local Plater = _G.Plater local GameCooltip = GameCooltip2 local DF = DetailsFramework local _ function Plater.UpdateCustomDesign(unitFrame) local settings = Plater.db.profile.customdesign local healthBar = unitFrame.healthBar local castBar = unitFrame.castBar local powerBar = unitFrame.powerBar --health bar modification if (settings.healthbar_enabled) then --healthBar texture if (settings.healthbar_file) then healthBar:SetTexture (settings.healthbar_file) unitFrame.HighlightFrame.HighlightTexture:SetTexture (settings.healthbar_file) healthBar.background:SetTexture (settings.healthbar_file) healthBar.background:SetTexture (Plater.db.profile.health_selection_overlay) healthBar.background:SetVertexColor (unpack (Plater.db.profile.health_statusbar_bgcolor)) end --borderTexture if (settings.healthbar_border_file) then healthBar.customborder.texture:SetTexture (settings.healthbar_border_file) healthBar.customborder:Show() healthBar.border:Hide() end --border distance if (settings.healthbar_border_distance) then healthBar.customborder:SetPoint("topleft", healthBar, "topleft", -settings.healthbar_border_distance, settings.healthbar_border_distance) healthBar.customborder:SetPoint("bottomright", healthBar, "bottomright", settings.healthbar_border_distance, -settings.healthbar_border_distance) end --border color if (settings.healthbar_border_color) then healthBar.customborder.texture:SetVertexColor(DF:ParseColors(settings.healthbar_border_color)) end end --cast bar modification if (settings.castbar_enabled) then --castbar texture if (settings.castbar_file) then castBar:SetStatusBarTexture (settings.castbar_file) castBar.background:SetTexture (settings.castbar_file) castBar.background:SetVertexColor (unpack (Plater.db.profile.cast_statusbar_bgcolor)) end --borderTexture if (settings.castbar_border_file) then castBar.customborder.texture:SetTexture (settings.castbar_border_file) castBar.customborder:Show() castBar.FrameOverlay:SetBackdropBorderColor (0, 0, 0, 0) end --border distance if (settings.castbar_border_distance) then castBar.customborder:SetPoint("topleft", castBar, "topleft", -settings.castbar_border_distance, settings.castbar_border_distance) castBar.customborder:SetPoint("bottomright", castBar, "bottomright", settings.castbar_border_distance, -settings.castbar_border_distance) end --border color if (settings.castbar_border_color) then castBar.customborder.texture:SetVertexColor(DF:ParseColors(settings.castbar_border_color)) end end --power bar modification if (settings.enabled_powerbar) then --castbar texture if (settings.healthbar_file) then unitFrame.powerBar:SetTexture (settings.healthbar_file) castBar.background:SetTexture (settings.healthbar_file) castBar.background:SetVertexColor (unpack (Plater.db.profile.cast_statusbar_bgcolor)) end --borderTexture if (settings.healthbar_border_file) then healthBar.customborder.texture:SetTexture (settings.healthbar_border_file) healthBar.customborder:Show() healthBar.border:Hide() end --border distance if (settings.healthbar_border_distance) then healthBar.customborder:SetPoint("topleft", healthBar, "topleft", -settings.healthbar_border_distance, settings.healthbar_border_distance) healthBar.customborder:SetPoint("bottomright", healthBar, "bottomright", settings.healthbar_border_distance, -settings.healthbar_border_distance) end --border color if (settings.healthbar_border_color) then healthBar.customborder.texture:SetVertexColor(DF:ParseColors(settings.healthbar_border_color)) end end end function Plater.CreateCustomDesignBorder(frame) local frameBorderCustom = CreateFrame ("frame", nil, frame) frameBorderCustom:SetPoint("topleft", frame, "topleft", -1, 1) frameBorderCustom:SetPoint("bottomright", frame, "bottomright", 1, -1) frame.customborder = frameBorderCustom frameBorderCustom.texture = frameBorderCustom:CreateTexture(nil, "overlay") frameBorderCustom.texture:SetAllPoints() frameBorderCustom:Hide() end