if true then return end; local EL = CreateFrame("Frame"); local events = {"BIND_ENCHANT", "REPLACE_ENCHANT", "ITEM_CHANGED", "SKILL_LINES_CHANGED", "BAG_UPDATE", "PLAYER_EQUIPMENT_CHANGED", "CHARACTER_ITEM_FIXUP_NOTIFICATION"} for _, event in pairs(events) do EL:RegisterEvent(event); end EL:SetScript("OnEvent", function(self, event, ...) print(event); end);