if GetLocale() ~= "frFR" then return end if not DBM_COMMON_L then DBM_COMMON_L = {} end local CL = DBM_COMMON_L --General CL.NONE = "Aucun" CL.RANDOM = "Aléatoire" CL.UNKNOWN = "Inconnu"--UNKNOWN which is "Unknown" (does u vs U matter?) CL.NEXT = "Prochain %s" CL.COOLDOWN = "CD %s" CL.INCOMING = "%s arrive" CL.INTERMISSION = "Intervalle"--No blizz global for this, and will probably be used in most end tier fights with intermission phases CL.NO_DEBUFF = "Pas %s"--For use in places like info frame where you put "Not Spellname" CL.ALLY = "Allié"--Such as "Move to Ally" CL.ALLIES = "Alliés"--Such as "Move to Allies" CL.TANK = "Tank"--Such as "Move to Tank" CL.CLEAR = "Dégager" CL.SAFE = "Sûr" CL.NOTSAFE = "Pas sûr" CL.SEASONAL = "Seasonal"--Used for option headers to label options that apply to seasonal mechanics (Such as season of mastery on classic era) CL.FULLENERGY = "Energie pleine" --Movements/Places CL.UP = "Haut" CL.DOWN = "Bas" CL.LEFT = "Gauche" CL.RIGHT = "Droite" CL.CENTER = "Centre" CL.BOTH = "Les deux" CL.BEHIND = "Derrière" CL.BACK = "Arrière"--Back as in back of the room, not back as in body part CL.SIDE = "Coté"--Side as in move to the side CL.TOP = "Haut" CL.BOTTOM = "Bas" CL.MIDDLE = "Milieu" CL.FRONT = "Avant" CL.EAST = "Est" CL.WEST = "Ouest" CL.NORTH = "Nord" CL.SOUTH = "Sud" CL.NORTHEAST = "Nord-est" CL.SOUTHEAST = "Sud-est" CL.SOUTHWEST = "Sud-ouest" CL.NORTHWEST = "Nord-ouest" CL.SHIELD = "Bouclier"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert CL.PILLAR = "Pilier" CL.SHELTER = "Abris" CL.EDGE = "Bord de la pièce" CL.FAR_AWAY = "Très loin" CL.PIT = "Fosse"--Pit, as in hole in ground CL.TOTEM = "Totem" CL.TOTEMS = "Totems" CL.HORIZONTAL = "Horizontal" CL.VERTICAL = "Vertical" --Mechanics CL.BOMB = "Bombe"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert CL.BOMBS = "Bombes"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert CL.ORB = "Orbe"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert CL.ORBS = "Orbes"--Doesn't have a direct auto localize so has to be manually localized, unlike non plural version CL.RING = "Anneau" CL.RINGS = "Anneaux" CL.CHEST = "Coffre"--As in Treasure 'Chest'. Not Chest as in body part. CL.ADD = "Add"--A fight Add as in "boss spawned extra adds" CL.ADDS = "Adds" CL.ADDCOUNT = "Add %s" CL.BIG_ADD = "Gros Add" CL.BOSS = "Boss" CL.ENEMIES = "Ennemis" CL.BREAK_LOS = "Rompre LOS" CL.RESTORE_LOS = "Maintenir LOS" CL.BOSSTOGETHER = "Bosses réunis" CL.BOSSAPART = "Bosses séparés" CL.MINDCONTROL = "Contrôle mental" CL.TANKCOMBO = "Combo tank" CL.AOEDAMAGE = "Dégâts de zone" CL.GROUPSOAK = "Absorption" CL.GROUPSOAKS = "Absorptions" CL.HEALABSORB = "Absorption de soins" CL.HEALABSORBS = "Absorptions de soins" CL.DODGES = "Esquives" CL.POOL = "Flaque" CL.POOLS = "Flaques" CL.DEBUFFS = "Affaiblissement" CL.DISPELS = "Dissipations" CL.PUSHBACK = "Repousser continu" CL.FRONTAL = "Devant" CL.LASER = "Laser" CL.LASERS = "Lasers" CL.RIFT = "Faille"--Often has auto localized alternatives, but still translated for BW aura matching when needed CL.RIFTS = "Failles"--Often has auto localized alternatives, but still translated for BW aura matching when needed CL.TRAPS = "Pièges"--Doesn't have a direct auto localize so has to be manually localized, unlike non plural version CL.ROOTS = "Enracinement" CL.MARK = "Marque"--As in short text for all the encounter mechanics that start or end in "Mark" CL.MARKS = "Marques"--Plural of above CL.CURSE = "Malédiction" CL.CURSES = "Malédictions" CL.SWIRLS = "Tourbillon"--Plural of Swirl