local L = LibStub("AceLocale-3.0"):NewLocale("Details", "zhCN") if not L then return end L["ABILITY_ID"] = "技能ID" L["STRING_"] = "" L["STRING_ABSORBED"] = "吸收" L["STRING_ACTORFRAME_NOTHING"] = "没有报告" L["STRING_ACTORFRAME_REPORTAT"] = "在" L["STRING_ACTORFRAME_REPORTOF"] = "的" L["STRING_ACTORFRAME_REPORTTARGETS"] = "报告的对象" L["STRING_ACTORFRAME_REPORTTO"] = "报告给" L["STRING_ACTORFRAME_SPELLDETAILS"] = "法术细节" L["STRING_ACTORFRAME_SPELLSOF"] = "法术的" L["STRING_ACTORFRAME_SPELLUSED"] = "所有使用的法术" L["STRING_AGAINST"] = "在" L["STRING_ALIVE"] = "存活" L["STRING_ALPHA"] = "Alpha" L["STRING_ANCHOR_BOTTOM"] = "下" L["STRING_ANCHOR_BOTTOMLEFT"] = "左下" L["STRING_ANCHOR_BOTTOMRIGHT"] = "右下" L["STRING_ANCHOR_LEFT"] = "左" L["STRING_ANCHOR_RIGHT"] = "右" L["STRING_ANCHOR_TOP"] = "上" L["STRING_ANCHOR_TOPLEFT"] = "左上" L["STRING_ANCHOR_TOPRIGHT"] = "右上" L["STRING_ASCENDING"] = "升序" L["STRING_ATACH_DESC"] = "窗口 #%d 和窗口 #%d 合成一个群组。" L["STRING_ATTRIBUTE_CUSTOM"] = "自订" L["STRING_ATTRIBUTE_DAMAGE"] = "伤害" L["STRING_ATTRIBUTE_DAMAGE_BYSPELL"] = "受到的技能伤害" L["STRING_ATTRIBUTE_DAMAGE_DEBUFFS"] = "减益" L["STRING_ATTRIBUTE_DAMAGE_DEBUFFS_REPORT"] = "减益和持续时间" L["STRING_ATTRIBUTE_DAMAGE_DONE"] = "造成伤害" L["STRING_ATTRIBUTE_DAMAGE_DPS"] = "每秒伤害" L["STRING_ATTRIBUTE_DAMAGE_ENEMIES"] = "敌对受到伤害" L["STRING_ATTRIBUTE_DAMAGE_ENEMIES_DONE"] = "敌方的伤害" L["STRING_ATTRIBUTE_DAMAGE_FRAGS"] = "击杀" L["STRING_ATTRIBUTE_DAMAGE_FRIENDLYFIRE"] = "队友误伤" L["STRING_ATTRIBUTE_DAMAGE_TAKEN"] = "受到伤害" L["STRING_ATTRIBUTE_ENERGY"] = "能量" L["STRING_ATTRIBUTE_ENERGY_ALTERNATEPOWER"] = "特殊能量" L["STRING_ATTRIBUTE_ENERGY_ENERGY"] = "能量生成" L["STRING_ATTRIBUTE_ENERGY_MANA"] = "法力恢复" L["STRING_ATTRIBUTE_ENERGY_RAGE"] = "怒气生成" L["STRING_ATTRIBUTE_ENERGY_RESOURCES"] = "资源" L["STRING_ATTRIBUTE_ENERGY_RUNEPOWER"] = "符文能量生成" L["STRING_ATTRIBUTE_HEAL"] = "治疗" L["STRING_ATTRIBUTE_HEAL_ABSORBED"] = "治疗吸收" L["STRING_ATTRIBUTE_HEAL_DONE"] = "造成治疗" L["STRING_ATTRIBUTE_HEAL_ENEMY"] = "敌方的治疗" L["STRING_ATTRIBUTE_HEAL_HPS"] = "每秒治疗" L["STRING_ATTRIBUTE_HEAL_OVERHEAL"] = "过量治疗" L["STRING_ATTRIBUTE_HEAL_PREVENT"] = "阻止治疗" L["STRING_ATTRIBUTE_HEAL_TAKEN"] = "受到治疗" L["STRING_ATTRIBUTE_MISC"] = "杂项" L["STRING_ATTRIBUTE_MISC_BUFF_UPTIME"] = "增益持续时间" L["STRING_ATTRIBUTE_MISC_CCBREAK"] = "打破控场" L["STRING_ATTRIBUTE_MISC_DEAD"] = "死亡" L["STRING_ATTRIBUTE_MISC_DEBUFF_UPTIME"] = "减益持续时间" L["STRING_ATTRIBUTE_MISC_DEFENSIVE_COOLDOWNS"] = "冷却" L["STRING_ATTRIBUTE_MISC_DISPELL"] = "驱散" L["STRING_ATTRIBUTE_MISC_INTERRUPT"] = "打断" L["STRING_ATTRIBUTE_MISC_RESS"] = "战斗复活" L["STRING_AUTO"] = "自动" L["STRING_AUTOSHOT"] = "自动射击" L["STRING_AVERAGE"] = "平均" L["STRING_BLOCKED"] = "格挡" L["STRING_BOTTOM"] = "底部" L["STRING_BOTTOM_TO_TOP"] = "从下往上" L["STRING_CAST"] = "施放" L["STRING_CAUGHT"] = "捕捉" L["STRING_CCBROKE"] = "移除群体控制" L["STRING_CENTER"] = "中间" L["STRING_CENTER_UPPER"] = "中间" L["STRING_CHANGED_TO_CURRENT"] = "片段已切换至|cFFFFFF00当前|r" L["STRING_CHANNEL_PRINT"] = "观察者" L["STRING_CHANNEL_RAID"] = "团队" L["STRING_CHANNEL_SAY"] = "说" L["STRING_CHANNEL_WHISPER"] = "密语" L["STRING_CHANNEL_WHISPER_TARGET_COOLDOWN"] = "密语CD目标" L["STRING_CHANNEL_YELL"] = "喊" L["STRING_CLICK_REPORT_LINE1"] = "|cFFFFCC22点击|r:|cFFFFEE00报告|r" L["STRING_CLICK_REPORT_LINE2"] = "|cFFFFCC22Shift+点击|r:|cFFFFEE00窗口模式|r" L["STRING_CLOSEALL"] = "所有Details窗口已关闭,输入'/details show'来重新打开。" L["STRING_COLOR"] = "颜色" L["STRING_COMMAND_LIST"] = "命令列表" L["STRING_CONTEXT"] = "环境" L["STRING_COOLTIP_NOOPTIONS"] = "无选项" L["STRING_CREATEAURA"] = "创建一个wa监视" L["STRING_CRITICAL_HITS"] = "爆击" L["STRING_CRITICAL_ONLY"] = "爆击" L["STRING_CURRENT"] = "当前" L["STRING_CURRENTFIGHT"] = "当前片段" L["STRING_CUSTOM_ACTIVITY_ALL"] = "活跃时间" L["STRING_CUSTOM_ACTIVITY_ALL_DESC"] = "显示团队中每个玩家的活跃度" L["STRING_CUSTOM_ACTIVITY_DPS"] = "活跃伤害时间" L["STRING_CUSTOM_ACTIVITY_DPS_DESC"] = "每个人造成伤害的时间" L["STRING_CUSTOM_ACTIVITY_HPS"] = "活跃治疗时间" L["STRING_CUSTOM_ACTIVITY_HPS_DESC"] = "每个人造成治疗的时间." L["STRING_CUSTOM_ATTRIBUTE_DAMAGE"] = "伤害" L["STRING_CUSTOM_ATTRIBUTE_HEAL"] = "治疗" L["STRING_CUSTOM_ATTRIBUTE_SCRIPT"] = "自定义脚本" L["STRING_CUSTOM_AUTHOR"] = "作者:" L["STRING_CUSTOM_AUTHOR_DESC"] = "编写了这个统计的人" L["STRING_CUSTOM_CANCEL"] = "取消" L["STRING_CUSTOM_CC_DONE"] = "造成群体控制" L["STRING_CUSTOM_CC_RECEIVED"] = "受到群体控制" L["STRING_CUSTOM_CREATE"] = "创建" L["STRING_CUSTOM_CREATED"] = "新的统计方式已建立。" L["STRING_CUSTOM_DAMAGEONANYMARKEDTARGET"] = "对其它标记目标造成的伤害" L["STRING_CUSTOM_DAMAGEONANYMARKEDTARGET_DESC"] = "显示对其它所有标记的目标造成的伤害数值" L["STRING_CUSTOM_DAMAGEONSHIELDS"] = "对护盾造成的伤害" L["STRING_CUSTOM_DAMAGEONSKULL"] = "对骷髅标记目标造成的伤害" L["STRING_CUSTOM_DAMAGEONSKULL_DESC"] = "显示对标记骷髅的目标造成的伤害数值" L["STRING_CUSTOM_DESCRIPTION"] = "描述:" L["STRING_CUSTOM_DESCRIPTION_DESC"] = "描述这项统计的用途。" L["STRING_CUSTOM_DONE"] = "完成" L["STRING_CUSTOM_DTBS"] = "受到技能伤害" L["STRING_CUSTOM_DTBS_DESC"] = "显示敌对技能伤害。" L["STRING_CUSTOM_DYNAMICOVERAL"] = "动态总体伤害" L["STRING_CUSTOM_EDIT"] = "编辑" L["STRING_CUSTOM_EDIT_SEARCH_CODE"] = "编辑搜索代码" L["STRING_CUSTOM_EDIT_TOOLTIP_CODE"] = "编辑提示框代码" L["STRING_CUSTOM_EDITCODE_DESC"] = "这是进阶功能,用户可以创建自己的统计用代码。" L["STRING_CUSTOM_EDITTOOLTIP_DESC"] = "这是提示框代码,当移至统计条上时显示。" L["STRING_CUSTOM_ENEMY_DT"] = " 受到伤害" L["STRING_CUSTOM_EXPORT"] = "导出" L["STRING_CUSTOM_FUNC_INVALID"] = "自定义脚本无效,无法刷新窗口" L["STRING_CUSTOM_HEALTHSTONE_DEFAULT"] = "治疗药水&治疗石" L["STRING_CUSTOM_HEALTHSTONE_DEFAULT_DESC"] = "显示你的队伍中谁使用过治疗药水或者治疗石" L["STRING_CUSTOM_ICON"] = "图标:" L["STRING_CUSTOM_IMPORT"] = "导入" L["STRING_CUSTOM_IMPORT_ALERT"] = "统计方式已加载,点击导入来确认。" L["STRING_CUSTOM_IMPORT_BUTTON"] = "导入" L["STRING_CUSTOM_IMPORT_ERROR"] = "导入失败,无效的字符串。" L["STRING_CUSTOM_IMPORTED"] = "统计方式导入成功." L["STRING_CUSTOM_LONGNAME"] = "名字太长,最大允许32个字符。" L["STRING_CUSTOM_MYSPELLS"] = "我的技能" L["STRING_CUSTOM_MYSPELLS_DESC"] = "在统计中显示你的技能." L["STRING_CUSTOM_NAME"] = "名字:" L["STRING_CUSTOM_NAME_DESC"] = "给你的自定义统计起个名字" L["STRING_CUSTOM_NEW"] = "管理自定义统计" L["STRING_CUSTOM_PASTE"] = "粘贴到这里:" L["STRING_CUSTOM_POT_DEFAULT"] = "有使用药水" L["STRING_CUSTOM_POT_DEFAULT_DESC"] = "显示你的团队中谁在战斗时使用了药水." L["STRING_CUSTOM_REMOVE"] = "删除" L["STRING_CUSTOM_REPORT"] = "(自定义)" L["STRING_CUSTOM_SAVE"] = "保存变更" L["STRING_CUSTOM_SAVED"] = "自定义统计已保存。" L["STRING_CUSTOM_SHORTNAME"] = "名字需要至少5个字符。" L["STRING_CUSTOM_SKIN_TEXTURE"] = "自定义皮肤文件" L["STRING_CUSTOM_SKIN_TEXTURE_DESC"] = [=[tga图片的文件名(.tga). 必须放在下面指定的文件夹里: |cFFFFFF00WoW/Interface/|r |cFFFFFF00重要提示:|r在创建文件前,选择游戏客户端所在路径。之后,使用/reload命令来加载新的贴图文件。]=] L["STRING_CUSTOM_SOURCE"] = "来源:" L["STRING_CUSTOM_SOURCE_DESC"] = [=[是谁触发的效果。 在右侧的按钮显示团队副本战斗中的NPC名单。]=] L["STRING_CUSTOM_SPELLID"] = "法术ID:" L["STRING_CUSTOM_SPELLID_DESC"] = [=[可选项,是指由来源对目标造成的法术效果。 右侧按钮显示团队战斗中出现的法术效果。]=] L["STRING_CUSTOM_TARGET"] = "目标:" L["STRING_CUSTOM_TARGET_DESC"] = [=[这是来源的目标。 在右侧的按钮显示团队副本战斗中的NPC名单。]=] L["STRING_CUSTOM_TEMPORARILY"] = " (|cFFFFC000临时|r)" L["STRING_CUSTOM_TEXTURE_GUIDE"] = "要在魔兽世界客户端中加载纹理文件,您需要一个.TGA格式的文件。并且其宽度和高度必须是8的倍数。将纹理文件放在 /WoW Install Folder/retail/Interface/ 下。" L["STRING_DAMAGE"] = "伤害" L["STRING_DAMAGE_DPS_IN"] = "DPS来自" L["STRING_DAMAGE_FROM"] = "伤害来自" L["STRING_DAMAGE_TAKEN_FROM"] = "受到伤害来自" L["STRING_DAMAGE_TAKEN_FROM2"] = "施加伤害在" L["STRING_DEFENSES"] = "防御" L["STRING_DESCENDING"] = "降序" L["STRING_DETACH_DESC"] = "拆分群组" L["STRING_DISCARD"] = "忽略" L["STRING_DISPELLED"] = "增益/减益 移除" L["STRING_DODGE"] = "闪避" L["STRING_DOT"] = " (DoT)" L["STRING_DPS"] = "每秒伤害" L["STRING_EMPTY_SEGMENT"] = "空片段" L["STRING_ENABLED"] = "启用" L["STRING_ENVIRONMENTAL_DROWNING"] = "环境伤害 (溺水)" L["STRING_ENVIRONMENTAL_FALLING"] = "环境伤害 (坠落)" L["STRING_ENVIRONMENTAL_FATIGUE"] = "环境伤害 (疲劳)" L["STRING_ENVIRONMENTAL_FIRE"] = "环境伤害 (火烧)" L["STRING_ENVIRONMENTAL_LAVA"] = "环境伤害 (岩浆)" L["STRING_ENVIRONMENTAL_SLIME"] = "环境伤害 (粘液)" L["STRING_ERASE"] = "删除" L["STRING_ERASE_DATA"] = "重置所有数据" L["STRING_ERASE_DATA_OVERALL"] = "重置总计数据" L["STRING_ERASE_IN_COMBAT"] = "安排在当前战斗结束后重置数据." L["STRING_EXAMPLE"] = "例子" L["STRING_EXPLOSION"] = "爆炸" L["STRING_FAIL_ATTACKS"] = "攻击失败" L["STRING_FEEDBACK_CURSE_DESC"] = "在Details!页面上提交一个表单或留言." L["STRING_FEEDBACK_MMOC_DESC"] = "在mmo-champion论坛我们的版块中发帖." L["STRING_FEEDBACK_PREFERED_SITE"] = "选择你偏好的社交网站:" L["STRING_FEEDBACK_SEND_FEEDBACK"] = "发送反馈" L["STRING_FEEDBACK_WOWI_DESC"] = "在Details!项目页面中发表评论." L["STRING_FIGHTNUMBER"] = "战斗 #" L["STRING_FORGE_BUTTON_ALLSPELLS"] = "所有技能" L["STRING_FORGE_BUTTON_ALLSPELLS_DESC"] = "列出玩家和NPC的所有技能." L["STRING_FORGE_BUTTON_BWTIMERS"] = "BigWigs计时器" L["STRING_FORGE_BUTTON_BWTIMERS_DESC"] = "列出BigWigs中的计时器" L["STRING_FORGE_BUTTON_DBMTIMERS"] = "DBM计时器" L["STRING_FORGE_BUTTON_DBMTIMERS_DESC"] = "列出Deadly Boss Mods中的计时器" L["STRING_FORGE_BUTTON_ENCOUNTERSPELLS"] = "首领技能" L["STRING_FORGE_BUTTON_ENCOUNTERSPELLS_DESC"] = "只列出团队和地下城首领战中的技能." L["STRING_FORGE_BUTTON_ENEMIES"] = "敌人" L["STRING_FORGE_BUTTON_ENEMIES_DESC"] = "列出当前战斗中的敌人." L["STRING_FORGE_BUTTON_PETS"] = "宠物" L["STRING_FORGE_BUTTON_PETS_DESC"] = "列出当前战斗中的宠物." L["STRING_FORGE_BUTTON_PLAYERS"] = "玩家" L["STRING_FORGE_BUTTON_PLAYERS_DESC"] = "列出当前战斗中的玩家." L["STRING_FORGE_ENABLEPLUGINS"] = "\"请在ESC菜单>插件中打开带有副本名称的Details!插件,比如Details: Tomb of Sargeras.\"" L["STRING_FORGE_FILTER_BARTEXT"] = "条名称" L["STRING_FORGE_FILTER_CASTERNAME"] = "施放者名称" L["STRING_FORGE_FILTER_ENCOUNTERNAME"] = "首领战名称" L["STRING_FORGE_FILTER_ENEMYNAME"] = "敌人名称" L["STRING_FORGE_FILTER_OWNERNAME"] = "所有者名称" L["STRING_FORGE_FILTER_PETNAME"] = "宠物名称" L["STRING_FORGE_FILTER_PLAYERNAME"] = "玩家名称" L["STRING_FORGE_FILTER_SPELLNAME"] = "技能名称" L["STRING_FORGE_HEADER_BARTEXT"] = "条文本" L["STRING_FORGE_HEADER_CASTER"] = "施放者" L["STRING_FORGE_HEADER_CLASS"] = "职业" L["STRING_FORGE_HEADER_CREATEAURA"] = "创建监控" L["STRING_FORGE_HEADER_ENCOUNTERID"] = "首领战ID" L["STRING_FORGE_HEADER_ENCOUNTERNAME"] = "首领战名称" L["STRING_FORGE_HEADER_EVENT"] = "事件" L["STRING_FORGE_HEADER_FLAG"] = "标志" L["STRING_FORGE_HEADER_GUID"] = "GUID" L["STRING_FORGE_HEADER_ICON"] = "图标" L["STRING_FORGE_HEADER_ID"] = "ID" L["STRING_FORGE_HEADER_INDEX"] = "序号" L["STRING_FORGE_HEADER_NAME"] = "名称" L["STRING_FORGE_HEADER_NPCID"] = "NpcID" L["STRING_FORGE_HEADER_OWNER"] = "所有者" L["STRING_FORGE_HEADER_SCHOOL"] = "法术类别" L["STRING_FORGE_HEADER_SPELLID"] = "技能ID" L["STRING_FORGE_HEADER_TIMER"] = "计时" L["STRING_FORGE_TUTORIAL_DESC"] = "浏览技能和首领模块计时并点击'|cFFFFFF00创建监控|r'来创建监控." L["STRING_FORGE_TUTORIAL_TITLE"] = "欢迎来到Details! Forge" L["STRING_FORGE_TUTORIAL_VIDEO"] = "一个通过首领战斗模块监控的示例:" L["STRING_FREEZE"] = "这个片段在此阶段不可用" L["STRING_FROM"] = "从" L["STRING_GERAL"] = "一般" L["STRING_GLANCING"] = "擦过" L["STRING_GUILDDAMAGERANK_BOSS"] = "BOSS" L["STRING_GUILDDAMAGERANK_DATABASEERROR"] = "'|cFFFFFF00Details! Storage|r'打开失败,可能这个插件被禁用了?" L["STRING_GUILDDAMAGERANK_DIFF"] = "难度" L["STRING_GUILDDAMAGERANK_GUILD"] = "公会" L["STRING_GUILDDAMAGERANK_PLAYERBASE"] = "玩家分组" L["STRING_GUILDDAMAGERANK_PLAYERBASE_INDIVIDUAL"] = "独立" L["STRING_GUILDDAMAGERANK_PLAYERBASE_PLAYER"] = "玩家" L["STRING_GUILDDAMAGERANK_PLAYERBASE_RAID"] = "所有玩家" L["STRING_GUILDDAMAGERANK_RAID"] = "副本" L["STRING_GUILDDAMAGERANK_ROLE"] = "职责" L["STRING_GUILDDAMAGERANK_SHOWHISTORY"] = "历史" L["STRING_GUILDDAMAGERANK_SHOWRANK"] = "公会排行" L["STRING_GUILDDAMAGERANK_SYNCBUTTONTEXT"] = "与公会同步" L["STRING_GUILDDAMAGERANK_TUTORIAL_DESC"] = "Details!会保存你与公会在首领战中造成的伤害和治疗量.\\n\\n勾选'|cFFFFFF00显示历史|r'以浏览历史记录,所有战斗记录都会显示.\\n'勾选|cFFFFFF00显示公会排行|r'会显示所选首领站中的排名数据.\\n\\n如果你是第一次使用这个工具或者你缺席了某次公会活动,点击'|cFFFFFF00与公会同步|r'按钮." L["STRING_GUILDDAMAGERANK_WINDOWALERT"] = "首领被击败!显示排行" L["STRING_HEAL"] = "治疗" L["STRING_HEAL_ABSORBED"] = "治疗吸收" L["STRING_HEAL_CRIT"] = "治疗爆击" L["STRING_HEALING_FROM"] = "受到治疗来自" L["STRING_HEALING_HPS_FROM"] = "每秒治疗来自" L["STRING_HITS"] = "命中" L["STRING_HPS"] = "每秒治疗" L["STRING_IMAGEEDIT_ALPHA"] = "透明度" L["STRING_IMAGEEDIT_CROPBOTTOM"] = "剪裁底部" L["STRING_IMAGEEDIT_CROPLEFT"] = "剪裁左部" L["STRING_IMAGEEDIT_CROPRIGHT"] = "剪裁右部" L["STRING_IMAGEEDIT_CROPTOP"] = "剪裁顶部" L["STRING_IMAGEEDIT_DONE"] = "完成" L["STRING_IMAGEEDIT_FLIPH"] = "水平翻转" L["STRING_IMAGEEDIT_FLIPV"] = "垂直翻转" L["STRING_INFO_TAB_AVOIDANCE"] = "闪避" L["STRING_INFO_TAB_COMPARISON"] = "比较" L["STRING_INFO_TAB_SUMMARY"] = "概要" L["STRING_INFO_TUTORIAL_COMPARISON1"] = "点击 |cFFFFDD00比较|r 标签来比较查看同一职业下的玩家。" L["STRING_INSTANCE_CHAT"] = "副本频道" L["STRING_INSTANCE_LIMIT"] = "最大窗口数量已经达到,你可以在选项面板修改这个限制。你也可以重新打开关闭的窗口 通过 (#) 窗口菜单。" L["STRING_INTERFACE_OPENOPTIONS"] = "打开选项面板" L["STRING_INVERT_RULE"] = "反转规则" L["STRING_ISA_PET"] = "这个角色是一个宠物" L["STRING_KEYBIND_BOOKMARK"] = "书签" L["STRING_KEYBIND_BOOKMARK_NUMBER"] = "书签#%s" L["STRING_KEYBIND_RESET_SEGMENTS"] = "重置片段" L["STRING_KEYBIND_SCROLL_DOWN"] = "向下滚动所有窗口" L["STRING_KEYBIND_SCROLL_UP"] = "向上滚动所有窗口" L["STRING_KEYBIND_SCROLLING"] = "滚动" L["STRING_KEYBIND_SEGMENTCONTROL"] = "片段控制" L["STRING_KEYBIND_TOGGLE_WINDOW"] = "显示/隐藏窗口#%s" L["STRING_KEYBIND_TOGGLE_WINDOWS"] = "显示/隐藏所有窗口" L["STRING_KEYBIND_WINDOW_CONTROL"] = "窗口控制" L["STRING_KEYBIND_WINDOW_REPORT"] = "将报告数据显示在窗口#%s。" L["STRING_KEYBIND_WINDOW_REPORT_HEADER"] = "报告数据" L["STRING_KILLED"] = "已击杀" L["STRING_LAST_COOLDOWN"] = "使用的最后CD" L["STRING_LEFT"] = "左" L["STRING_LEFT_CLICK_SHARE"] = "左键点击报告。" L["STRING_LEFT_TO_RIGHT"] = "从左往右" L["STRING_LOCK_DESC"] = "锁定或解锁窗口" L["STRING_LOCK_WINDOW"] = "锁定" L["STRING_MASTERY"] = "精通" L["STRING_MAXIMUM"] = "最大" L["STRING_MAXIMUM_SHORT"] = "最大" L["STRING_MEDIA"] = "媒体" L["STRING_MELEE"] = "近战" L["STRING_MEMORY_ALERT_BUTTON"] = "我知道了" L["STRING_MEMORY_ALERT_TEXT1"] = "Details!使用了大量的内存,但是|cFFFF8800与流行的认知相反|r,插件的内存占用|cFFFF8800不会影响|r任何游戏表现和FPS。" L["STRING_MEMORY_ALERT_TEXT2"] = "所以,如果你看到Details!使用大量内存,不要惊慌 :D!|cFFFF8800一切正常!|r,已使用内存的一部分也会|cFFFF8800用于生成缓存|r,使插件运行更加流畅。" L["STRING_MEMORY_ALERT_TEXT3"] = "但是,如果你想知道|cFFFF8800哪个插件占用较多内存|r或会导致游戏帧数降低,可以安装这个插件:“|cFFFFFF00AddOns Cpu Usage|r”。" L["STRING_MEMORY_ALERT_TITLE"] = "请仔细阅读!" L["STRING_MENU_CLOSE_INSTANCE"] = "关闭这个窗口" L["STRING_MENU_CLOSE_INSTANCE_DESC"] = "关闭窗口只是使它处于未激活状态,你可以在任何时间通过窗口控制菜单重新打开它。" L["STRING_MENU_CLOSE_INSTANCE_DESC2"] = "要想完全删除一个窗口,查看选项面板的杂项部分。" L["STRING_MENU_INSTANCE_CONTROL"] = "窗口控制" L["STRING_MINIMAP_TOOLTIP1"] = "|cFFCFCFCF左键点击|r:打开选项面板" L["STRING_MINIMAP_TOOLTIP11"] = "|cFFCFCFCF左键点击|r:清除所有的片段" L["STRING_MINIMAP_TOOLTIP12"] = "|cFFCFCFCF左键点击|r:显示/隐藏窗口" L["STRING_MINIMAP_TOOLTIP2"] = "|cFFCFCFCF右键点击|r:快捷菜单" L["STRING_MINIMAPMENU_CLOSEALL"] = "全部关闭" L["STRING_MINIMAPMENU_HIDEICON"] = "隐藏小地图图标" L["STRING_MINIMAPMENU_LOCK"] = "锁定" L["STRING_MINIMAPMENU_NEWWINDOW"] = "创建一个新窗口" L["STRING_MINIMAPMENU_REOPENALL"] = "打开所有" L["STRING_MINIMAPMENU_UNLOCK"] = "解锁" L["STRING_MINIMUM"] = "最小" L["STRING_MINIMUM_SHORT"] = "最小" L["STRING_MINITUTORIAL_BOOKMARK1"] = "右键点击窗口任何区域打开书签!" L["STRING_MINITUTORIAL_BOOKMARK2"] = "书签是快速访问你常用统计的捷径。" L["STRING_MINITUTORIAL_BOOKMARK3"] = "使用鼠标右键点击关闭书签面板。" L["STRING_MINITUTORIAL_BOOKMARK4"] = "不再显示。" L["STRING_MINITUTORIAL_CLOSECTRL1"] = "|cFFFFFF00Ctrl + 右键点击|r 关闭窗口!" L["STRING_MINITUTORIAL_CLOSECTRL2"] = "如果你想重新打开它,去模式菜单->窗口控制或选项面板。" L["STRING_MINITUTORIAL_OPTIONS_PANEL1"] = "选择要修改的窗口" L["STRING_MINITUTORIAL_OPTIONS_PANEL2"] = "勾选此项时,群组内的所有窗口都会被修改。" L["STRING_MINITUTORIAL_OPTIONS_PANEL3"] = [=[要创建一个组,拖动窗口#2到窗口#1附近。 要拆分群组,点击|cFFFFFF00拆分群组|r按钮。]=] L["STRING_MINITUTORIAL_OPTIONS_PANEL4"] = "创建测试计量条来测试你的配置。" L["STRING_MINITUTORIAL_OPTIONS_PANEL5"] = "当编辑组启用时,群组中的所有窗口都改变了。" L["STRING_MINITUTORIAL_OPTIONS_PANEL6"] = "在此选择你想改变哪个窗口的外观。" L["STRING_MINITUTORIAL_WINDOWS1"] = [=[你刚创建的一组窗口。 拆分它,点击锁图标。]=] L["STRING_MINITUTORIAL_WINDOWS2"] = [=[窗口已被锁定。 单击标题栏并拖动到拉伸。]=] L["STRING_MIRROR_IMAGE"] = "镜像" L["STRING_MISS"] = "未命中" L["STRING_MODE_ALL"] = "所有的" L["STRING_MODE_GROUP"] = "标准" L["STRING_MODE_OPENFORGE"] = "监控生成" L["STRING_MODE_PLUGINS"] = "插件" L["STRING_MODE_RAID"] = "插件:团队" L["STRING_MODE_SELF"] = "插件:单刷" L["STRING_MORE_INFO"] = "详情请见右箱。" L["STRING_MULTISTRIKE"] = "溅射" L["STRING_MULTISTRIKE_HITS"] = "溅射命中" L["STRING_MUSIC_DETAILS_ROBERTOCARLOS"] = [=[There's no use trying to forget For a long time in your life I will live Details as small of us]=] L["STRING_NEWROW"] = "等待刷新..." L["STRING_NEWS_REINSTALL"] = "更新后发现问题? 尝试 '/details reinstall' 命令." L["STRING_NEWS_TITLE"] = "最近更新" L["STRING_NO"] = "否" L["STRING_NO_DATA"] = "数据已经被清除" L["STRING_NO_SPELL"] = "没有已用法术" L["STRING_NO_TARGET"] = "没有找到目标." L["STRING_NO_TARGET_BOX"] = "没有目标可用" L["STRING_NOCLOSED_INSTANCES"] = [=[没有关闭的窗口, 点击打开一个新的。]=] L["STRING_NOLAST_COOLDOWN"] = "没有CD可用" L["STRING_NOMORE_INSTANCES"] = [=[到达最大窗口数量 通过选项面板改变限制。]=] L["STRING_NORMAL_HITS"] = "普通攻击" L["STRING_NUMERALSYSTEM"] = "数字显示" L["STRING_NUMERALSYSTEM_ARABIC_MYRIAD_EASTASIA"] = "用千和万来显示数值" L["STRING_NUMERALSYSTEM_ARABIC_WESTERN"] = "西方" L["STRING_NUMERALSYSTEM_ARABIC_WESTERN_DESC"] = "通用,三位一分割" L["STRING_NUMERALSYSTEM_DESC"] = "选择数字显示系统" L["STRING_NUMERALSYSTEM_MYRIAD_EASTASIA"] = "东亚" L["STRING_OFFHAND_HITS"] = "副手" L["STRING_OPTIONS_3D_LALPHA_DESC"] = [=[在较低的模型调整透明度。 |cFFFFFF00重要|r:一些模型忽略透明度。]=] L["STRING_OPTIONS_3D_LANCHOR"] = "低3D模型:" L["STRING_OPTIONS_3D_LENABLED_DESC"] = "启用或禁用计量条后面的3D模型框架" L["STRING_OPTIONS_3D_LSELECT_DESC"] = "选择哪个模型将被用于在较低的模型栏。" L["STRING_OPTIONS_3D_SELECT"] = "选择模型" L["STRING_OPTIONS_3D_UALPHA_DESC"] = [=[在更高模型上调整透明度。 |cFFFFFF00重要|r:一些模型忽略透明度。]=] L["STRING_OPTIONS_3D_UANCHOR"] = "较高3D模型:" L["STRING_OPTIONS_3D_UENABLED_DESC"] = "启用或禁用计量条后面的3D模型框架" L["STRING_OPTIONS_3D_USELECT_DESC"] = "选择哪个模型将被用于在较高的模型栏。" L["STRING_OPTIONS_ADVANCED"] = "进阶" L["STRING_OPTIONS_ALIGNED_TEXT_COLUMNS"] = "对齐的文本列" L["STRING_OPTIONS_ALIGNED_TEXT_COLUMNS_AUTOALIGN"] = "自动对齐" L["STRING_OPTIONS_ALIGNED_TEXT_COLUMNS_AUTOALIGN_DESC"] = "对齐是根据每个文本的长度自动完成的" L["STRING_OPTIONS_ALIGNED_TEXT_COLUMNS_DESC"] = "禁用括号和分隔符并对齐垂直列中的条形文本" L["STRING_OPTIONS_ALIGNED_TEXT_COLUMNS_OFFSET"] = "文本 %d 偏移" L["STRING_OPTIONS_ALIGNED_TEXT_COLUMNS_OFFSET_DESC"] = "从侧右边界偏移" L["STRING_OPTIONS_ALIGNED_TEXT_COLUMNS_WARNING"] = "已开启。未使用分隔符和括号。" L["STRING_OPTIONS_ALPHAMOD_ANCHOR"] = "自动隐藏:" L["STRING_OPTIONS_ALWAYS_USE"] = "所有角色通用" L["STRING_OPTIONS_ALWAYS_USE_DESC"] = "勾选此项时,所有角色都使用此配置。否则将显示一个面板供选择。" L["STRING_OPTIONS_ALWAYSSHOWPLAYERS"] = "显示未组队的玩家" L["STRING_OPTIONS_ALWAYSSHOWPLAYERS_DESC"] = "当使用默认的标准模式时,和你不在一个队伍中的玩家角色也会显示。" L["STRING_OPTIONS_ANCHOR"] = "侧" L["STRING_OPTIONS_ANIMATEBARS"] = "动画计量条" L["STRING_OPTIONS_ANIMATEBARS_DESC"] = "启用所有动画计量条" L["STRING_OPTIONS_ANIMATESCROLL"] = "动画滚动计量条" L["STRING_OPTIONS_ANIMATESCROLL_DESC"] = "当启用时,滚动计量条使用动画时显示或隐藏。" L["STRING_OPTIONS_APPEARANCE"] = "外观" L["STRING_OPTIONS_ATTRIBUTE_TEXT"] = "标题文本设置" L["STRING_OPTIONS_ATTRIBUTE_TEXT_DESC"] = "这些选项控制窗口的标题文本。" L["STRING_OPTIONS_AUTO_SWITCH"] = "所有角色 |cFFFFAA00(战斗中)|r" L["STRING_OPTIONS_AUTO_SWITCH_COMBAT"] = "|cFFFFAA00(战斗中)|r" L["STRING_OPTIONS_AUTO_SWITCH_DAMAGER_DESC"] = "使用伤害输出专精时,窗口将自动显示此属性或插件。" L["STRING_OPTIONS_AUTO_SWITCH_DESC"] = [=[当你进入战斗,窗口将自动显示此属性或插件。 |cFFFFFF00重要|r:为每个职责选择的单独设置将覆盖此项。]=] L["STRING_OPTIONS_AUTO_SWITCH_HEALER_DESC"] = "使用治疗者专精时,窗口将自动显示此属性或插件。" L["STRING_OPTIONS_AUTO_SWITCH_TANK_DESC"] = "使用坦克专精时,窗口将自动显示此属性或插件。" L["STRING_OPTIONS_AUTO_SWITCH_WIPE"] = "团灭后" L["STRING_OPTIONS_AUTO_SWITCH_WIPE_DESC"] = "在尝试击败团队首领失败后,窗口将自动显示此属性" L["STRING_OPTIONS_AVATAR"] = "选择头像" L["STRING_OPTIONS_AVATAR_ANCHOR"] = "身份:" L["STRING_OPTIONS_AVATAR_DESC"] = "头像也被送到公会成员,并显示在工具提示的顶部和玩家的详细信息窗口。" L["STRING_OPTIONS_BAR_BACKDROP_ANCHOR"] = "边框:" L["STRING_OPTIONS_BAR_BACKDROP_COLOR_DESC"] = "改变边框颜色。" L["STRING_OPTIONS_BAR_BACKDROP_ENABLED_DESC"] = "启用或禁用行边框。" L["STRING_OPTIONS_BAR_BACKDROP_SIZE_DESC"] = "调整边框大小。" L["STRING_OPTIONS_BAR_BACKDROP_TEXTURE_DESC"] = "改变边框外观。" L["STRING_OPTIONS_BAR_BCOLOR"] = "背景颜色" L["STRING_OPTIONS_BAR_BTEXTURE_DESC"] = "填满整行数据的背景材质。" L["STRING_OPTIONS_BAR_COLOR_DESC"] = [=[该材质的颜色和透明度。 |cFFFFFF00重要|r:当时用职业颜色时,颜色选择将被忽略。]=] L["STRING_OPTIONS_BAR_COLORBYCLASS"] = "使用职业颜色" L["STRING_OPTIONS_BAR_COLORBYCLASS_DESC"] = "当启用时,该材质始终使用玩家的职业颜色。" L["STRING_OPTIONS_BAR_FOLLOWING"] = "总是显示自己" L["STRING_OPTIONS_BAR_FOLLOWING_ANCHOR"] = "玩家计量条:" L["STRING_OPTIONS_BAR_FOLLOWING_DESC"] = "勾选时,即使排名靠前的数据中没有你,也会始终显示你的计量条。" L["STRING_OPTIONS_BAR_GROW"] = "计量条增长方向" L["STRING_OPTIONS_BAR_GROW_DESC"] = "计量条从窗口顶部或底部增长。" L["STRING_OPTIONS_BAR_HEIGHT"] = "高度" L["STRING_OPTIONS_BAR_HEIGHT_DESC"] = "增加或者减少计量条的高度。" L["STRING_OPTIONS_BAR_ICONFILE"] = "图标文件" L["STRING_OPTIONS_BAR_ICONFILE_DESC"] = [=[自定义图标文件的路径。 图像必须是一个256x256像素、带透明通道的.tga文件。]=] L["STRING_OPTIONS_BAR_ICONFILE_DESC2"] = "选择要使用的图标包。" L["STRING_OPTIONS_BAR_ICONFILE1"] = "没有图标" L["STRING_OPTIONS_BAR_ICONFILE2"] = "默认" L["STRING_OPTIONS_BAR_ICONFILE3"] = "默认 (黑白)" L["STRING_OPTIONS_BAR_ICONFILE4"] = "默认 (透明)" L["STRING_OPTIONS_BAR_ICONFILE5"] = "圆角图标" L["STRING_OPTIONS_BAR_ICONFILE6"] = "默认 (透明黑白)" L["STRING_OPTIONS_BAR_SPACING"] = "间距" L["STRING_OPTIONS_BAR_SPACING_DESC"] = "每个计量条之间的间隙大小。" L["STRING_OPTIONS_BAR_TEXTURE_DESC"] = "纹理被用在顶部计量条" L["STRING_OPTIONS_BARLEFTTEXTCUSTOM"] = "使用自定义文本" L["STRING_OPTIONS_BARLEFTTEXTCUSTOM_DESC"] = "勾选时,左方文本将以所填规则格式化。" L["STRING_OPTIONS_BARLEFTTEXTCUSTOM2"] = "" L["STRING_OPTIONS_BARLEFTTEXTCUSTOM2_DESC"] = [=[|cFFFFFF00{data1}|r:通常代表了玩家的位置编号。 |cFFFFFF00{data2}|r:总是玩家名字。 |cFFFFFF00{data3}|r:在某些情况下,此值代表玩家的阵营或职责图标。 |cFFFFFF00{func}|r:运行一个自定义的Lua函数,将返回值添加至文本。 例如: {func return 'hello azeroth'} |cFFFFFF00转义序列|r:用来改变颜色或添加纹理。搜索“UI转义序列”以获取更多信息。]=] L["STRING_OPTIONS_BARORIENTATION"] = "计量条方向" L["STRING_OPTIONS_BARORIENTATION_DESC"] = "计量条填充方向" L["STRING_OPTIONS_BARRIGHTTEXTCUSTOM"] = "使用自定义文本" L["STRING_OPTIONS_BARRIGHTTEXTCUSTOM_DESC"] = "勾选时,右方文本将以所填规则格式化。" L["STRING_OPTIONS_BARRIGHTTEXTCUSTOM2"] = "" L["STRING_OPTIONS_BARRIGHTTEXTCUSTOM2_DESC"] = [=[|cFFFFFF00{data1}|r:被传递的第一个数字,一般代表总和。 |cFFFFFF00{data2}|r:被传递的第一个数字,一般代表每秒平均值。 |cFFFFFF00{data3}|r:通过第三个数字,一般代表百分比。 |cFFFFFF00{func}|r:运行一个自定义的Lua函数,将返回值添加至文本。 例如: {func return 'hello azeroth'} |cFFFFFF00转义序列|r:用来改变颜色或添加纹理。搜索“UI转义序列”以获取更多信息。]=] L["STRING_OPTIONS_BARS"] = "计量条一般设置" L["STRING_OPTIONS_BARS_CUSTOM_TEXTURE"] = "自定义材质" L["STRING_OPTIONS_BARS_DESC"] = "这些选项控制计量条的外观。" L["STRING_OPTIONS_BARSORT"] = "排序顺序" L["STRING_OPTIONS_BARSORT_DESC"] = "根据升序或降序排序。" L["STRING_OPTIONS_BARSTART"] = "图标后开启计量条" L["STRING_OPTIONS_BARSTART_DESC"] = [=[禁用时顶部纹理开始在图标的左边而不是右边 使用带有透明区域的图标包时,这是非常有用的。]=] L["STRING_OPTIONS_BARUR_ANCHOR"] = "快速更新:" L["STRING_OPTIONS_BARUR_DESC"] = "当启用时,DPS和HPS值的更新只比平常快一点。" L["STRING_OPTIONS_BG_ALL_ALLY"] = "战场表演敌人" L["STRING_OPTIONS_BG_ALL_ALLY_DESC"] = [=[启用时,在分组模式下敌对玩家的数据也会显示。 cFFFFFF00注意|r:下次进入战斗时此改动才会生效。]=] L["STRING_OPTIONS_BG_ANCHOR"] = "战场:" L["STRING_OPTIONS_BG_UNIQUE_SEGMENT"] = "独立片段" L["STRING_OPTIONS_BG_UNIQUE_SEGMENT_DESC"] = "战场开始时创建一个片段,一直持续到战场结束。" L["STRING_OPTIONS_CAURAS"] = "采集光环" L["STRING_OPTIONS_CAURAS_DESC"] = [=[启用捕获: - |cFFFFFF00增益持续时间|r - |cFFFFFF00减益持续时间|r - |cFFFFFF00空白区|r -|cFFFFFF00 冷却|r]=] L["STRING_OPTIONS_CDAMAGE"] = "采集伤害" L["STRING_OPTIONS_CDAMAGE_DESC"] = [=[启用捕获: - |cFFFFFF00造成伤害|r - |cFFFFFF00每秒伤害|r - |cFFFFFF00队友误伤|r - |cFFFFFF00承受伤害|r]=] L["STRING_OPTIONS_CENERGY"] = "采集能量" L["STRING_OPTIONS_CENERGY_DESC"] = [=[启用捕获: - |cFFFFFF00法力恢复|r - |cFFFFFF00怒气生成|r - |cFFFFFF00能量生成|r - |cFFFFFF00符文能量生成|r]=] L["STRING_OPTIONS_CHANGE_CLASSCOLORS"] = "修改职业颜色" L["STRING_OPTIONS_CHANGE_CLASSCOLORS_DESC"] = "选择新的职业颜色。" L["STRING_OPTIONS_CHANGECOLOR"] = "修改颜色" L["STRING_OPTIONS_CHANGELOG"] = "版本说明" L["STRING_OPTIONS_CHART_ADD"] = "添加数据" L["STRING_OPTIONS_CHART_ADD2"] = "添加" L["STRING_OPTIONS_CHART_ADDAUTHOR"] = "作者:" L["STRING_OPTIONS_CHART_ADDCODE"] = "代码:" L["STRING_OPTIONS_CHART_ADDICON"] = "图标:" L["STRING_OPTIONS_CHART_ADDNAME"] = "名字:" L["STRING_OPTIONS_CHART_ADDVERSION"] = "版本:" L["STRING_OPTIONS_CHART_AUTHOR"] = "作者" L["STRING_OPTIONS_CHART_AUTHORERROR"] = "作者名无效。" L["STRING_OPTIONS_CHART_CANCEL"] = "取消" L["STRING_OPTIONS_CHART_CLOSE"] = "关闭" L["STRING_OPTIONS_CHART_CODELOADED"] = "代码已加载,无法显示。" L["STRING_OPTIONS_CHART_EDIT"] = "编辑代码" L["STRING_OPTIONS_CHART_EXPORT"] = "导出" L["STRING_OPTIONS_CHART_FUNCERROR"] = "函数无效。" L["STRING_OPTIONS_CHART_ICON"] = "图标" L["STRING_OPTIONS_CHART_IMPORT"] = "导入" L["STRING_OPTIONS_CHART_IMPORTERROR"] = "导入字符串无效。" L["STRING_OPTIONS_CHART_NAME"] = "名字" L["STRING_OPTIONS_CHART_NAMEERROR"] = "名字无效。" L["STRING_OPTIONS_CHART_PLUGINWARNING"] = "安装图表查看器插件显示自定义图表。" L["STRING_OPTIONS_CHART_REMOVE"] = "删除" L["STRING_OPTIONS_CHART_SAVE"] = "存储" L["STRING_OPTIONS_CHART_VERSION"] = "版本" L["STRING_OPTIONS_CHART_VERSIONERROR"] = "版本无效。" L["STRING_OPTIONS_CHEAL"] = "采集治疗" L["STRING_OPTIONS_CHEAL_DESC"] = [=[启用捕获: - |cFFFFFF00造成治疗|r - |cFFFFFF00吸收|r - |cFFFFFF00每秒治疗|r - |cFFFFFF00过量治疗|r - |cFFFFFF00受到治疗|r - |cFFFFFF00敌方的治疗|r - |cFFFFFF00减伤|r]=] L["STRING_OPTIONS_CLASSCOLOR_MODIFY"] = "修改职业颜色" L["STRING_OPTIONS_CLASSCOLOR_RESET"] = "右键重置" L["STRING_OPTIONS_CLEANUP"] = "自动清除片段" L["STRING_OPTIONS_CLEANUP_DESC"] = "勾选时,只会保留两个分段,其他分段会自动清理。" L["STRING_OPTIONS_CLICK_TO_OPEN_MENUS"] = "点击打开菜单" L["STRING_OPTIONS_CLICK_TO_OPEN_MENUS_DESC"] = "勾选时,鼠标悬浮在标题栏按钮上时不再显示菜单,点击打开菜单。" L["STRING_OPTIONS_CLOUD"] = "云捕获" L["STRING_OPTIONS_CLOUD_DESC"] = "勾选时,将在其他团队成员中收集已禁用收集器的数据。" L["STRING_OPTIONS_CMISC"] = "采集杂项" L["STRING_OPTIONS_CMISC_DESC"] = [=[启用捕获: - |cFFFFFF00人群控制中断|r - |cFFFFFF00驱散|r - |cFFFFFF00打断|r - |cFFFFFF00复生|r - |cFFFFFF00死亡|r]=] L["STRING_OPTIONS_COLORANDALPHA"] = "颜色和透明度" L["STRING_OPTIONS_COLORFIXED"] = "修正颜色" L["STRING_OPTIONS_COMBAT_ALPHA"] = "当" L["STRING_OPTIONS_COMBAT_ALPHA_2"] = "战斗中" L["STRING_OPTIONS_COMBAT_ALPHA_3"] = "战斗外" L["STRING_OPTIONS_COMBAT_ALPHA_4"] = "不在队伍中" L["STRING_OPTIONS_COMBAT_ALPHA_5"] = "不在副本内" L["STRING_OPTIONS_COMBAT_ALPHA_6"] = "在副本内" L["STRING_OPTIONS_COMBAT_ALPHA_7"] = "团队副本测试" L["STRING_OPTIONS_COMBAT_ALPHA_8"] = "战场内" L["STRING_OPTIONS_COMBAT_ALPHA_9"] = "在史诗钥石地下城中" L["STRING_OPTIONS_COMBAT_ALPHA_DESC"] = [=[选择战斗状态如何影响窗口透明度。 |cFFFFFF00没变化|r:不修改透明度。 |cFFFFFF00当在战斗|r:当角色进入战斗时,所选的Alpha将应用于窗口 |cFFFFFF00脱离战斗|r:只要角色不在战斗中,就会应用此Alpha. |cFFFFFF00当退出队伍|r:当您不在队伍或团队中时,该窗口将采用所选的Alpha. |cFFFFFF00重要|r:此选项会覆盖由“自动透明度”功能设定的Alpha.]=] L["STRING_OPTIONS_COMBATTWEEKS"] = "战斗微调" L["STRING_OPTIONS_COMBATTWEEKS_DESC"] = "设定Details!如何调整一些战斗数据的细节。" L["STRING_OPTIONS_CONFIRM_ERASE"] = "要删除数据吗?" L["STRING_OPTIONS_CUSTOMSPELL_ADD"] = "添加法术" L["STRING_OPTIONS_CUSTOMSPELLTITLE"] = "编辑法术设置" L["STRING_OPTIONS_CUSTOMSPELLTITLE_DESC"] = "此面板允许修改法术的名称和图标。" L["STRING_OPTIONS_DATABROKER"] = "数据分析:" L["STRING_OPTIONS_DATABROKER_TEXT"] = "文本" L["STRING_OPTIONS_DATABROKER_TEXT_ADD1"] = "玩家造成伤害" L["STRING_OPTIONS_DATABROKER_TEXT_ADD2"] = "玩家有效的Dps" L["STRING_OPTIONS_DATABROKER_TEXT_ADD3"] = "伤害定位" L["STRING_OPTIONS_DATABROKER_TEXT_ADD4"] = "伤害差异" L["STRING_OPTIONS_DATABROKER_TEXT_ADD5"] = "玩家造成治疗" L["STRING_OPTIONS_DATABROKER_TEXT_ADD6"] = "玩家有效的Hps" L["STRING_OPTIONS_DATABROKER_TEXT_ADD7"] = "治疗定位" L["STRING_OPTIONS_DATABROKER_TEXT_ADD8"] = "治疗差异" L["STRING_OPTIONS_DATABROKER_TEXT_ADD9"] = "战斗时长" L["STRING_OPTIONS_DATABROKER_TEXT1_DESC"] = [=[|cFFFFFF00{dmg}|r:玩家伤害输出 |cFFFFFF00{dps}|r:玩家每秒有效伤害 |cFFFFFF00{rdps}|r:团队每秒有效伤害 |cFFFFFF00{dpos}|r:在团队或小队成员之间的伤害排名 |cFFFFFF00{ddiff}|r:你和第一名之间的伤害差距 |cFFFFFF00{heal}|r:玩家治疗量 |cFFFFFF00{hps}|r:玩家每秒有效治疗量 |cFFFFFF00{rhps}|r:团队每秒有效治疗量 |cFFFFFF00{hpos}|r:在团队或小队成员之间的治疗量排名 |cFFFFFF00{hdiff}|r:你和第一名之间的治疗量差距 |cFFFFFF00{time}|r:战斗时间]=] L["STRING_OPTIONS_DATACHARTTITLE"] = "创建定时数据的图表" L["STRING_OPTIONS_DATACHARTTITLE_DESC"] = "该面板使您能够创建定制的数据捕获的图表制作。" L["STRING_OPTIONS_DATACOLLECT_ANCHOR"] = "数据类型:" L["STRING_OPTIONS_DEATHLIMIT"] = "死亡事件数额" L["STRING_OPTIONS_DEATHLIMIT_DESC"] = "设置要在死亡显示器上显示事件的数量。" L["STRING_OPTIONS_DEATHLOG_MINHEALING"] = "死亡记录最低治疗量" L["STRING_OPTIONS_DEATHLOG_MINHEALING_DESC"] = "死亡记录不会显示低于该值的治疗量" L["STRING_OPTIONS_DESATURATE_MENU"] = "降低饱和度" L["STRING_OPTIONS_DESATURATE_MENU_DESC"] = "启用该选项,所有的工具栏上的菜单图标变成黑色和白色。" L["STRING_OPTIONS_DISABLE_ALLDISPLAYSWINDOW"] = "禁用\"全部显示\"窗口" L["STRING_OPTIONS_DISABLE_ALLDISPLAYSWINDOW_DESC"] = "启用时,右键点击标题栏会显示书签内容。" L["STRING_OPTIONS_DISABLE_BARHIGHLIGHT"] = "禁用计量条高亮" L["STRING_OPTIONS_DISABLE_BARHIGHLIGHT_DESC"] = "鼠标悬浮在计量条上不会高亮显示。" L["STRING_OPTIONS_DISABLE_GROUPS"] = "禁用分组" L["STRING_OPTIONS_DISABLE_GROUPS_DESC"] = "勾选时,一个窗口靠近另一个窗口时不再合成群组。" L["STRING_OPTIONS_DISABLE_LOCK_RESIZE"] = "禁用缩放按钮" L["STRING_OPTIONS_DISABLE_LOCK_RESIZE_DESC"] = "当你鼠标停留在视窗时,缩放、锁定/解锁、拆分群组按钮不会出现。" L["STRING_OPTIONS_DISABLE_RESET"] = "禁用复位按钮" L["STRING_OPTIONS_DISABLE_RESET_DESC"] = "启用后,点击重置按钮不会生效,必须从按钮的鼠标提示中选择。" L["STRING_OPTIONS_DISABLE_STRETCH_BUTTON"] = "禁用拉伸按钮" L["STRING_OPTIONS_DISABLE_STRETCH_BUTTON_DESC"] = "启用后将不会显示拉伸按钮。" L["STRING_OPTIONS_DISABLED_RESET"] = "通过这个按钮复位当前是被禁用的,在提示菜单上选择。" L["STRING_OPTIONS_DTAKEN_EVERYTHING"] = "受到伤害(进阶)" L["STRING_OPTIONS_DTAKEN_EVERYTHING_DESC"] = "当启用时,任何模式下总是显示受到伤害。" L["STRING_OPTIONS_ED"] = "擦除数据" L["STRING_OPTIONS_ED_DESC"] = [=[|cFFFFFF00手动|r:用户需要手动点击复位按钮。 |cFFFFFF00询问|r:进入新副本时询问。 |cFFFFFF00自动|r:进入新副本时自动清除数据。]=] L["STRING_OPTIONS_ED1"] = "手动" L["STRING_OPTIONS_ED2"] = "询问" L["STRING_OPTIONS_ED3"] = "自动" L["STRING_OPTIONS_EDIT_CUSTOM_TEXT"] = "编辑自定义文本" L["STRING_OPTIONS_EDITIMAGE"] = "编辑图片" L["STRING_OPTIONS_EDITINSTANCE"] = "编辑窗口:" L["STRING_OPTIONS_ERASECHARTDATA"] = "删除图表" L["STRING_OPTIONS_ERASECHARTDATA_DESC"] = "注销时,所有的战斗收集的数据创建的图表将被删除。" L["STRING_OPTIONS_EXPORT_PROFILE"] = "导出配置" L["STRING_OPTIONS_EXTERNALS_TITLE"] = "外部小工具" L["STRING_OPTIONS_EXTERNALS_TITLE2"] = "这些选项控制外部小工具的行为。" L["STRING_OPTIONS_GENERAL"] = "一般设置" L["STRING_OPTIONS_GENERAL_ANCHOR"] = "一般:" L["STRING_OPTIONS_HIDE_ICON"] = "隐藏图标" L["STRING_OPTIONS_HIDE_ICON_DESC"] = [=[当启用时,表示所选的展示的图标不显示。 |cFFFFFF00重要|r:启用图标后,强烈建议调整标题文本的位置。]=] L["STRING_OPTIONS_HIDECOMBATALPHA_DESC"] = [=[你的角色与所选择的规则匹配时改变透明度。 |cFFFFFF00Zero|r:完全隐藏,不能在窗口内进行交互。 |cFFFFFF001 - 100|r:不隐藏,只有透明才发生改变,您可以用窗口交互。]=] L["STRING_OPTIONS_HOTCORNER"] = "显示按钮" L["STRING_OPTIONS_HOTCORNER_ACTION"] = "点击" L["STRING_OPTIONS_HOTCORNER_ACTION_DESC"] = "选作做什么当左键点击Hotcorner计量条上的按钮是。" L["STRING_OPTIONS_HOTCORNER_ANCHOR"] = "Hotcorner:" L["STRING_OPTIONS_HOTCORNER_DESC"] = "显示或隐藏在Hotcorner面板上的按钮。" L["STRING_OPTIONS_HOTCORNER_QUICK_CLICK"] = "启用快速点击" L["STRING_OPTIONS_HOTCORNER_QUICK_CLICK_DESC"] = [=[启用或禁用Hotcorners快速点击功能。 快速按钮位于更左上角的像素处,将鼠标一直移动到那里,激活左上角的Hotcorners,如果点击则执行操作]=] L["STRING_OPTIONS_HOTCORNER_QUICK_CLICK_FUNC"] = "在快速点击上点击" L["STRING_OPTIONS_HOTCORNER_QUICK_CLICK_FUNC_DESC"] = "选择做什么当Hotcorner的快速按钮被点击时" L["STRING_OPTIONS_IGNORENICKNAME"] = "忽略昵称" L["STRING_OPTIONS_IGNORENICKNAME_DESC"] = "当启用时,公会成员设置的昵称被忽略,并显示他们的角色的名字。" L["STRING_OPTIONS_ILVL_TRACKER"] = "物品等级跟踪:" L["STRING_OPTIONS_ILVL_TRACKER_DESC"] = "当启用并在非战斗状态,此插件查询并追踪团队内玩家的物品等级" L["STRING_OPTIONS_ILVL_TRACKER_TEXT"] = "启用" L["STRING_OPTIONS_IMPORT_PROFILE"] = "导入配置" L["STRING_OPTIONS_IMPORT_PROFILE_NAME"] = "为新配置输入一个名字" L["STRING_OPTIONS_IMPORT_PROFILE_PASTE"] = "Details! 导入配置(粘贴字符串)" L["STRING_OPTIONS_INSTANCE_BACKDROP"] = "背景纹理" L["STRING_OPTIONS_INSTANCE_BACKDROP_DESC"] = [=[选择使用此窗口的背景纹理。 |cFFFFFF00默认|r:Details 背景.]=] L["STRING_OPTIONS_INSTANCE_CURRENT"] = "自动切换到当前" L["STRING_OPTIONS_INSTANCE_CURRENT_DESC"] = "每当战斗开始这个窗口自动切换到当前片段。" L["STRING_OPTIONS_INSTANCE_DELETE"] = "删除" L["STRING_OPTIONS_INSTANCE_DELETE_DESC"] = [=[移除永久的窗口。 你的游戏画面可以在擦除过程重新加载。]=] L["STRING_OPTIONS_INSTANCE_SKIN"] = "皮肤" L["STRING_OPTIONS_INSTANCE_SKIN_DESC"] = "修改基于皮肤主题的窗口外观。" L["STRING_OPTIONS_INSTANCE_STATUSBAR_ANCHOR"] = "状态栏:" L["STRING_OPTIONS_INSTANCE_STATUSBARCOLOR"] = "颜色和透明度" L["STRING_OPTIONS_INSTANCE_STATUSBARCOLOR_DESC"] = [=[选择状态栏使用的颜色。 |cFFFFFF00重要|r:此选项会覆盖通过“窗口颜色”选择的颜色和透明度]=] L["STRING_OPTIONS_INSTANCE_STRATA"] = "层的阶层" L["STRING_OPTIONS_INSTANCE_STRATA_DESC"] = [=[选择要放置框架的图层高度 低层是默认设置,使窗口留在大多数界面面板的后面 使用高层窗口可能会停留在其他主要面板的前面 更改图层高度时,可能会与其他面板发生冲突,彼此重叠]=] L["STRING_OPTIONS_INSTANCES"] = "窗口:" L["STRING_OPTIONS_INTERFACEDIT"] = "接口编辑模式" L["STRING_OPTIONS_LOCKSEGMENTS"] = "片段锁定" L["STRING_OPTIONS_LOCKSEGMENTS_DESC"] = "当启用时,改变一个片段将使得所有其他窗口也切换到该改变。" L["STRING_OPTIONS_MANAGE_BOOKMARKS"] = "管理书签" L["STRING_OPTIONS_MAXINSTANCES"] = "窗口数量" L["STRING_OPTIONS_MAXINSTANCES_DESC"] = [=[限制可以创建的窗口的数量。 您可以通过管理窗口控制菜单的窗口。]=] L["STRING_OPTIONS_MAXSEGMENTS"] = "片段数量" L["STRING_OPTIONS_MAXSEGMENTS_DESC"] = [=[这个选项控制你想要保持多少片段。 建议值是 |cFFFFFF0012|r,但可以随时调整这个数字。 电脑内存在 |cFFFFFF001GB|r 或更少的情况下应该保持较低数量的片段,这可以提升你的系统性能。]=] L["STRING_OPTIONS_MENU_ALPHA"] = "鼠标交互:" L["STRING_OPTIONS_MENU_ALPHAENABLED_DESC"] = [=[当启用时,透明度时自动改变当悬停或离开窗口时。 |cFFFFFF00重要|r:此设置将覆盖“窗口设置”部分下“窗口颜色”选项上选择的Alpha]=] L["STRING_OPTIONS_MENU_ALPHAENTER"] = "将鼠标悬停在" L["STRING_OPTIONS_MENU_ALPHAENTER_DESC"] = "当鼠标悬停在窗口上时,透明度将更改为此值。" L["STRING_OPTIONS_MENU_ALPHALEAVE"] = "没有互动" L["STRING_OPTIONS_MENU_ALPHALEAVE_DESC"] = "当鼠标未悬停在窗口上时,透明度将更改为此值。" L["STRING_OPTIONS_MENU_ALPHAWARNING"] = "鼠标交互被启用,透明度可能不会受到影响。" L["STRING_OPTIONS_MENU_ANCHOR"] = "菜单锚点侧" L["STRING_OPTIONS_MENU_ANCHOR_DESC"] = "选中后,按钮将附加到窗口的右侧。" L["STRING_OPTIONS_MENU_ATTRIBUTE_ANCHORX"] = "X坐标位置" L["STRING_OPTIONS_MENU_ATTRIBUTE_ANCHORX_DESC"] = "调节X轴属性文字的位置。" L["STRING_OPTIONS_MENU_ATTRIBUTE_ANCHORY"] = "Y坐标位置" L["STRING_OPTIONS_MENU_ATTRIBUTE_ANCHORY_DESC"] = "调节Y轴属性文字的位置。" L["STRING_OPTIONS_MENU_ATTRIBUTE_ENABLED_DESC"] = "激活显示当前显示在窗口中的显示名称" L["STRING_OPTIONS_MENU_ATTRIBUTE_ENCOUNTERTIMER"] = "交叠计时器" L["STRING_OPTIONS_MENU_ATTRIBUTE_ENCOUNTERTIMER_DESC"] = "启用时,始终在文本左侧显示秒表计数器。" L["STRING_OPTIONS_MENU_ATTRIBUTE_FONT"] = "文字字体" L["STRING_OPTIONS_MENU_ATTRIBUTE_FONT_DESC"] = "选择文本字体属性。" L["STRING_OPTIONS_MENU_ATTRIBUTE_SHADOW_DESC"] = "启用或禁用文本阴影。" L["STRING_OPTIONS_MENU_ATTRIBUTE_SIDE"] = "文本锚点" L["STRING_OPTIONS_MENU_ATTRIBUTE_SIDE_DESC"] = "选择文本被固定在哪里。" L["STRING_OPTIONS_MENU_ATTRIBUTE_TEXTCOLOR"] = "文本颜色" L["STRING_OPTIONS_MENU_ATTRIBUTE_TEXTCOLOR_DESC"] = "更改文字颜色属性。" L["STRING_OPTIONS_MENU_ATTRIBUTE_TEXTSIZE"] = "文字大小" L["STRING_OPTIONS_MENU_ATTRIBUTE_TEXTSIZE_DESC"] = "调整文字大小属性" L["STRING_OPTIONS_MENU_ATTRIBUTESETTINGS_ANCHOR"] = "设置:" L["STRING_OPTIONS_MENU_AUTOHIDE_DESC"] = "启用后,当鼠标离开窗口时,菜单会自动隐藏,并在再次与其进行交互时显示" L["STRING_OPTIONS_MENU_AUTOHIDE_LEFT"] = "自动隐藏菜单" L["STRING_OPTIONS_MENU_BUTTONSSIZE_DESC"] = "选择按钮大小. 这也改变了插件添加的按钮。" L["STRING_OPTIONS_MENU_FONT_FACE"] = "菜单文本字体" L["STRING_OPTIONS_MENU_FONT_FACE_DESC"] = "修改所有菜单中使用的字体。" L["STRING_OPTIONS_MENU_FONT_SIZE"] = "菜单文字大小" L["STRING_OPTIONS_MENU_FONT_SIZE_DESC"] = "修改所有菜单上的字体大小上。" L["STRING_OPTIONS_MENU_IGNOREBARS"] = "忽略计量条" L["STRING_OPTIONS_MENU_IGNOREBARS_DESC"] = "当启用时,在此窗口中的所有的行不受这种机制的影响。" L["STRING_OPTIONS_MENU_SHOWBUTTONS"] = "显示按钮" L["STRING_OPTIONS_MENU_SHOWBUTTONS_DESC"] = "选择哪些按钮显示在标题栏。" L["STRING_OPTIONS_MENU_X"] = "位置 X" L["STRING_OPTIONS_MENU_X_DESC"] = "改变X轴位置。" L["STRING_OPTIONS_MENU_Y"] = "位置 Y" L["STRING_OPTIONS_MENU_Y_DESC"] = "改变Y轴位置。" L["STRING_OPTIONS_MENUS_SHADOW"] = "阴影" L["STRING_OPTIONS_MENUS_SHADOW_DESC"] = "所有按键增加了一个薄的阴影边框。" L["STRING_OPTIONS_MENUS_SPACEMENT"] = "间距" L["STRING_OPTIONS_MENUS_SPACEMENT_DESC"] = "控制按钮之间的距离。" L["STRING_OPTIONS_MICRODISPLAY_ANCHOR"] = "微型显示:" L["STRING_OPTIONS_MICRODISPLAY_LOCK"] = "锁定微缩视图" L["STRING_OPTIONS_MICRODISPLAY_LOCK_DESC"] = "锁定后,它们将不再相应鼠标移动上去或是点击的操作。" L["STRING_OPTIONS_MICRODISPLAYS_DROPDOWN_TOOLTIP"] = "选择要显示在这一侧的微型展示。" L["STRING_OPTIONS_MICRODISPLAYS_OPTION_TOOLTIP"] = "设置配置为这款微展示。" L["STRING_OPTIONS_MICRODISPLAYS_SHOWHIDE_TOOLTIP"] = "显示或隐藏此微展示" L["STRING_OPTIONS_MICRODISPLAYS_WARNING"] = [=[|cFFFFFF00Note|r:微展示无法显示,因为 他们被固定在底部 侧面和状态栏被禁用。]=] L["STRING_OPTIONS_MICRODISPLAYSSIDE"] = "微型显示锚点" L["STRING_OPTIONS_MICRODISPLAYSSIDE_DESC"] = "放置在微展示在窗口的顶部或者在底侧。" L["STRING_OPTIONS_MICRODISPLAYWARNING"] = "微展示不显示,因为状态栏被禁用。" L["STRING_OPTIONS_MINIMAP"] = "显示图标" L["STRING_OPTIONS_MINIMAP_ACTION"] = "点击" L["STRING_OPTIONS_MINIMAP_ACTION_DESC"] = "选择做什么当小地图图标按钮被左键点击时。" L["STRING_OPTIONS_MINIMAP_ACTION1"] = "打开选项面板" L["STRING_OPTIONS_MINIMAP_ACTION2"] = "重置片段" L["STRING_OPTIONS_MINIMAP_ACTION3"] = "显示/隐藏窗口" L["STRING_OPTIONS_MINIMAP_ANCHOR"] = "小地图:" L["STRING_OPTIONS_MINIMAP_DESC"] = "显示或隐藏小地图图标。" L["STRING_OPTIONS_MISCTITLE"] = "杂项设置" L["STRING_OPTIONS_MISCTITLE2"] = "这些控制几个选项。" L["STRING_OPTIONS_MPLUS_BOSSNEWCOMBAT"] = "首领战启用新的战斗记录" L["STRING_OPTIONS_MPLUS_BOSSNEWCOMBAT_DESC"] = "如果在战斗中开启了首领战,会关闭当前战斗,并为首领战启用新的战斗记录。" L["STRING_OPTIONS_MPLUS_DPS_ANCHOR"] = "整场战斗统计DPS" L["STRING_OPTIONS_MPLUS_MAKEOVERALL"] = "整场战斗记录" L["STRING_OPTIONS_MPLUS_MAKEOVERALL_DESC"] = "副本完成后,此选项会创建新的战斗记录,包含这次副本的所有战斗数据。" L["STRING_OPTIONS_MPLUS_MERGETRASH"] = "合并小怪" L["STRING_OPTIONS_MPLUS_PANELS_ANCHOR"] = "窗口" L["STRING_OPTIONS_MPLUS_SHOWENDPANEL"] = "显示M+结束窗口" L["STRING_OPTIONS_MPLUS_TIME_INCOMBAT"] = "战斗时间" L["STRING_OPTIONS_MPLUS_TIME_INCOMBAT_DESC"] = "M+ 完成的整场战斗记录将使用“总伤害” / “总战斗时间” 来计算DPS。" L["STRING_OPTIONS_MPLUS_TIME_RUNTIME"] = "地下城完成时间" L["STRING_OPTIONS_MPLUS_TIME_RUNTIME_DESC"] = "M+ 完成的整场战斗记录将使用“总伤害” / “完成时间”来计算DPS。" L["STRING_OPTIONS_NICKNAME"] = "昵称" L["STRING_OPTIONS_NICKNAME_DESC"] = [=[为您设置一个昵称。 昵称发送给公会成员和 Details!使用它代替你的名字。]=] L["STRING_OPTIONS_OPEN_ROWTEXT_EDITOR"] = "行文字编辑器" L["STRING_OPTIONS_OPEN_TEXT_EDITOR"] = "打开文本编辑器" L["STRING_OPTIONS_OPENBROKER"] = "打开Broker文本编辑" L["STRING_OPTIONS_OVERALL_ALL"] = "所有片段" L["STRING_OPTIONS_OVERALL_ALL_DESC"] = "所有片段会被添加到总体数据。" L["STRING_OPTIONS_OVERALL_ANCHOR"] = "总体数据:" L["STRING_OPTIONS_OVERALL_DUNGEONBOSS"] = "地下城首领" L["STRING_OPTIONS_OVERALL_DUNGEONBOSS_DESC"] = "地下城首领片段会被添加到总体数据。" L["STRING_OPTIONS_OVERALL_DUNGEONCLEAN"] = "地下城小怪" L["STRING_OPTIONS_OVERALL_DUNGEONCLEAN_DESC"] = "地下城清理小怪片段被添加到总体数据" L["STRING_OPTIONS_OVERALL_LOGOFF"] = "退出时清除" L["STRING_OPTIONS_OVERALL_LOGOFF_DESC"] = "启用后,返回角色界面或者退出游戏时,将清除总体数据。" L["STRING_OPTIONS_OVERALL_MYTHICPLUS"] = "大秘境开始时清除" L["STRING_OPTIONS_OVERALL_MYTHICPLUS_DESC"] = "启用后,开始新的史诗钥石地下城时,将清除总体数据。" L["STRING_OPTIONS_OVERALL_NEWBOSS"] = "新团本首领时清除" L["STRING_OPTIONS_OVERALL_NEWBOSS_DESC"] = "启用后,遭遇不同的团队副本首领时,将清除总体数据。" L["STRING_OPTIONS_OVERALL_RAIDBOSS"] = "团队副本首领" L["STRING_OPTIONS_OVERALL_RAIDBOSS_DESC"] = "团队副本首领片段会被添加到总体数据。" L["STRING_OPTIONS_OVERALL_RAIDCLEAN"] = "团队副本小怪" L["STRING_OPTIONS_OVERALL_RAIDCLEAN_DESC"] = "团队副本小怪片段会被添加到总体数据。" L["STRING_OPTIONS_PANIMODE"] = "应急模式" L["STRING_OPTIONS_PANIMODE_DESC"] = "如果启用并且掉线(例如,通过断开连接)并且正在BOSS战斗中,则所有段都将被删除,这会使注销过程更快" L["STRING_OPTIONS_PDW_ANCHOR"] = "玩家详细信息窗口:" L["STRING_OPTIONS_PDW_SKIN_DESC"] = "更改玩家详细信息窗口的皮肤" L["STRING_OPTIONS_PERCENT_TYPE"] = "比例类型" L["STRING_OPTIONS_PERCENT_TYPE_DESC"] = [=[更改百分比法: |cFFFFFF00相对总体数据|r:百分比显示的是RAID所有成员作出贡献。 |cFFFFFF00相对最高玩家|r:百分比是相对于最高玩家的分数。]=] L["STRING_OPTIONS_PERFORMANCE"] = "性能" L["STRING_OPTIONS_PERFORMANCE_ANCHOR"] = "一般:" L["STRING_OPTIONS_PERFORMANCE_ARENA"] = "竞技场" L["STRING_OPTIONS_PERFORMANCE_BG15"] = "战场 15" L["STRING_OPTIONS_PERFORMANCE_BG40"] = "战场 40" L["STRING_OPTIONS_PERFORMANCE_DUNGEON"] = "地下城" L["STRING_OPTIONS_PERFORMANCE_ENABLE_DESC"] = "如果启用此设置是当你的团队与之相匹配的RAID类型选择适用。" L["STRING_OPTIONS_PERFORMANCE_ERASEWORLD"] = "自动清除世界分段" L["STRING_OPTIONS_PERFORMANCE_ERASEWORLD_DESC"] = "自动清除野外战斗的分段" L["STRING_OPTIONS_PERFORMANCE_MYTHIC"] = "史诗" L["STRING_OPTIONS_PERFORMANCE_PROFILE_LOAD"] = "性能简介改为: " L["STRING_OPTIONS_PERFORMANCE_RAID15"] = "副本 10-15" L["STRING_OPTIONS_PERFORMANCE_RAID30"] = "副本 16-30" L["STRING_OPTIONS_PERFORMANCE_RF"] = "副本搜索" L["STRING_OPTIONS_PERFORMANCE_TYPES"] = "类型" L["STRING_OPTIONS_PERFORMANCE_TYPES_DESC"] = "这是副本类型,其中不同的选项可以自动更改" L["STRING_OPTIONS_PERFORMANCE1"] = "性能调整" L["STRING_OPTIONS_PERFORMANCE1_DESC"] = "这些选项可以帮助节省一些CPU使用率。" L["STRING_OPTIONS_PERFORMANCECAPTURES"] = "数据采集" L["STRING_OPTIONS_PERFORMANCECAPTURES_DESC"] = "这些选项是负责分析和收集战斗数据。" L["STRING_OPTIONS_PERFORMANCEPROFILES_ANCHOR"] = "性能配置:" L["STRING_OPTIONS_PICONS_DIRECTION"] = "插件图标方向" L["STRING_OPTIONS_PICONS_DIRECTION_DESC"] = "改变这些插件图标显示在工具栏上的方向。" L["STRING_OPTIONS_PLUGINS"] = "插件" L["STRING_OPTIONS_PLUGINS_AUTHOR"] = "作者" L["STRING_OPTIONS_PLUGINS_NAME"] = "名字" L["STRING_OPTIONS_PLUGINS_OPTIONS"] = "选项" L["STRING_OPTIONS_PLUGINS_RAID_ANCHOR"] = "副本插件" L["STRING_OPTIONS_PLUGINS_SOLO_ANCHOR"] = "单刷插件" L["STRING_OPTIONS_PLUGINS_TOOLBAR_ANCHOR"] = "工具栏插件" L["STRING_OPTIONS_PLUGINS_VERSION"] = "版本" L["STRING_OPTIONS_PRESETNONAME"] = "提供一个名称的预设。" L["STRING_OPTIONS_PRESETTOOLD"] = "此预设太旧无法在此版本的Details中加载" L["STRING_OPTIONS_PROFILE_COPYOKEY"] = "配置复制成功" L["STRING_OPTIONS_PROFILE_FIELDEMPTY"] = "名称字段为空。" L["STRING_OPTIONS_PROFILE_GLOBAL"] = "选择一个配置应用到全部角色。" L["STRING_OPTIONS_PROFILE_LOADED"] = "配置文件已加载:" L["STRING_OPTIONS_PROFILE_NOTCREATED"] = "配置不能创建" L["STRING_OPTIONS_PROFILE_OVERWRITTEN"] = "你已经给这个角色选择了一个特定的配置。" L["STRING_OPTIONS_PROFILE_POSSIZE"] = "保存大小和位置" L["STRING_OPTIONS_PROFILE_POSSIZE_DESC"] = "当启用时,此配置文件保存窗口的位置和大小。" L["STRING_OPTIONS_PROFILE_REMOVEOKEY"] = "配置删除成功" L["STRING_OPTIONS_PROFILE_SELECT"] = "选择一个配置。" L["STRING_OPTIONS_PROFILE_SELECTEXISTING"] = "选择一个现有的配置文件,或者继续使用一个新的这个角色:" L["STRING_OPTIONS_PROFILE_USENEW"] = "使用新配置" L["STRING_OPTIONS_PROFILES_ANCHOR"] = "设置:" L["STRING_OPTIONS_PROFILES_COPY"] = "复制配置从" L["STRING_OPTIONS_PROFILES_COPY_DESC"] = "拷贝所有设置从所选配置中并覆盖当前所有的配置" L["STRING_OPTIONS_PROFILES_CREATE"] = "创建配置" L["STRING_OPTIONS_PROFILES_CREATE_DESC"] = "创建一个新的配置。" L["STRING_OPTIONS_PROFILES_CURRENT"] = "当前配置:" L["STRING_OPTIONS_PROFILES_CURRENT_DESC"] = "这是当前在用配置文件的名称。" L["STRING_OPTIONS_PROFILES_ERASE"] = "删除配置" L["STRING_OPTIONS_PROFILES_ERASE_DESC"] = "删除选中的配置" L["STRING_OPTIONS_PROFILES_RESET"] = "重置当前的配置" L["STRING_OPTIONS_PROFILES_RESET_DESC"] = "重置所有配置并设置成默认值" L["STRING_OPTIONS_PROFILES_SELECT"] = "选择配置" L["STRING_OPTIONS_PROFILES_SELECT_DESC"] = "加载配置文件,所有设置都被新的配置文件设置覆盖。" L["STRING_OPTIONS_PROFILES_TITLE"] = "配置文件" L["STRING_OPTIONS_PROFILES_TITLE_DESC"] = "这些选项允许你不同的角色之间共享相同的设置。" L["STRING_OPTIONS_PS_ABBREVIATE"] = "数字格式" L["STRING_OPTIONS_PS_ABBREVIATE_COMMA"] = "逗号" L["STRING_OPTIONS_PS_ABBREVIATE_DESC"] = [=[选择缩写方法。 |cFFFFFF00精确到K I|r: 520600 = 520.6K 19530000 = 19.53M |cFFFFFF00精确到K II|r: 520600 = 520K 19530000 = 19.53M |cFFFFFF00To精确到KM I|r: 520600 = 520.6K 19530000 = 19M |cFFFFFF00逗点|r: 19530000 = 19.530.000 |cFFFFFF00小写|r and |cFFFFFF00大写|r:指的是字母'K'和'M']=] L["STRING_OPTIONS_PS_ABBREVIATE_NONE"] = "无" L["STRING_OPTIONS_PS_ABBREVIATE_TOK"] = "精确到K I 大写" L["STRING_OPTIONS_PS_ABBREVIATE_TOK0"] = "精确到M I 大写" L["STRING_OPTIONS_PS_ABBREVIATE_TOK0MIN"] = "精确到M I 小写" L["STRING_OPTIONS_PS_ABBREVIATE_TOK2"] = "精确到K II 大写" L["STRING_OPTIONS_PS_ABBREVIATE_TOK2MIN"] = "精确到K II 小写" L["STRING_OPTIONS_PS_ABBREVIATE_TOKMIN"] = "精确到K I 小写" L["STRING_OPTIONS_PVPFRAGS"] = "仅PVP击杀" L["STRING_OPTIONS_PVPFRAGS_DESC"] = "启用时,只在|cFFFFFF00造成伤害 > 击杀|r 标签显示被击杀的敌人数目。" L["STRING_OPTIONS_REALMNAME"] = "移除服务器名字" L["STRING_OPTIONS_REALMNAME_DESC"] = [=[当启动角色后不显示服务器名字 |cFFFFFF00禁用|r:萌丶汉丶纸-燃烧之刃 |cFFFFFF00启用|r:萌丶汉丶纸]=] L["STRING_OPTIONS_REPORT_ANCHOR"] = "报告:" L["STRING_OPTIONS_REPORT_HEALLINKS"] = "有益法术链接" L["STRING_OPTIONS_REPORT_HEALLINKS_DESC"] = [=[当发送一份报告,并启用该选项,|cFF55FF55有益|r 法术报告与法术的链接,而不是它的名字。 |cFFFF5555有害|r 法术报告由默认链接.]=] L["STRING_OPTIONS_REPORT_SCHEMA"] = "格式化" L["STRING_OPTIONS_REPORT_SCHEMA_DESC"] = "选择聊天频道链接文本的文本格式。" L["STRING_OPTIONS_REPORT_SCHEMA1"] = "总计 / 每秒 / 百分比" L["STRING_OPTIONS_REPORT_SCHEMA2"] = "百分比 / 每秒 / 总计" L["STRING_OPTIONS_REPORT_SCHEMA3"] = "百分比 / 总计 / 每秒" L["STRING_OPTIONS_RESET_TO_DEFAULT"] = "重置成默认" L["STRING_OPTIONS_ROWADV_TITLE"] = "行高级设置" L["STRING_OPTIONS_ROWADV_TITLE_DESC"] = "这些选项让你更深入的修改行。" L["STRING_OPTIONS_RT_COOLDOWN1"] = "%s 使用在 %s!" L["STRING_OPTIONS_RT_COOLDOWN2"] = "%s 被使用!" L["STRING_OPTIONS_RT_COOLDOWNS_ANCHOR"] = "通报冷却时间:" L["STRING_OPTIONS_RT_COOLDOWNS_CHANNEL"] = "频道" L["STRING_OPTIONS_RT_COOLDOWNS_CHANNEL_DESC"] = [=[哪个聊天通道用于发送警报消息。 如果选择|cFFFFFF00观察者|r,则除了你自己的冷却时间信息都仅显示在你自己的频道。]=] L["STRING_OPTIONS_RT_COOLDOWNS_CUSTOM"] = "自定义文本" L["STRING_OPTIONS_RT_COOLDOWNS_CUSTOM_DESC"] = [=[键入自己的短语来发送。 使用 |cFFFFFF00{spell}|r 添加冷却时间的法术名称。 使用 |cFFFFFF00{target}|r 添加玩家目标名称。]=] L["STRING_OPTIONS_RT_COOLDOWNS_ONOFF_DESC"] = "当你使用一个冷却时间,消息是通过选定的频道发送。" L["STRING_OPTIONS_RT_COOLDOWNS_SELECT"] = "忽略冷却名单" L["STRING_OPTIONS_RT_COOLDOWNS_SELECT_DESC"] = "选择被忽略的冷却时间" L["STRING_OPTIONS_RT_DEATH_MSG"] = "Details! %s's 死亡" L["STRING_OPTIONS_RT_DEATHS_ANCHOR"] = "通报死亡:" L["STRING_OPTIONS_RT_DEATHS_FIRST"] = "仅第一次" L["STRING_OPTIONS_RT_DEATHS_FIRST_DESC"] = "只通报战斗中的第一次X死亡" L["STRING_OPTIONS_RT_DEATHS_HITS"] = "点击量" L["STRING_OPTIONS_RT_DEATHS_HITS_DESC"] = "当通报死亡,显示有多少点击率。" L["STRING_OPTIONS_RT_DEATHS_ONOFF_DESC"] = "当团队成员死亡,将其发送到RAID通道是什么杀死该玩家。" L["STRING_OPTIONS_RT_DEATHS_WHERE"] = "副本" L["STRING_OPTIONS_RT_DEATHS_WHERE_DESC"] = [=[选择在哪里通报死亡。 |cFFFFFF00重要|r:当/raid频道存在使用副本频道,在地下城时使用/p 如果选择|cFFFFFF00观察者|r,则死亡信息仅显示在你自己的频道。]=] L["STRING_OPTIONS_RT_DEATHS_WHERE1"] = "团队 & 地下城" L["STRING_OPTIONS_RT_DEATHS_WHERE2"] = "仅团队" L["STRING_OPTIONS_RT_DEATHS_WHERE3"] = "仅地下城" L["STRING_OPTIONS_RT_FIRST_HIT"] = "第一下" L["STRING_OPTIONS_RT_FIRST_HIT_DESC"] = "打印在聊天面板 (|cFFFFFF00仅为你|r) 是谁打的第一下,通常是谁开始的战斗。" L["STRING_OPTIONS_RT_IGNORE_TITLE"] = "忽略冷却时间" L["STRING_OPTIONS_RT_INFOS"] = "额外信息:" L["STRING_OPTIONS_RT_INFOS_PREPOTION"] = "提前使用药水" L["STRING_OPTIONS_RT_INFOS_PREPOTION_DESC"] = "当boss战开始时,打印在你的聊天面板 (|cFFFFFF00only 仅仅为你|r) 谁提前喝药了。" L["STRING_OPTIONS_RT_INTERRUPT"] = "%s 打断!" L["STRING_OPTIONS_RT_INTERRUPT_ANCHOR"] = "通报打断:" L["STRING_OPTIONS_RT_INTERRUPT_NEXT"] = "下一个:%s" L["STRING_OPTIONS_RT_INTERRUPTS_CHANNEL"] = "频道" L["STRING_OPTIONS_RT_INTERRUPTS_CHANNEL_DESC"] = [=[哪个聊天通道用于发送警报消息。 如果选择|cFFFFFF00观察者|r,则打断信息仅显示在你自己的频道。]=] L["STRING_OPTIONS_RT_INTERRUPTS_CUSTOM"] = "自定义文本" L["STRING_OPTIONS_RT_INTERRUPTS_CUSTOM_DESC"] = [=[键入自己的短语来发送。 使用 |cFFFFFF00{spell}|r 添加被打断的法术名称。 使用 |cFFFFFF00{next}|r 添加下一个要打断的玩家填充在“下一步”集合中的玩家。]=] L["STRING_OPTIONS_RT_INTERRUPTS_NEXT"] = "下一个玩家" L["STRING_OPTIONS_RT_INTERRUPTS_NEXT_DESC"] = "当存在中断的序列,将负责下一个中断的玩家的名字。" L["STRING_OPTIONS_RT_INTERRUPTS_ONOFF_DESC"] = "当你成功打断施法,一个消息被发送。" L["STRING_OPTIONS_RT_INTERRUPTS_WHISPER"] = "密语 To" L["STRING_OPTIONS_RT_OTHER_ANCHOR"] = "一般:" L["STRING_OPTIONS_RT_TITLE"] = "团队工具" L["STRING_OPTIONS_RT_TITLE_DESC"] = "在这个面板中,你可以可以主动通过一些机制帮助你的团队。" L["STRING_OPTIONS_SAVELOAD"] = "保存和加载" L["STRING_OPTIONS_SAVELOAD_APPLYALL"] = "当前的皮肤已经在所有其他窗口被应用。" L["STRING_OPTIONS_SAVELOAD_APPLYALL_DESC"] = "应用当前的皮肤上创建的所有窗口。" L["STRING_OPTIONS_SAVELOAD_APPLYTOALL"] = "应用于所有窗口" L["STRING_OPTIONS_SAVELOAD_CREATE_DESC"] = [=[在字段中键入自定义皮肤的名称,然后点击创建按钮。 这个过程创建一个自定义皮肤,你可以加载别人窗户或保存在另一时间。]=] L["STRING_OPTIONS_SAVELOAD_DESC"] = "这些选项允许你保存或加载预定义的设置。" L["STRING_OPTIONS_SAVELOAD_ERASE_DESC"] = "此选项删除以前保存的皮肤。" L["STRING_OPTIONS_SAVELOAD_EXPORT"] = "导出" L["STRING_OPTIONS_SAVELOAD_EXPORT_COPY"] = "按 CTRL + C" L["STRING_OPTIONS_SAVELOAD_EXPORT_DESC"] = "以文本格式保存皮肤" L["STRING_OPTIONS_SAVELOAD_IMPORT"] = "导入" L["STRING_OPTIONS_SAVELOAD_IMPORT_DESC"] = "以文本方式导入皮肤" L["STRING_OPTIONS_SAVELOAD_IMPORT_OKEY"] = "皮肤成功导入到您保存皮肤列表。现在你可以应用它通过“应用”保管箱。" L["STRING_OPTIONS_SAVELOAD_LOAD"] = "应用" L["STRING_OPTIONS_SAVELOAD_LOAD_DESC"] = "选择先前保存的皮肤之一,应用当前选定的窗口。" L["STRING_OPTIONS_SAVELOAD_MAKEDEFAULT"] = "设置标准" L["STRING_OPTIONS_SAVELOAD_PNAME"] = "名字" L["STRING_OPTIONS_SAVELOAD_REMOVE"] = "擦除" L["STRING_OPTIONS_SAVELOAD_RESET"] = "加载默认皮肤" L["STRING_OPTIONS_SAVELOAD_SAVE"] = "存储" L["STRING_OPTIONS_SAVELOAD_SKINCREATED"] = "皮肤被创建。" L["STRING_OPTIONS_SAVELOAD_STD_DESC"] = [=[设置当前的外观为标准的皮肤。 此外观将应用于创建的所有新窗口。]=] L["STRING_OPTIONS_SAVELOAD_STDSAVE"] = "标准的皮肤已被保存,新窗口将使用该皮肤在默认情况下。" L["STRING_OPTIONS_SCROLLBAR"] = "滚动条" L["STRING_OPTIONS_SCROLLBAR_DESC"] = [=[启用或禁用滚动条。 默认情况下,Details! 滚动条是由一直延伸窗口的机制替代。 |cFFFFFF00拉伸处理|r 超出了窗口键/菜单(关闭按钮左边)。]=] L["STRING_OPTIONS_SEGMENTSSAVE"] = "存储片段" L["STRING_OPTIONS_SEGMENTSSAVE_DESC"] = [=[这些选项控制你有多少片段想保存 在游戏sesions之间。 较高的值可能会增加角色注销所需的时间 如果您极少使用最后一天的数据,强烈建议你设置此选择在 |cFFFFFF001|r。]=] L["STRING_OPTIONS_SENDFEEDBACK"] = "反馈" L["STRING_OPTIONS_SHOW_SIDEBARS"] = "显示边框" L["STRING_OPTIONS_SHOW_SIDEBARS_DESC"] = "显示或隐藏窗口边框。" L["STRING_OPTIONS_SHOW_STATUSBAR"] = "显示状态栏" L["STRING_OPTIONS_SHOW_STATUSBAR_DESC"] = "显示或隐藏状态栏下方。" L["STRING_OPTIONS_SHOW_TOTALBAR_COLOR_DESC"] = "选择颜色。透明度值遵循行alpha值。" L["STRING_OPTIONS_SHOW_TOTALBAR_DESC"] = "显示或隐藏总的计量条。" L["STRING_OPTIONS_SHOW_TOTALBAR_ICON"] = "图报" L["STRING_OPTIONS_SHOW_TOTALBAR_ICON_DESC"] = "选择总的计量条上显示的图标。" L["STRING_OPTIONS_SHOW_TOTALBAR_INGROUP"] = "仅仅在小队" L["STRING_OPTIONS_SHOW_TOTALBAR_INGROUP_DESC"] = "不在小队不显示总的计量条" L["STRING_OPTIONS_SIZE"] = "大小" L["STRING_OPTIONS_SKIN_A"] = "皮肤设置" L["STRING_OPTIONS_SKIN_A_DESC"] = "这些选项允许你改变皮肤。" L["STRING_OPTIONS_SKIN_ELVUI_BUTTON1"] = "对齐在右聊天" L["STRING_OPTIONS_SKIN_ELVUI_BUTTON1_DESC"] = "移动调整窗口 |cFFFFFF00#1|r 和 |cFFFFFF00#2|r 放在在右侧的聊天窗口的上面" L["STRING_OPTIONS_SKIN_ELVUI_BUTTON2"] = "设置工具提示边框为黑色" L["STRING_OPTIONS_SKIN_ELVUI_BUTTON2_DESC"] = [=[修改 tooltip's: 边框颜色:|cFFFFFF00黑色|r. 边框大小设置为: |cFFFFFF0016|r. 纹理: |cFFFFFF00Blizzard Tooltip|r.]=] L["STRING_OPTIONS_SKIN_ELVUI_BUTTON3"] = "移除提示边框" L["STRING_OPTIONS_SKIN_ELVUI_BUTTON3_DESC"] = [=[修改 tooltip's: 边框颜色:|cFFFFFF00透明|r.]=] L["STRING_OPTIONS_SKIN_EXTRA_OPTIONS_ANCHOR"] = "皮肤选项:" L["STRING_OPTIONS_SKIN_LOADED"] = "皮肤成功加载。" L["STRING_OPTIONS_SKIN_PRESETS_ANCHOR"] = "保存皮肤:" L["STRING_OPTIONS_SKIN_PRESETSCONFIG_ANCHOR"] = "管理保存的自定义皮肤:" L["STRING_OPTIONS_SKIN_REMOVED"] = "删除皮肤。" L["STRING_OPTIONS_SKIN_RESET_TOOLTIP"] = "重置提示边框" L["STRING_OPTIONS_SKIN_RESET_TOOLTIP_DESC"] = "设置提示的边框颜色和纹理为默认值。" L["STRING_OPTIONS_SKIN_SELECT"] = "选择一个皮肤" L["STRING_OPTIONS_SKIN_SELECT_ANCHOR"] = "皮肤选择:" L["STRING_OPTIONS_SOCIAL"] = "社会" L["STRING_OPTIONS_SOCIAL_DESC"] = "告诉你如何在你的公会环境中被知道" L["STRING_OPTIONS_SPELL_ADD"] = "添加" L["STRING_OPTIONS_SPELL_ADDICON"] = "新图标:" L["STRING_OPTIONS_SPELL_ADDNAME"] = "新名字:" L["STRING_OPTIONS_SPELL_ADDSPELL"] = "添加法术" L["STRING_OPTIONS_SPELL_ADDSPELLID"] = "SpellId:" L["STRING_OPTIONS_SPELL_CLOSE"] = "关闭" L["STRING_OPTIONS_SPELL_ICON"] = "图标" L["STRING_OPTIONS_SPELL_IDERROR"] = "法术id无效。" L["STRING_OPTIONS_SPELL_INDEX"] = "索引" L["STRING_OPTIONS_SPELL_NAME"] = "名字" L["STRING_OPTIONS_SPELL_NAMEERROR"] = "法术名称无效。" L["STRING_OPTIONS_SPELL_NOTFOUND"] = "法术没有找到。" L["STRING_OPTIONS_SPELL_REMOVE"] = "删除" L["STRING_OPTIONS_SPELL_RESET"] = "重置" L["STRING_OPTIONS_SPELL_SPELLID"] = "法术 ID" L["STRING_OPTIONS_STRETCH"] = "拉伸按钮锚点" L["STRING_OPTIONS_STRETCH_DESC"] = [=[交替拉伸按钮的位置。 |cFFFFFF00顶部|r:抓取放置在右上角。 |cFFFFFF00底部|r:抓取放置在底部中心。]=] L["STRING_OPTIONS_STRETCHTOP"] = "拉伸按钮始终在顶部" L["STRING_OPTIONS_STRETCHTOP_DESC"] = [=[拉伸按钮将放置在FULLSCREEN底层上,并始终保持高于其他框架 |cFFFFFF00重要|r:将抓取器移动到高层,它可能会留在其他框架前面,如背包,只有在你真正需要的时候使用]=] L["STRING_OPTIONS_SWITCH_ANCHOR"] = "开关:" L["STRING_OPTIONS_SWITCHINFO"] = "|cFFF79F81 左边禁用|r |cFF81BEF7 右边禁用|r" L["STRING_OPTIONS_TABEMB_ANCHOR"] = "已嵌入聊天标签" L["STRING_OPTIONS_TABEMB_ENABLED_DESC"] = "启用后一个或多个窗口会被嵌入聊天标签页。" L["STRING_OPTIONS_TABEMB_SINGLE"] = "单窗口" L["STRING_OPTIONS_TABEMB_SINGLE_DESC"] = "启用后只会附加一个窗口。" L["STRING_OPTIONS_TABEMB_TABNAME"] = "标签名" L["STRING_OPTIONS_TABEMB_TABNAME_DESC"] = "将要添加到窗口的选项卡的名称。" L["STRING_OPTIONS_TESTBARS"] = "创建测试计量条" L["STRING_OPTIONS_TEXT"] = "计量条文本设置" L["STRING_OPTIONS_TEXT_DESC"] = "这些选项控制窗口行文本的外观。" L["STRING_OPTIONS_TEXT_FIXEDCOLOR"] = "文本颜色" L["STRING_OPTIONS_TEXT_FIXEDCOLOR_DESC"] = [=[改变文本左右两边的颜色。 忽略 如果 |cFFFFFFFF职业化颜色|r 被启用。]=] L["STRING_OPTIONS_TEXT_FONT"] = "文本字体" L["STRING_OPTIONS_TEXT_FONT_DESC"] = "改变文本左右两边的字体" L["STRING_OPTIONS_TEXT_LCLASSCOLOR_DESC"] = "当启用时,文本始终使用玩家职业颜色。" L["STRING_OPTIONS_TEXT_LEFT_ANCHOR"] = "左文本:" L["STRING_OPTIONS_TEXT_LOUTILINE"] = "文本阴影" L["STRING_OPTIONS_TEXT_LOUTILINE_DESC"] = "启用或禁用左边文字的下划线。" L["STRING_OPTIONS_TEXT_LPOSITION"] = "显示数字" L["STRING_OPTIONS_TEXT_LPOSITION_DESC"] = "显示位置编号在玩家的名字左边。" L["STRING_OPTIONS_TEXT_LTRANSLIT"] = "转写" L["STRING_OPTIONS_TEXT_LTRANSLIT_DESC"] = "将俄文字符转写为更易懂的英文字符。" L["STRING_OPTIONS_TEXT_RIGHT_ANCHOR"] = "右文本:" L["STRING_OPTIONS_TEXT_ROUTILINE_DESC"] = "启用或禁用右边文字的下划线。" L["STRING_OPTIONS_TEXT_ROWICONS_ANCHOR"] = "图标:" L["STRING_OPTIONS_TEXT_SHOW_BRACKET"] = "括号" L["STRING_OPTIONS_TEXT_SHOW_BRACKET_DESC"] = "选择哪个字符是用来打开和关闭每秒和百分比块。" L["STRING_OPTIONS_TEXT_SHOW_PERCENT"] = "显示百分比" L["STRING_OPTIONS_TEXT_SHOW_PERCENT_DESC"] = "显示的百分比。" L["STRING_OPTIONS_TEXT_SHOW_PS"] = "每秒显示" L["STRING_OPTIONS_TEXT_SHOW_PS_DESC"] = "显示每秒伤害和每秒治疗效果。" L["STRING_OPTIONS_TEXT_SHOW_SEPARATOR"] = "分隔符" L["STRING_OPTIONS_TEXT_SHOW_SEPARATOR_DESC"] = "选择用于将每秒数值与百分比数值分开的字符" L["STRING_OPTIONS_TEXT_SHOW_TOTAL"] = "显示总的" L["STRING_OPTIONS_TEXT_SHOW_TOTAL_DESC"] = [=[显示角色完成的总的数据。 例如:总伤害,总收到的治疗]=] L["STRING_OPTIONS_TEXT_SIZE"] = "文本大小" L["STRING_OPTIONS_TEXT_SIZE_DESC"] = "同时改变左和右的文本的大小。" L["STRING_OPTIONS_TEXT_TEXTUREL_ANCHOR"] = "较低的纹理:" L["STRING_OPTIONS_TEXT_TEXTUREU_ANCHOR"] = "较高的纹理:" L["STRING_OPTIONS_TEXTEDITOR_CANCEL"] = "取消" L["STRING_OPTIONS_TEXTEDITOR_CANCEL_TOOLTIP"] = "完成编辑并忽略代码中的任何变化。" L["STRING_OPTIONS_TEXTEDITOR_COLOR_TOOLTIP"] = "选择文本,然后单击颜色按钮来更改所选文本的颜色。" L["STRING_OPTIONS_TEXTEDITOR_COMMA"] = "逗号" L["STRING_OPTIONS_TEXTEDITOR_COMMA_TOOLTIP"] = [=[添加一个函数来用逗号分隔格式的数字。 例如:1000000 到 1.000.000.]=] L["STRING_OPTIONS_TEXTEDITOR_DATA"] = "[数据 %s]" L["STRING_OPTIONS_TEXTEDITOR_DATA_TOOLTIP"] = [=[添加数据源: |cFFFFFF00数据 1|r:Normaly表示参与者完成的总数或位置编号 |cFFFFFF00数据 2|r:在大多数情况下,代表DPS,HPS或玩家的名字 |cFFFFFF00数据 3|r:表示参与者、规范或图标完成的百分比]=] L["STRING_OPTIONS_TEXTEDITOR_DONE"] = "完成" L["STRING_OPTIONS_TEXTEDITOR_DONE_TOOLTIP"] = "完成编辑并保存代码。" L["STRING_OPTIONS_TEXTEDITOR_FUNC"] = "函数" L["STRING_OPTIONS_TEXTEDITOR_FUNC_TOOLTIP"] = [=[添加一个空函数。 函数必须总是返回一个数字。]=] L["STRING_OPTIONS_TEXTEDITOR_RESET"] = "重置" L["STRING_OPTIONS_TEXTEDITOR_RESET_TOOLTIP"] = "清除所有的代码,并添加默认的代码。" L["STRING_OPTIONS_TEXTEDITOR_TOK"] = "数值到K" L["STRING_OPTIONS_TEXTEDITOR_TOK_TOOLTIP"] = [=[添加一个函数来格式化数字的值。 例如:1500000 到 1.5kk.]=] L["STRING_OPTIONS_TIMEMEASURE"] = "时间测量" L["STRING_OPTIONS_TIMEMEASURE_DESC"] = [=[|cFFFFFF00活动|r:如果活动停止,每个团队成员的计时器将被暂停,并且当恢复时,每个团队成员的计时器将再次计数,常用的测量方法Dps和Hps |cFFFFFF00有效|r:用于排名,此方法使用经过的战斗时间来测量所有团队成员的Dps和Hps]=] L["STRING_OPTIONS_TITLEBAR_MENUBUTTONS_HEADER"] = "按键与菜单设定" L["STRING_OPTIONS_TOOLBAR_SETTINGS"] = "左边的菜单设置" L["STRING_OPTIONS_TOOLBAR_SETTINGS_DESC"] = "这些选项更改在窗口顶部的主菜单。" L["STRING_OPTIONS_TOOLBARSIDE"] = "工具栏锚点" L["STRING_OPTIONS_TOOLBARSIDE_DESC"] = [=[将工具栏(a.k.a标题栏)放在窗口的顶部或底部. |cFFFFFF00重要|r:当交替位置时,标题文本不会改变,请查看|cFFFFFF00标题栏:文本|r部分以获取更多选项]=] L["STRING_OPTIONS_TOOLS_ANCHOR"] = "工具:" L["STRING_OPTIONS_TOOLTIP_ANCHOR"] = "设置:" L["STRING_OPTIONS_TOOLTIP_ANCHORTEXTS"] = "文本:" L["STRING_OPTIONS_TOOLTIPS_ABBREVIATION"] = "缩写类型" L["STRING_OPTIONS_TOOLTIPS_ABBREVIATION_DESC"] = "选择提示上显示的号码是如何被格式化。" L["STRING_OPTIONS_TOOLTIPS_ANCHOR_ATTACH"] = "提示侧" L["STRING_OPTIONS_TOOLTIPS_ANCHOR_ATTACH_DESC"] = "提示的哪一侧用于与锚固件侧配合" L["STRING_OPTIONS_TOOLTIPS_ANCHOR_BORDER"] = "边框:" L["STRING_OPTIONS_TOOLTIPS_ANCHOR_POINT"] = "锚点:" L["STRING_OPTIONS_TOOLTIPS_ANCHOR_RELATIVE"] = "锚点侧" L["STRING_OPTIONS_TOOLTIPS_ANCHOR_RELATIVE_DESC"] = "工具提示将放置在锚点的哪一侧" L["STRING_OPTIONS_TOOLTIPS_ANCHOR_TEXT"] = "提示锚点" L["STRING_OPTIONS_TOOLTIPS_ANCHOR_TEXT_DESC"] = "右键锁定" L["STRING_OPTIONS_TOOLTIPS_ANCHOR_TO"] = "锚点" L["STRING_OPTIONS_TOOLTIPS_ANCHOR_TO_CHOOSE"] = "移动锚点" L["STRING_OPTIONS_TOOLTIPS_ANCHOR_TO_CHOOSE_DESC"] = "当“锚点”设置为|cFFFFFF00“屏幕上的点”|r时,移动锚点位置" L["STRING_OPTIONS_TOOLTIPS_ANCHOR_TO_DESC"] = "提示附加在悬停行或游戏屏幕中的选定点上" L["STRING_OPTIONS_TOOLTIPS_ANCHOR_TO1"] = "窗口行" L["STRING_OPTIONS_TOOLTIPS_ANCHOR_TO2"] = "屏幕上的点" L["STRING_OPTIONS_TOOLTIPS_ANCHORCOLOR"] = "标题" L["STRING_OPTIONS_TOOLTIPS_BACKGROUNDCOLOR"] = "背景颜色" L["STRING_OPTIONS_TOOLTIPS_BACKGROUNDCOLOR_DESC"] = "选择背景上使用的颜色" L["STRING_OPTIONS_TOOLTIPS_BORDER_COLOR_DESC"] = "更改边框颜色" L["STRING_OPTIONS_TOOLTIPS_BORDER_SIZE_DESC"] = "更改边框大小" L["STRING_OPTIONS_TOOLTIPS_BORDER_TEXTURE_DESC"] = "修改边框纹理文件" L["STRING_OPTIONS_TOOLTIPS_FONTCOLOR"] = "文字颜色" L["STRING_OPTIONS_TOOLTIPS_FONTCOLOR_DESC"] = "更改提示文本上使用的颜色" L["STRING_OPTIONS_TOOLTIPS_FONTFACE"] = "文字字体" L["STRING_OPTIONS_TOOLTIPS_FONTFACE_DESC"] = "选择提示文本上使用的字体" L["STRING_OPTIONS_TOOLTIPS_FONTSHADOW_DESC"] = "启用或禁用文本中的阴影" L["STRING_OPTIONS_TOOLTIPS_FONTSIZE"] = "字体大小" L["STRING_OPTIONS_TOOLTIPS_FONTSIZE_DESC"] = "增加或减少提示文本的大小" L["STRING_OPTIONS_TOOLTIPS_IGNORESUBWALLPAPER"] = "子菜单壁纸" L["STRING_OPTIONS_TOOLTIPS_IGNORESUBWALLPAPER_DESC"] = "启用后一些菜单将会使用它们自己的子菜单壁纸。" L["STRING_OPTIONS_TOOLTIPS_MAXIMIZE"] = "提示最大化方法" L["STRING_OPTIONS_TOOLTIPS_MAXIMIZE_DESC"] = [=[选择用于展开提示中显示的信息的方法. |cFFFFFF00 在控制键上|r:按下Shift,Ctrl或Alt键时,提示框会展开 |cFFFFFF00 始终最大化|r:工具提示始终显示所有信息,没有任何数量限制 |cFFFFFF00 只有Shift块|r:默认情况下提示上的第一个块始终展开 |cFFFFFF00 只有Ctrl块|r:默认情况下第二个块始终展开 |cFFFFFF00 只有Alt块|r:默认情况下第三个块始终展开]=] L["STRING_OPTIONS_TOOLTIPS_MAXIMIZE1"] = "在控制键上" L["STRING_OPTIONS_TOOLTIPS_MAXIMIZE2"] = "始终最大化" L["STRING_OPTIONS_TOOLTIPS_MAXIMIZE3"] = "只有Shift块" L["STRING_OPTIONS_TOOLTIPS_MAXIMIZE4"] = "只有Ctrl块" L["STRING_OPTIONS_TOOLTIPS_MAXIMIZE5"] = "只有Alt块" L["STRING_OPTIONS_TOOLTIPS_MENU_WALLP"] = "编辑选单外观" L["STRING_OPTIONS_TOOLTIPS_MENU_WALLP_DESC"] = "修改标题栏菜单背景图的缩放比例。" L["STRING_OPTIONS_TOOLTIPS_OFFSETX"] = "距离 X" L["STRING_OPTIONS_TOOLTIPS_OFFSETX_DESC"] = "提示从其锚点水平放置距离" L["STRING_OPTIONS_TOOLTIPS_OFFSETY"] = "距离 Y" L["STRING_OPTIONS_TOOLTIPS_OFFSETY_DESC"] = "提示从其锚点垂直放置距离" L["STRING_OPTIONS_TOOLTIPS_SHOWAMT"] = "显示数量" L["STRING_OPTIONS_TOOLTIPS_SHOWAMT_DESC"] = "显示一个数字,表示提示中有多少法术,目标和宠物" L["STRING_OPTIONS_TOOLTIPS_TITLE"] = "工具提示" L["STRING_OPTIONS_TOOLTIPS_TITLE_DESC"] = "这些选项用来调整工具提示的外观。" L["STRING_OPTIONS_TOTALBAR_ANCHOR"] = "总体计量条:" L["STRING_OPTIONS_TRASH_SUPPRESSION"] = "减少小怪清理" L["STRING_OPTIONS_TRASH_SUPPRESSION_DESC"] = "|cFFFFFF00X|r 秒内,停止自动切换到显示小怪清理分段(|cFFFFFF00只在击败首领后|r)。" L["STRING_OPTIONS_WALLPAPER_ALPHA"] = "Alpha:" L["STRING_OPTIONS_WALLPAPER_ANCHOR"] = "壁纸选择:" L["STRING_OPTIONS_WALLPAPER_BLUE"] = "蓝:" L["STRING_OPTIONS_WALLPAPER_CBOTTOM"] = "裁剪 (|cFFC0C0C0底部|r):" L["STRING_OPTIONS_WALLPAPER_CLEFT"] = "裁剪 (|cFFC0C0C0左|r):" L["STRING_OPTIONS_WALLPAPER_CRIGHT"] = "裁剪 (|cFFC0C0C0右|r):" L["STRING_OPTIONS_WALLPAPER_CTOP"] = "裁剪 (|cFFC0C0C0顶部|r):" L["STRING_OPTIONS_WALLPAPER_FILE"] = "文件:" L["STRING_OPTIONS_WALLPAPER_GREEN"] = "绿:" L["STRING_OPTIONS_WALLPAPER_LOAD"] = "加载图片" L["STRING_OPTIONS_WALLPAPER_LOAD_DESC"] = "从硬盘驱动器中选择要用作壁纸的图片" L["STRING_OPTIONS_WALLPAPER_LOAD_EXCLAMATION"] = [=[图片需要: - 采用Truevision TGA格式(.tga扩展名) - 在WOW / Interface / root文件夹中 - 大小必须为256 x 256像素 - 在粘贴文件之前必须关闭游戏]=] L["STRING_OPTIONS_WALLPAPER_LOAD_FILENAME"] = "文件名称:" L["STRING_OPTIONS_WALLPAPER_LOAD_FILENAME_DESC"] = "仅插入文件名,不包括路径和扩展名" L["STRING_OPTIONS_WALLPAPER_LOAD_OKEY"] = "加载" L["STRING_OPTIONS_WALLPAPER_LOAD_TITLE"] = "从电脑:" L["STRING_OPTIONS_WALLPAPER_LOAD_TROUBLESHOOT"] = "排查" L["STRING_OPTIONS_WALLPAPER_LOAD_TROUBLESHOOT_TEXT"] = [=[如果壁纸得到了全绿色: - 重启了魔兽客户端 - 确保图像宽度为256,高度为256 - 检查图像是否为.TGA格式,并确保以32位/像素保存 - 在Interface文件夹中,例如:C:/Program Files/World of Warcraft/Interface/]=] L["STRING_OPTIONS_WALLPAPER_RED"] = "红:" L["STRING_OPTIONS_WC_ANCHOR"] = "快速窗口控制 (#%s):" L["STRING_OPTIONS_WC_BOOKMARK"] = "管理书签" L["STRING_OPTIONS_WC_BOOKMARK_DESC"] = "打开书签的配置面板。" L["STRING_OPTIONS_WC_CLOSE"] = "关闭" L["STRING_OPTIONS_WC_CLOSE_DESC"] = [=[关闭当前编辑窗口。 关闭时,窗口被视为非活动状态,可以使用“窗口控制”菜单随时重新打开 |cFFFFFF00重要:|r 要完全删除窗口,请转到其他部分]=] L["STRING_OPTIONS_WC_CREATE"] = "创建窗口" L["STRING_OPTIONS_WC_CREATE_DESC"] = "创建一个新的窗口。" L["STRING_OPTIONS_WC_LOCK"] = "锁定" L["STRING_OPTIONS_WC_LOCK_DESC"] = [=[锁定或解锁窗口 锁定时,窗口无法移动]=] L["STRING_OPTIONS_WC_REOPEN"] = "重新打开" L["STRING_OPTIONS_WC_UNLOCK"] = "解锁" L["STRING_OPTIONS_WC_UNSNAP"] = "取消组合" L["STRING_OPTIONS_WC_UNSNAP_DESC"] = "从窗口群组中删除此窗口" L["STRING_OPTIONS_WHEEL_SPEED"] = "轮速" L["STRING_OPTIONS_WHEEL_SPEED_DESC"] = "更改在窗口上滚动鼠标滚轮时滚动的速度" L["STRING_OPTIONS_WINDOW"] = "选项面板" L["STRING_OPTIONS_WINDOW_ANCHOR_ANCHORS"] = "锚点:" L["STRING_OPTIONS_WINDOW_IGNOREMASSTOGGLE"] = "忽略品质切换" L["STRING_OPTIONS_WINDOW_IGNOREMASSTOGGLE_DESC"] = "启用后,隐藏,显示或切换所有窗口时,此窗口不受影响" L["STRING_OPTIONS_WINDOW_ROWAREA_COLOR"] = "“行的区域颜色”" L["STRING_OPTIONS_WINDOW_ROWAREA_COLOR_DESC"] = "设置显示行时区域的背景颜色。" L["STRING_OPTIONS_WINDOW_SCALE"] = "尺度" L["STRING_OPTIONS_WINDOW_SCALE_DESC"] = [=[调整窗口的比例 |cFFFFFF00贴士|r:右键单击以键入值 |cFFFFFF00当前|r:%s]=] L["STRING_OPTIONS_WINDOW_SKIN_COLOR"] = "皮肤颜色" L["STRING_OPTIONS_WINDOW_SKIN_COLOR_DESC"] = "修改应用于此窗口的皮肤颜色。 |cFFFFFF00重要|r:启用后,此处选择的 alpha 将被 |cFFFFFF00自动透明度 |r 值覆盖。 |cFFFFFF00重要|r:选择肤色会覆盖应用于状态栏的任何颜色自定义。" L["STRING_OPTIONS_WINDOW_TITLE"] = "窗口设置" L["STRING_OPTIONS_WINDOW_TITLE_DESC"] = "这些选项控制选择窗口的窗口外观。" L["STRING_OPTIONS_WINDOWSPEED"] = "更新间隔" L["STRING_OPTIONS_WINDOWSPEED_DESC"] = [=[每次更新之间的时间间隔 |cFFFFFF000.05|r:实时更新 |cFFFFFF000.3|r:每秒更新约3次 |cFFFFFF003.0|r:每3秒更新一次]=] L["STRING_OPTIONS_WP"] = "墙纸设置" L["STRING_OPTIONS_WP_ALIGN"] = "对齐" L["STRING_OPTIONS_WP_ALIGN_DESC"] = [=[壁纸如何在窗口内对齐 - |cFFFFFF00平铺|r:自动调整大小并与所有角落对齐 - |cFFFFFF00居中|r:没有调整大小并与窗口中心对齐 -|cFFFFFF00伸展|r:自动调整垂直或水平尺寸,并与左右或上下边对齐 -|cFFFFFF00四角|r:与指定的角对齐,不进行自动调整大小]=] L["STRING_OPTIONS_WP_DESC"] = "这些选项控制窗口的壁纸。" L["STRING_OPTIONS_WP_EDIT"] = "编辑图像" L["STRING_OPTIONS_WP_EDIT_DESC"] = "打开图像编辑器来改变所选图像的某些方面。" L["STRING_OPTIONS_WP_ENABLE_DESC"] = "显示墙纸。" L["STRING_OPTIONS_WP_GROUP"] = "类别" L["STRING_OPTIONS_WP_GROUP_DESC"] = "选择图片组" L["STRING_OPTIONS_WP_GROUP2"] = "壁纸" L["STRING_OPTIONS_WP_GROUP2_DESC"] = "这将被用作墙纸的图像。" L["STRING_OPTIONSMENU_AUTOMATIC"] = "窗口:自动" L["STRING_OPTIONSMENU_AUTOMATIC_TITLE"] = "窗口自动化设置" L["STRING_OPTIONSMENU_AUTOMATIC_TITLE_DESC"] = "这些设置用于控制窗口的自动行为,例如自动隐藏和自动开启。" L["STRING_OPTIONSMENU_COMBAT"] = "战斗" L["STRING_OPTIONSMENU_DATACHART"] = "图表数据" L["STRING_OPTIONSMENU_DATACOLLECT"] = "数据采集" L["STRING_OPTIONSMENU_DATAFEED"] = "数据源" L["STRING_OPTIONSMENU_DISPLAY"] = "展示" L["STRING_OPTIONSMENU_DISPLAY_DESC"] = "总体基本调整和快速的窗口控制。" L["STRING_OPTIONSMENU_LEFTMENU"] = "标题栏:按钮" L["STRING_OPTIONSMENU_MISC"] = "杂项" L["STRING_OPTIONSMENU_PERFORMANCE"] = "性能调整" L["STRING_OPTIONSMENU_PLUGINS"] = "插件管理" L["STRING_OPTIONSMENU_PROFILES"] = "配置文件" L["STRING_OPTIONSMENU_RAIDTOOLS"] = "Raid 工具" L["STRING_OPTIONSMENU_RIGHTMENU"] = "-- x -- x --" L["STRING_OPTIONSMENU_ROWMODELS"] = "行:进阶" L["STRING_OPTIONSMENU_ROWSETTINGS"] = "行:设置" L["STRING_OPTIONSMENU_ROWTEXTS"] = "行:文本" L["STRING_OPTIONSMENU_SKIN"] = "皮肤选择" L["STRING_OPTIONSMENU_SPELLS"] = "法术定制" L["STRING_OPTIONSMENU_SPELLS_CONSOLIDATE"] = "合并拥有相同名称的普通法术" L["STRING_OPTIONSMENU_TITLEBAR"] = "标题列" L["STRING_OPTIONSMENU_TITLETEXT"] = "标题栏:文本" L["STRING_OPTIONSMENU_TOOLTIP"] = "提示" L["STRING_OPTIONSMENU_WALLPAPER"] = "壁纸" L["STRING_OPTIONSMENU_WINDOW"] = "窗口设置" L["STRING_OPTIONSMENU_WINDOWBODY"] = "视窗设定" L["STRING_OVERALL"] = "总体" L["STRING_OVERHEAL"] = "过量治疗" L["STRING_OVERHEALED"] = "过量治疗的" L["STRING_PARRY"] = "招架" L["STRING_PERCENTAGE"] = "比例" L["STRING_PET"] = "宠物" L["STRING_PETS"] = "宠物" L["STRING_PLAYER_DETAILS"] = "玩家详情" L["STRING_PLAYERS"] = "玩家" L["STRING_PLEASE_WAIT"] = "请稍候" L["STRING_PLUGIN_CLEAN"] = "无" L["STRING_PLUGIN_CLOCKNAME"] = "遭遇时间" L["STRING_PLUGIN_CLOCKTYPE"] = "时钟类型" L["STRING_PLUGIN_DURABILITY"] = "耐久力" L["STRING_PLUGIN_FPS"] = "帧率" L["STRING_PLUGIN_GOLD"] = "金币" L["STRING_PLUGIN_LATENCY"] = "延迟" L["STRING_PLUGIN_MINSEC"] = "分钟 & 秒" L["STRING_PLUGIN_NAMEALREADYTAKEN"] = "Details! 无法安装插件,因为名称已被占用" L["STRING_PLUGIN_PATTRIBUTENAME"] = "属性" L["STRING_PLUGIN_PDPSNAME"] = "团队 Dps" L["STRING_PLUGIN_PSEGMENTNAME"] = "片段" L["STRING_PLUGIN_SECONLY"] = "只需几秒钟" L["STRING_PLUGIN_SEGMENTTYPE"] = "片段类型" L["STRING_PLUGIN_SEGMENTTYPE_1"] = "战斗 #X" L["STRING_PLUGIN_SEGMENTTYPE_2"] = "地下城名称" L["STRING_PLUGIN_SEGMENTTYPE_3"] = "地下城名称加片段" L["STRING_PLUGIN_THREATNAME"] = "我的威胁" L["STRING_PLUGIN_TIME"] = "时钟" L["STRING_PLUGIN_TIMEDIFF"] = "最后的战斗差异" L["STRING_PLUGIN_TOOLTIP_LEFTBUTTON"] = "配置当前插件" L["STRING_PLUGIN_TOOLTIP_RIGHTBUTTON"] = "选择另外一个插件" L["STRING_PLUGINOPTIONS_ABBREVIATE"] = "简略" L["STRING_PLUGINOPTIONS_COMMA"] = "逗号" L["STRING_PLUGINOPTIONS_FONTFACE"] = "选字体" L["STRING_PLUGINOPTIONS_NOFORMAT"] = "无" L["STRING_PLUGINOPTIONS_TEXTALIGN"] = "文本对齐" L["STRING_PLUGINOPTIONS_TEXTALIGN_X"] = "文字对齐 X" L["STRING_PLUGINOPTIONS_TEXTALIGN_Y"] = "文字对齐 Y" L["STRING_PLUGINOPTIONS_TEXTCOLOR"] = "文本颜色" L["STRING_PLUGINOPTIONS_TEXTSIZE"] = "字体大小" L["STRING_PLUGINOPTIONS_TEXTSTYLE"] = "文本样式" L["STRING_QUERY_INSPECT"] = "获取天赋和装备等级。" L["STRING_QUERY_INSPECT_FAIL1"] = "在战斗中无法查询。" L["STRING_QUERY_INSPECT_REFRESH"] = "需要刷新" L["STRING_RAID_WIDE"] = "[*] 团队CD" L["STRING_RAIDCHECK_PLUGIN_DESC"] = "当在一个团队副本中时,在Details!的标题栏上会出现一个图标显示合剂,食物,药水的使用。" L["STRING_RAIDCHECK_PLUGIN_NAME"] = "团队检查" L["STRING_REPORT"] = "到" L["STRING_REPORT_BUTTON_TOOLTIP"] = "点击打开报告对话框" L["STRING_REPORT_FIGHT"] = "战斗" L["STRING_REPORT_FIGHTS"] = "战斗" L["STRING_REPORT_INVALIDTARGET"] = "密语目标未找到" L["STRING_REPORT_LAST"] = "上一次" L["STRING_REPORT_LASTFIGHT"] = "上一次战斗" L["STRING_REPORT_LEFTCLICK"] = "点击打开报告对话框" L["STRING_REPORT_PREVIOUSFIGHTS"] = "以前的战斗" L["STRING_REPORT_SINGLE_BUFFUPTIME"] = "BUFF的正常运行时间" L["STRING_REPORT_SINGLE_COOLDOWN"] = "使用冷却时间" L["STRING_REPORT_SINGLE_DEATH"] = "死于" L["STRING_REPORT_SINGLE_DEBUFFUPTIME"] = "DEBUFF的正常运行时间" L["STRING_REPORT_TEXT"] = "报告" L["STRING_REPORT_TOOLTIP"] = "报告结果" L["STRING_REPORTFRAME_COPY"] = "复制和粘贴" L["STRING_REPORTFRAME_CURRENT"] = "当前" L["STRING_REPORTFRAME_CURRENTINFO"] = "只显示当前正在显示(如果支持的话)的数据。" L["STRING_REPORTFRAME_GUILD"] = "公会" L["STRING_REPORTFRAME_INSERTNAME"] = "插入玩家名称" L["STRING_REPORTFRAME_LINES"] = "线条" L["STRING_REPORTFRAME_OFFICERS"] = "官员频道" L["STRING_REPORTFRAME_PARTY"] = "小队" L["STRING_REPORTFRAME_RAID"] = "团队" L["STRING_REPORTFRAME_REVERT"] = "逆转" L["STRING_REPORTFRAME_REVERTED"] = "反向的" L["STRING_REPORTFRAME_REVERTINFO"] = "相反的结果,显示出以升序(如果支持的话)。" L["STRING_REPORTFRAME_SAY"] = "说" L["STRING_REPORTFRAME_SEND"] = "发送" L["STRING_REPORTFRAME_WHISPER"] = "密语" L["STRING_REPORTFRAME_WHISPERTARGET"] = "密语目标" L["STRING_REPORTFRAME_WINDOW_TITLE"] = "链接 Details!" L["STRING_REPORTHISTORY"] = "在报告窗口显示标签" L["STRING_RESISTED"] = "抵制" L["STRING_RESIZE_ALL"] = "自由调整所有窗口" L["STRING_RESIZE_COMMON"] = [=[调整 ]=] L["STRING_RESIZE_HORIZONTAL"] = "调整群组中所有窗口的宽度" L["STRING_RESIZE_VERTICAL"] = "调整群组中所有窗口的高度" L["STRING_RIGHT"] = "右" L["STRING_RIGHT_TO_LEFT"] = "从右往左" L["STRING_RIGHTCLICK_CLOSE_LARGE"] = "单击鼠标右键可关闭此窗口。" L["STRING_RIGHTCLICK_CLOSE_MEDIUM"] = "用鼠标右键单击关闭该窗口。" L["STRING_RIGHTCLICK_CLOSE_SHORT"] = "右键单击关闭。" L["STRING_RIGHTCLICK_TYPEVALUE"] = "右键单击输入值" L["STRING_SCORE_BEST"] = "你得到了 |cFFFFFF00%s|r 分,这是你的最佳得分,恭喜!" L["STRING_SCORE_NOTBEST"] = "你获得了 |cFFFFFF00%s|r,你的最好成绩是 |cFFFFFF00%s|r ,在 %s 装等 %d " L["STRING_SCRIPTS_TITLE"] = "代码" L["STRING_SEE_BELOW"] = "见下文" L["STRING_SEGMENT"] = "片段" L["STRING_SEGMENT_EMPTY"] = "片段为空" L["STRING_SEGMENT_END"] = "结束" L["STRING_SEGMENT_ENEMY"] = "敌对" L["STRING_SEGMENT_LOWER"] = "片段" L["STRING_SEGMENT_OVERALL"] = "总体数据" L["STRING_SEGMENT_START"] = "开始" L["STRING_SEGMENT_TRASH"] = "小怪清理" L["STRING_SEGMENTS"] = "段落" L["STRING_SEGMENTS_LIST_BOSS"] = "首领战斗" L["STRING_SEGMENTS_LIST_COMBATTIME"] = "战斗时长" L["STRING_SEGMENTS_LIST_OVERALL"] = "总体" L["STRING_SEGMENTS_LIST_TIMEINCOMBAT"] = "处于战斗中的时长" L["STRING_SEGMENTS_LIST_TOTALTIME"] = "总时长" L["STRING_SEGMENTS_LIST_TRASH"] = "小怪" L["STRING_SEGMENTS_LIST_WASTED_TIME"] = "不在战斗中" L["STRING_SHIELD_HEAL"] = "盾治疗" L["STRING_SHIELD_OVERHEAL"] = "盾过量治疗" L["STRING_SHORTCUT_RIGHTCLICK"] = "右键点击关闭" L["STRING_SLASH_API_DESC"] = "打开API面板来创建插件,自定义显示和光环等内容。" L["STRING_SLASH_CAPTURE_DESC"] = "打开或关闭数据的全部捕获。" L["STRING_SLASH_CAPTUREOFF"] = "关闭所有数据采集。" L["STRING_SLASH_CAPTUREON"] = "打开所有数据采集。" L["STRING_SLASH_CHANGES"] = "更新" L["STRING_SLASH_CHANGES_ALIAS1"] = "新" L["STRING_SLASH_CHANGES_ALIAS2"] = "变化" L["STRING_SLASH_CHANGES_DESC"] = "说明更新内容,Details!发生了什么变化!" L["STRING_SLASH_DISABLE"] = "禁用" L["STRING_SLASH_ENABLE"] = "启用" L["STRING_SLASH_HIDE"] = "隐藏" L["STRING_SLASH_HIDE_ALIAS1"] = "关闭" L["STRING_SLASH_HISTORY"] = "历史记录" L["STRING_SLASH_NEW"] = "新" L["STRING_SLASH_NEW_DESC"] = "创建一个新窗口。" L["STRING_SLASH_OPTIONS"] = "选项" L["STRING_SLASH_OPTIONS_DESC"] = "打开选项面板。" L["STRING_SLASH_RESET"] = "重置" L["STRING_SLASH_RESET_ALIAS1"] = "清除" L["STRING_SLASH_RESET_DESC"] = "清除所有片段" L["STRING_SLASH_SHOW"] = "显示" L["STRING_SLASH_SHOW_ALIAS1"] = "打开" L["STRING_SLASH_SHOWHIDETOGGLE_DESC"] = "如果<窗口编号>未通过,则为所有窗口" L["STRING_SLASH_TOGGLE"] = "切换" L["STRING_SLASH_WIPE"] = "团灭" L["STRING_SLASH_WIPECONFIG"] = "重新安装" L["STRING_SLASH_WIPECONFIG_CONFIRM"] = "单击继续安装" L["STRING_SLASH_WIPECONFIG_DESC"] = "设置所有配置为默认设置,如果Details!不能正常工作。" L["STRING_SLASH_WORLDBOSS"] = "世界BOSS" L["STRING_SLASH_WORLDBOSS_DESC"] = "运行一个宏来显示本周你已经击杀过哪些BOSS。" L["STRING_SPELL_INTERRUPTED"] = "法术打断" L["STRING_SPELLLIST"] = "法术列表" L["STRING_SPELLS"] = "法术" L["STRING_SPIRIT_LINK_TOTEM"] = "血量交换" L["STRING_SPIRIT_LINK_TOTEM_DESC"] = "在图腾范围内玩家之间血量的交换数额" L["STRING_STATISTICS"] = "统计" L["STRING_STATUSBAR_NOOPTIONS"] = "这个插件没有选项。" L["STRING_SWITCH_CLICKME"] = "添加书签" L["STRING_SWITCH_SELECTMSG"] = "设置这个展示为书签#%d." L["STRING_SWITCH_TO"] = "切换到" L["STRING_SWITCH_WARNING"] = "角色改变。开关:|cFFFFAA00%s|r " L["STRING_TARGET"] = "目标" L["STRING_TARGETS"] = "目标" L["STRING_TARGETS_OTHER1"] = "宠物和其他目标" L["STRING_TEXTURE"] = "材质" L["STRING_TIME_OF_DEATH"] = "死亡" L["STRING_TOOOLD"] = "不能安装因为你的Details!版本过低。" L["STRING_TOP"] = "顶" L["STRING_TOP_TO_BOTTOM"] = "从高到低" L["STRING_TOTAL"] = "总" L["STRING_TRANSLATE_LANGUAGE"] = "帮助翻译Details!" L["STRING_TUTORIAL_FULLY_DELETE_WINDOW"] = "你关闭了一个窗口,你可以随时重新打开它。完全删除一个窗口请前往 选项 -> 窗口:一般设置 -> 删除。" L["STRING_TUTORIAL_OVERALL1"] = "在一般设置 > 战斗里调整总体数据设置。总体数据在离开战斗后才会更新,使用自订里的\"动态总体伤害\"可实时更新。" L["STRING_UNKNOW"] = "未知" L["STRING_UNKNOWSPELL"] = "未知法术" L["STRING_UNLOCK"] = [=[取消组合窗口 在这个按钮]=] L["STRING_UNLOCK_WINDOW"] = "解锁" L["STRING_UPTADING"] = "更新中" L["STRING_VERSION_AVAILABLE"] = "有新版本可用,请从Curse Forge或Curse上下载。" L["STRING_VERSION_UPDATE"] = "新版本:有什么改变? 点击这里" L["STRING_VOIDZONE_TOOLTIP"] = "伤害和时间:" L["STRING_WAITPLUGIN"] = [=[等待 插件]=] L["STRING_WAVE"] = "波" L["STRING_WELCOME_1"] = [=[|cFFFFFFFF欢迎使用Details!快速安装向导|r 本指南将帮你设置一些重要选项。 可使用右下角的箭头翻页。]=] L["STRING_WELCOME_11"] = "如果你改变主意,你可以随时再通过选项面板中修改" L["STRING_WELCOME_12"] = "选择更新速度和动画。 此外,如果你的电脑有2GB或更少的内存RAM,它可能要减少和段的数量。" L["STRING_WELCOME_13"] = "" L["STRING_WELCOME_14"] = "更新速度" L["STRING_WELCOME_15"] = [=[窗口中的每个更新之间的延迟长度。 标准值是|cFFFFFF000.5|r秒,建议值(对于团本玩家)是|cFFFFFF001.0|r。]=] L["STRING_WELCOME_16"] = "启用动画" L["STRING_WELCOME_17"] = "当启用时,此功能使得计量条在窗口轻轻滑动,而不是“跳”到相应的大小。" L["STRING_WELCOME_2"] = "如果你改变主意,你可以随时再通过选项面板中修改。" L["STRING_WELCOME_26"] = "使用界面:拉伸" L["STRING_WELCOME_27"] = [=[高亮显示是拖拽按钮。|cFFFFFF00点击|r并|cFFFFFF00拖动|r来改变窗口高度。 如果窗口被锁定时,整个标题栏变为拉伸按钮。]=] L["STRING_WELCOME_28"] = "使用界面:窗口控制" L["STRING_WELCOME_29"] = [=[窗口控制,基本上做两件事情: - 打开一个 |cFFFFFF00新窗口|r. - 显示一个 |cFFFFFF00被关闭窗口|r 的菜单,以便在任何时候都可以重新打开该窗口。]=] L["STRING_WELCOME_3"] = "选择你的DPS和HPS者优先的方法:" L["STRING_WELCOME_30"] = "使用界面:书签" L["STRING_WELCOME_31"] = [=[|cFFFFFF00右键点击|r |cFFFFAA00书签|r 窗口的任何位置打开书签。 |cFFFFFF00再次右键点击|r 关闭面板或选择另一个显示,如果点击一个图标。 |TInterface\AddOns\Details\images\key_shift:14:30:0:0:64:64:0:64:0:40|t + 右键点击代替打开片段。 |TInterface\AddOns\Details\images\key_ctrl:14:30:0:0:64:64:0:64:0:40|t + 右键点击关闭窗口。]=] L["STRING_WELCOME_32"] = "使用界面:群组窗口" L["STRING_WELCOME_34"] = "使用接口:扩展工具提示" L["STRING_WELCOME_36"] = "使用界面:插件" L["STRING_WELCOME_38"] = "准备好去 Raid!" L["STRING_WELCOME_39"] = [=[感谢选择 Details! 随时向我们发送反馈和错误报告]=] L["STRING_WELCOME_4"] = "活动时间:" L["STRING_WELCOME_41"] = "接口和存储器性能:" L["STRING_WELCOME_42"] = "快速外观设置" L["STRING_WELCOME_43"] = "选择您喜欢的皮肤:" L["STRING_WELCOME_44"] = "壁纸" L["STRING_WELCOME_45"] = "欲了解更多的自定义选项,请查看选项面板。" L["STRING_WELCOME_46"] = "导入设置" L["STRING_WELCOME_5"] = "有效时间:" L["STRING_WELCOME_57"] = "导入基本设置从已安装过的插件。" L["STRING_WELCOME_58"] = [=[预定义集合的外观配置。 |cFFFFFF00重要|r:所有设置可以在以后的选项面板上的修改。]=] L["STRING_WELCOME_59"] = "启用背景墙纸。" L["STRING_WELCOME_6"] = "每个团队成员的计时器搁置,如果他的活动停止,然后再返回来算恢复时。" L["STRING_WELCOME_60"] = "昵称和头像" L["STRING_WELCOME_61"] = "头像显示在工具提示,同样也显示在玩家的详细信息窗口。" L["STRING_WELCOME_62"] = "都会发送给你公会中使用Details!的其他成员。昵称将代替你的角色名称。" L["STRING_WELCOME_63"] = "快速的Dps/ HPS更新" L["STRING_WELCOME_64"] = "当启用时,DPS和HPS显示更新比总伤害或治疗更快。" L["STRING_WELCOME_65"] = "按下右按钮!" L["STRING_WELCOME_66"] = [=[拖动一个窗口邻近另一个窗口来创建一个组。 组窗口拉伸和缩放在一起。 就像一个窗口一样。]=] L["STRING_WELCOME_67"] = [=[按shift扩大玩家的提示来显示使用的所有法术。 Ctrl键是目标,Alt键是宠物。]=] L["STRING_WELCOME_68"] = [=[Details! 被称为“插件”的瘟疫感染 它们无处不在,帮助您完成许多任务 例如:仇恨监视,DPS分析,战斗总结,图标创建等]=] L["STRING_WELCOME_69"] = "跳过" L["STRING_WELCOME_7"] = "用于排名,这种方法使用经过实战的时间度量的团队所有成员的DPS和HPS" L["STRING_WELCOME_70"] = "标题栏设置" L["STRING_WELCOME_71"] = "条列设置" L["STRING_WELCOME_72"] = "视窗设置" L["STRING_WELCOME_73"] = "选择字母表序或服务器:" L["STRING_WELCOME_74"] = "拉丁字母表序" L["STRING_WELCOME_75"] = "西里尔字母表序" L["STRING_WELCOME_76"] = "中国" L["STRING_WELCOME_77"] = "韩国" L["STRING_WELCOME_78"] = "台湾" L["STRING_WELCOME_79"] = "创建第二个窗口" L["STRING_WINDOW_NOTFOUND"] = "找不到窗口。" L["STRING_WINDOW_NUMBER"] = "窗口数字" L["STRING_WINDOW1ATACH_DESC"] = "创建一个群组窗口,拖动 #2 到 窗口 #1 附近。" L["STRING_WIPE_ALERT"] = "团长命令:清除数据!" L["STRING_WIPE_ERROR1"] = "已经发送了一个清除指令。" L["STRING_WIPE_ERROR2"] = "不在团队中。" L["STRING_WIPE_ERROR3"] = "无法停止遇敌。" L["STRING_YES"] = "是"