local _, addon = ... if addon.IsDragonflight() then return end local TransitionAPI = addon.TransitionAPI; function TransitionAPI.IsDragonflight() return false end function TransitionAPI.SetGradient(texture, orientation, minR, minG, minB, maxR, maxG, maxB) --#1 texture:SetGradient(orientation, minR, minG, minB, maxR, maxG, maxB); end function TransitionAPI.IsRTXSupported() --#2 local supported; if Advanced_RTShadowQualityDropDown then supported = true; end if GetToolTipInfo then local info = { GetToolTipInfo(1, 4, "shadowrt", 0, 1, 2, 3) }; for i = 1, #info do if info[i] ~= 0 then supported = supported and false; break end end end return supported end function TransitionAPI.HookSocketContainerItem(callback) --#3 hooksecurefunc("SocketContainerItem", callback); end function TransitionAPI.HookSocketInventoryItem(callback) --#4 hooksecurefunc("SocketInventoryItem", callback); end function TransitionAPI.IsTrackingPets() --#5 local id = 1; local state = GetTrackingInfo(id); return state end function TransitionAPI.SetTrackingPets(enabled) --#6 local id = 1; local state = GetTrackingInfo(id); if state ~= enabled then SetTracking(id, enabled); end end function TransitionAPI.SetModelLight(model, enabled, omni, dirX, dirY, dirZ, ambIntensity, ambR, ambG, ambB, dirIntensity, dirR, dirG, dirB) --#7 model:SetLight(enabled, omni, dirX, dirY, dirZ, ambIntensity, ambR, ambG, ambB, dirIntensity, dirR, dirG, dirB); end function TransitionAPI.GetModelLight(model) --#8 return model:GetLight(); end function TransitionAPI.TransformCameraSpaceToModelSpace(model, x, y, z) --#9 return model:TransformCameraSpaceToModelSpace(x, y, z); end function TransitionAPI.SetCameraPosition(model, x, y, z) --#10 model:SetCameraPosition(x, y, z); end function TransitionAPI.SetCameraTarget(model, x, y, z) --#11 model:SetCameraTarget(x, y, z); end function TransitionAPI.SetModelPosition(model, x, y, z) --#12 model:SetPosition(x, y, z); end function TransitionAPI.SetModelByUnit(model, unit) --#13 model:SetUnit(unit); model.unit = unit; end function TransitionAPI.IsPlayerInAlteredForm() --#14 return end do local _, raceFilename = UnitRace("player"); if raceFilename == "Worgen" then local GetAlternateFormInfo = C_PlayerInfo.GetAlternateFormInfo or HasAlternateForm; function TransitionAPI.IsPlayerInAlteredForm() --#15 local _, inAlternateForm = GetAlternateFormInfo(); if inAlternateForm then --Human return true else return end end end end function TransitionAPI.SetModelLightFromModel(toModel, fromModel) --#15 toModel:SetLight(fromModel:GetLight()); end