local E, L, V, P, G = unpack(ElvUI) local B = E:GetModule('Blizzard') local LSM = E.Libs.LSM local _G = _G local floor = floor local UnitPower = UnitPower local CreateFrame = CreateFrame local UnitPowerMax = UnitPowerMax local GetUnitPowerBarInfo = GetUnitPowerBarInfo local GetUnitPowerBarStrings = GetUnitPowerBarStrings local function updateTooltip(self) if _G.GameTooltip:IsForbidden() then return end if self.powerName and self.powerTooltip then _G.GameTooltip:SetText(self.powerName, 1, 1, 1) _G.GameTooltip:AddLine(self.powerTooltip, nil, nil, nil, 1) _G.GameTooltip:Show() end end local function onEnter(self) if not self:IsVisible() or _G.GameTooltip:IsForbidden() then return end _G.GameTooltip:ClearAllPoints() _G.GameTooltip_SetDefaultAnchor(_G.GameTooltip, self) updateTooltip(self) end local function onLeave() _G.GameTooltip:Hide() end function B:SetAltPowerBarText(text, name, value, max, percent) local textFormat = E.db.general.altPowerBar.textFormat if textFormat == 'NONE' or not textFormat then text:SetText('') elseif textFormat == 'NAME' then text:SetFormattedText('%s', name) elseif textFormat == 'NAMEPERC' then text:SetFormattedText('%s: %s%%', name, percent) elseif textFormat == 'NAMECURMAX' then text:SetFormattedText('%s: %s / %s', name, value, max) elseif textFormat == 'NAMECURMAXPERC' then text:SetFormattedText('%s: %s / %s - %s%%', name, value, max, percent) elseif textFormat == 'PERCENT' then text:SetFormattedText('%s%%', percent) elseif textFormat == 'CURMAX' then text:SetFormattedText('%s / %s', value, max) elseif textFormat == 'CURMAXPERC' then text:SetFormattedText('%s / %s - %s%%', value, max, percent) end end function B:PositionAltPowerBar() local holder = CreateFrame('Frame', 'AltPowerBarHolder', E.UIParent) holder:Point('TOP', E.UIParent, 'TOP', 0, -40) holder:Size(128, 50) B.AltPowerBarHolder = holder _G.PlayerPowerBarAlt:ClearAllPoints() _G.PlayerPowerBarAlt:Point('CENTER', holder, 'CENTER') _G.PlayerPowerBarAlt:SetParent(holder) _G.PlayerPowerBarAlt:SetMovable(true) _G.PlayerPowerBarAlt:SetUserPlaced(true) E:CreateMover(holder, 'AltPowerBarMover', L["Alternative Power"], nil, nil, nil, nil, nil, 'general,alternativePowerGroup') end function B:UpdateAltPowerBarColors() local bar = B.AltPowerBar if not bar then return end if E.db.general.altPowerBar.statusBarColorGradient then local power, maxPower = bar.powerValue or 0, bar.powerMaxValue or 0 local value = (maxPower > 0 and power / maxPower) or 0 if bar.colorGradientValue ~= value then bar.colorGradientValue = value local r, g, b = E:ColorGradient(value, 0.8,0,0, 0.8,0.8,0, 0,0.8,0) bar:SetStatusBarColor(r, g, b) end else local color = E.db.general.altPowerBar.statusBarColor bar:SetStatusBarColor(color.r, color.g, color.b) end end function B:UpdateAltPowerBarSettings() local bar = B.AltPowerBar if not bar then return end local db = E.db.general.altPowerBar bar:Size(db.width or 250, db.height or 20) bar:SetStatusBarTexture(LSM:Fetch('statusbar', db.statusBar)) bar.text:FontTemplate(LSM:Fetch('font', db.font), db.fontSize or 12, db.fontOutline or 'OUTLINE') B.AltPowerBarHolder:Size(bar.backdrop:GetSize()) E:SetSmoothing(bar, db.smoothbars) B:SetAltPowerBarText(bar.text, bar.powerName or '', bar.powerValue or 0, bar.powerMaxValue or 0, bar.powerPercent or 0) end function B:UpdateAltPowerBar() _G.PlayerPowerBarAlt:UnregisterAllEvents() _G.PlayerPowerBarAlt:Hide() local barInfo = GetUnitPowerBarInfo('player') if barInfo then local powerName, powerTooltip = GetUnitPowerBarStrings('player') local power = UnitPower('player', _G.ALTERNATE_POWER_INDEX) or 0 local maxPower = UnitPowerMax('player', _G.ALTERNATE_POWER_INDEX) or 0 local perc = (maxPower > 0 and floor(power / maxPower * 100)) or 0 self.powerMaxValue = maxPower self.powerName = powerName self.powerPercent = perc self.powerTooltip = powerTooltip self.powerValue = power self:Show() self:SetMinMaxValues(barInfo.minPower, maxPower) self:SetValue(power) if E.db.general.altPowerBar.statusBarColorGradient then local value = (maxPower > 0 and power / maxPower) or 0 if self.colorGradientValue ~= value then self.colorGradientValue = value local r, g, b = E:ColorGradient(value, 0.8,0,0, 0.8,0.8,0, 0,0.8,0) self:SetStatusBarColor(r, g, b) end end B:SetAltPowerBarText(self.text, powerName or '', power, maxPower, perc) else self.powerMaxValue = nil self.powerName = nil self.powerPercent = nil self.powerTooltip = nil self.powerValue = nil self:Hide() end end function B:SkinAltPowerBar() if not E.db.general.altPowerBar.enable then return end local bar = CreateFrame('StatusBar', 'ElvUI_AltPowerBar', E.UIParent) bar:CreateBackdrop(nil, true) bar:SetMinMaxValues(0, 200) bar:Point('CENTER', B.AltPowerBarHolder) bar:SetScript('OnEnter', onEnter) bar:SetScript('OnLeave', onLeave) bar:Hide() B.AltPowerBar = bar bar.text = bar:CreateFontString(nil, 'OVERLAY') bar.text:Point('CENTER', bar, 'CENTER') bar.text:SetJustifyH('CENTER') B:UpdateAltPowerBarSettings() B:UpdateAltPowerBarColors() bar:RegisterEvent('UNIT_POWER_UPDATE') bar:RegisterEvent('UNIT_POWER_BAR_SHOW') bar:RegisterEvent('UNIT_POWER_BAR_HIDE') bar:RegisterEvent('PLAYER_ENTERING_WORLD') bar:SetScript('OnEvent', B.UpdateAltPowerBar) end