, sub_atributo_last = instance.sub_atributo_last or {1, 1, 1, 1, 1}, isLocked = instance.isLocked, last_raid_plugin = instance.last_raid_plugin } if (t.isLocked == nil) then t.isLocked = false end if (_detalhes.profile_save_pos) then local cprofile = _detalhes:GetProfile() local skin = cprofile.instances [instance:GetId()] if (skin) then t.pos = Details.CopyTable(skin.__pos) t.horizontalSnap = skin.__snapH t.verticalSnap = skin.__snapV t.snap = Details.CopyTable(skin.__snap) t.is_open = skin.__was_opened t.isLocked = skin.__locked end end _detalhes.local_instances_config [index] = t end end function _detalhes:SaveConfig() --save instance configs localy _detalhes:SaveLocalInstanceConfig() --cleanup _detalhes:PrepareTablesForSave() _detalhes_database.tabela_instancias = {} --_detalhes.tabela_instancias --[[instances now saves only inside the profile --]] _detalhes_database.tabela_historico = _detalhes.tabela_historico if (not _detalhes.overall_clear_logout) then _detalhes_database.tabela_overall = _detalhes.tabela_overall end local name, ttype, difficulty, difficultyName, maxPlayers, playerDifficulty, isDynamicInstance, mapID, instanceGroupSize = GetInstanceInfo() if (ttype == "party" or ttype == "raid") then --salvar container de pet _detalhes_database.tabela_pets = _detalhes.tabela_pets.pets end xpcall(_detalhes.TimeDataCleanUpTemporary, _detalhes.saver_error_func) --buffs xpcall(_detalhes.Buffs.SaveBuffs, _detalhes.saver_error_func) --date _detalhes.last_day = date ("%d") --salva o container do personagem for key, value in pairs(_detalhes.default_player_data) do if (not is_exception [key]) then _detalhes_database [key] = _detalhes [key] end end --salva o container das globais for key, value in pairs(_detalhes.default_global_data) do if (key ~= "__profiles") then _detalhes_global [key] = _detalhes [key] end end --solo e raid mode if (_detalhes.SoloTables.Mode) then _detalhes_database.SoloTablesSaved = {} _detalhes_database.SoloTablesSaved.Mode = _detalhes.SoloTables.Mode if (_detalhes.SoloTables.Plugins [_detalhes.SoloTables.Mode]) then _detalhes_database.SoloTablesSaved.LastSelected = _detalhes.SoloTables.Plugins [_detalhes.SoloTables.Mode].real_name end end _detalhes_database.RaidTablesSaved = nil --salva switch tables _detalhes_global.switchSaved.slots = _detalhes.switch.slots _detalhes_global.switchSaved.table = _detalhes.switch.table --last boss _detalhes_database.last_encounter = _detalhes.last_encounter --last versions _detalhes_database.last_realversion = _detalhes.realversion --core number _detalhes_database.last_version = _detalhes.userversion --version _detalhes_global.got_first_run = true end