local Loc = LibStub("AceLocale-3.0"):NewLocale("Details_EncounterDetails", "ptBR") if (not Loc) then return end Loc ["STRING_PLUGIN_NAME"] = "Detalhes do Combate" Loc ["STRING_WINDOW_TITLE"] = "Detalhes do Combate" Loc ["STRING_TOTAL_DAMAGE"] = "Total de Dano" Loc ["STRING_TOTAL_HEAL"] = "Total de Cura" Loc ["STRING_SHOW_ALL_DATA"] = "Mostrar dados totais" Loc ["STRING_SHOW_PHASE_DATA"] = "Mostrar dados apenas para esta fase" Loc ["STRING_NOT IMPLEMENTED"] = "Nao esta implementado ainda" Loc ["STRING_DIED"] = "morreu" Loc ["STRING_MELEE_DAMAGE"] = "dano corpo-a-corpo" Loc ["STRING_DAMAGE_TAKEN_REPORT"] = "Dano recebido por habilidade" Loc ["STRING_ABILITY_DAMAGE"] = "Dano da habilidade" Loc ["STRING_DAMAGE_TAKEN"] = "Dano recebido" Loc ["STRING_TOOK_DAMAGE_FROM"] = "Recebeu dano de" Loc ["STRING_INTERRUPT_BY"] = "interrompido por" Loc ["STRING_DISPELLED_BY"] = "removido por" Loc ["STRING_DEAD_LOG"] = "ultimos segundos de" Loc ["STRING_CURRENT"] = "Atual" Loc ["STRING_TRY"] = "Luta" Loc ["STRING_DAMAGE_AT"] = "Dano causado em" Loc ["STRING_INFLICTED_BY"] = "Dano causado por" Loc ["STRING_ADDS"] = "Adds" Loc ["STRING_INTERRUPTS"] = "Cortes" Loc ["STRING_DISPELLS"] = "Dissipados" Loc ["STRING_DEATH_LOG"] = "Ultimos Segundos" Loc ["STRING_FIGHT_SUMMARY"] = "detalhes da luta" Loc ["STRING_FIGHT_GRAPHIC"] = "graficos da performance" Loc ["STRING_TOOLTIP"] = "Mostrar os detalhes do combate" Loc ["STRING_LAST_COOLDOWN"] = "ultimo cooldown usado" Loc ["STRING_NOLAST_COOLDOWN"] = "nenhum cooldown usado" Loc ["STRING_HOLDSHIFT"] = "SHIFT Para Descricao da Habilidade" Loc ["STRING_ADDS_HELP"] = "Passe o mouse |cFF00FF00Flecha|r\ndano recebido, |cFFFF0000Flecha|r\ndano feito.|cFFFFFF00Clique|r: Reporta\nos dados no tooltip." Loc ["STRING_INTERRIPT_HELP"] = "\n\n|cFFFFFF00Clique|r na barra: abre a janela de enviar relatorio." Loc ["STRING_DISPELL_HELP"] = "\n\n|cFFFFFF00Clique|r na barra: abre a janela de enviar relatorio." Loc ["STRING_DEATHS_HELP"] = "\n\n|cFFFFFF00Clique|r na barra: abre a janela de enviar relatorio." --mechanic types Loc ["STRING_HEAL"] = "cura" Loc ["STRING_LOWDPS"] = "dpsbaixo" Loc ["STRING_LOWHEAL"] = "curabaixa" Loc ["STRING_VOIDZONE"] = "voidzone" Loc ["STRING_DISPELL"] = "dispell" Loc ["STRING_INTERRUPT"] = "interromper" Loc ["STRING_POSITIONING"] = "posicao" Loc ["STRING_RUNAWAY"] = "correr" Loc ["STRING_TANKSWITCH"] = "trocadetank" Loc ["STRING_MECHANIC"] = "mecanica" Loc ["STRING_CROWDCONTROL"] = "cc" Loc ["STRING_TANKCOOLDOWN"] = "tankcooldown" Loc ["STRING_KILLADD"] = "mataradd" Loc ["STRING_SPREADOUT"] = "separar" Loc ["STRING_STOPCAST"] = "pararcast" Loc ["STRING_FACING"] = "virar" Loc ["STRING_STACK"] = "juntar"