local E, L, V, P, G = unpack(ElvUI) local S = E:GetModule('Skins') local _G = _G local unpack = unpack local MAX_TALENT_TABS = MAX_TALENT_TABS function S:Blizzard_TalentUI() if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.talent) then return end S:HandleFrame(_G.PlayerTalentFrame, true, nil, 11, -12, -32, 76) S:HandleCloseButton(_G.PlayerTalentFrameCloseButton, _G.PlayerTalentFrame.backdrop) for i = 1, 4 do S:HandleTab(_G['PlayerTalentFrameTab'..i]) end -- Reposition Tabs _G.PlayerTalentFrameTab1:ClearAllPoints() _G.PlayerTalentFrameTab1:Point('TOPLEFT', _G.PlayerTalentFrame, 'BOTTOMLEFT', 1, 76) _G.PlayerTalentFrameTab2:Point('TOPLEFT', _G.PlayerTalentFrameTab1, 'TOPRIGHT', -19, 0) _G.PlayerTalentFrameTab3:Point('TOPLEFT', _G.PlayerTalentFrameTab2, 'TOPRIGHT', -19, 0) for i = 1, MAX_TALENT_TABS do local tab = _G['PlayerSpecTab'..i] tab:GetRegions():Hide() tab:SetTemplate() tab:StyleButton(nil, true) tab:GetNormalTexture():SetInside() tab:GetNormalTexture():SetTexCoord(unpack(E.TexCoords)) end if _G.PlayerTalentFrameActivateButton then S:HandleButton(_G.PlayerTalentFrameActivateButton) end if _G.PlayerTalentFrameStatusFrame then _G.PlayerTalentFrameStatusFrame:StripTextures() end _G.PlayerTalentFrameScrollFrame:StripTextures() _G.PlayerTalentFrameScrollFrame:CreateBackdrop() S:HandleScrollBar(_G.PlayerTalentFrameScrollFrameScrollBar) _G.PlayerTalentFrameScrollFrameScrollBar:Point('TOPLEFT', _G.PlayerTalentFrameScrollFrame, 'TOPRIGHT', 10, -16) _G.PlayerTalentFrameSpentPointsText:Point('LEFT', _G.PlayerTalentFramePointsBar, 'LEFT', 12, -1) _G.PlayerTalentFrameTalentPointsText:Point('RIGHT', _G.PlayerTalentFramePointsBar, 'RIGHT', -12, -1) for i = 1, _G.MAX_NUM_TALENTS do local talent = _G['PlayerTalentFrameTalent'..i] local icon = _G['PlayerTalentFrameTalent'..i..'IconTexture'] local rank = _G['PlayerTalentFrameTalent'..i..'Rank'] if talent then talent:StripTextures() talent:SetTemplate() talent:StyleButton() icon:SetInside() icon:SetTexCoord(unpack(E.TexCoords)) icon:SetDrawLayer('ARTWORK') rank:FontTemplate(nil, 12, 'OUTLINE') end end -- Talent preview section / E:SetCVar('previewTalents', 1) _G.PlayerTalentFramePreviewBar:StripTextures() _G.PlayerTalentFramePreviewBarFiller:StripTextures() S:HandleButton(_G.PlayerTalentFrameLearnButton) _G.PlayerTalentFrameLearnButton:ClearAllPoints() _G.PlayerTalentFrameLearnButton:Point('BOTTOMLEFT', _G.PlayerTalentFrame, 'BOTTOMLEFT', 18, 80) S:HandleButton(_G.PlayerTalentFrameResetButton) _G.PlayerTalentFrameResetButton:ClearAllPoints() _G.PlayerTalentFrameResetButton:Point('BOTTOMRIGHT', _G.PlayerTalentFrame, 'BOTTOMRIGHT', -38, 80) _G.PlayerTalentFramePointsBar:StripTextures() end S:AddCallbackForAddon('Blizzard_TalentUI')