if GetLocale() ~= "esES" and GetLocale() ~= "esMX" then return end if not DBM_COMMON_L then DBM_COMMON_L = {} end local CL = DBM_COMMON_L --General CL.NONE = "Ninguno" CL.RANDOM = "Aleatorio" CL.UNKNOWN = "Desconocido"--UNKNOWN which is "Unknown" (does u vs U matter?) CL.NEXT = "Siguiente %s" CL.COOLDOWN = "%s TdR" CL.INCOMING = "%s en breve" CL.INTERMISSION = "Intermedio"--No blizz global for this, and will probably be used in most end tier fights with intermission phases CL.NO_DEBUFF = "Sin %s"--For use in places like info frame where you put "Not Spellname" CL.ALLY = "un aliado"--Such as "Move to Ally" CL.ALLIES = "tus aliados"--Such as "Move to Allies" CL.TANK = "Tanque"--Such as "Move to Tank" CL.CLEAR = "Limpiar" CL.SAFE = "Zona segura" CL.NOTSAFE = "Zona no segura" CL.SEASONAL = "Temporal"--Used for option headers to label options that apply to seasonal mechanics (Such as season of mastery on classic era) CL.FULLENERGY = "Energía al máximo" --Movements/Places CL.UP = "Arriba" CL.DOWN = "Abajo" CL.LEFT = "Izquierda" CL.RIGHT = "Derecha" CL.CENTER = "Centro" CL.BOTH = "Ambos" CL.BEHIND = "Detrás" CL.BACK = "Atrás"--BACK CL.SIDE = "Lado" CL.TOP = "Arriba" CL.BOTTOM = "Abajo" CL.MIDDLE = "Medio" CL.FRONT = "Delante" CL.EAST = "Este" CL.WEST = "Oeste" CL.NORTH = "Norte" CL.SOUTH = "Sur" CL.NORTHEAST = "Noreste" CL.SOUTHEAST = "Sureste" CL.SOUTHWEST = "Suroeste" CL.NORTHWEST = "Noroeste" CL.SHIELD = "Escudo" CL.PILLAR = "Pilar" CL.SHELTER = "Refugiarse" CL.EDGE = "Bordes de la sala" CL.FAR_AWAY = "Lejos" CL.PIT = "Fosa"--Pit, as in hole in ground CL.TOTEM = "Tótem" CL.TOTEMS = "Tótems" CL.HORIZONTAL = "Horizontal" CL.VERTICAL = "Vertical" --Mechanics CL.BOMB = "Bomba"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert CL.BOMBS = "Bombas"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert CL.ORB = "Orbe" CL.ORBS = "Orbes" CL.RING = "Anillo" CL.RINGS = "Anillos" CL.CHEST = "Cofre"--As in Treasure 'Chest'. Not Chest as in body part. CL.ADD = "Esbirro"--A fight Add as in "boss spawned extra adds" - must check CL.ADDS = "Esbirros" CL.ADDCOUNT = "Esbirro %s" CL.BIG_ADD = "Esbirro grande" CL.BOSS = "Jefe" CL.ENEMIES = "Enemigos" CL.BREAK_LOS = "Romper la línea de mira" CL.RESTORE_LOS = "Línea de mira" CL.BOSSTOGETHER = "Jefes juntos" CL.BOSSAPART = "Jefes separados" CL.MINDCONTROL = "Control mental" CL.TANKCOMBO = "Combo de tanque" CL.AOEDAMAGE = "Daño AOE" CL.GROUPSOAK = "Absorción" CL.GROUPSOAKS = "Absorciones" CL.HEALABSORB = "Absorción de sanación" CL.HEALABSORBS = "Absorciones de sanación" CL.DODGES = "Esquivas" CL.POOL = "Charco" CL.POOLS = "Charcos" CL.DEBUFFS = "Perjuicios" CL.DISPELS = "Disipaciones" CL.PUSHBACK = "Empujón" CL.FRONTAL = "Frontal" CL.LASER = "Láser" CL.LASERS = "Láseres" CL.RIFT = "Falla"--Often has auto localized alternatives, but still translated for BW aura matching when needed CL.RIFTS = "Fallas"--Often has auto localized alternatives, but still translated for BW aura matching when needed CL.TRAPS = "Trampas" CL.ROOTS = "Raíces" CL.MARK = "Marca"--As in short text for all the encounter mechanics that start or end in "Mark" CL.MARKS = "Marcas"--Plural of above CL.CURSE = "Maldición" CL.CURSES = "Maldiciones" CL.SWIRLS = "Remolinos"--Plural of Swirl