local Details = _G.Details local C_Timer = _G.C_Timer local libwindow = LibStub("LibWindow-1.1") function Details:OpenEventTrackerOptions(bFromOptionsPanel) if (not _G.DetailsEventTrackerOptions) then local DF = DetailsFramework local optionsPanel = DF:CreateSimplePanel(UIParent, 700, 400, "Details! Event Tracker Options", "DetailsEventTrackerOptions") optionsPanel:SetPoint("center", _G.UIParent, "center") optionsPanel:SetScript("OnMouseDown", nil) optionsPanel:SetScript("OnMouseUp", nil) local LibWindow = LibStub("LibWindow-1.1") LibWindow.RegisterConfig(optionsPanel, _detalhes.event_tracker.options_frame) LibWindow.MakeDraggable(optionsPanel) LibWindow.RestorePosition(optionsPanel) local options_text_template = DF:GetTemplate("font", "OPTIONS_FONT_TEMPLATE") local options_dropdown_template = DF:GetTemplate("dropdown", "OPTIONS_DROPDOWN_TEMPLATE") local options_switch_template = DF:GetTemplate("switch", "OPTIONS_CHECKBOX_TEMPLATE") local options_slider_template = DF:GetTemplate("slider", "OPTIONS_SLIDER_TEMPLATE") local options_button_template = DF:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE") --frame strata options local set_frame_strata = function(_, _, strata) Details.event_tracker.frame.strata = strata Details:UpdateEventTrackerFrame() end local strataTable = {} strataTable [1] = {value = "BACKGROUND", label = "BACKGROUND", onclick = set_frame_strata} strataTable [2] = {value = "LOW", label = "LOW", onclick = set_frame_strata} strataTable [3] = {value = "MEDIUM", label = "MEDIUM", onclick = set_frame_strata} strataTable [4] = {value = "HIGH", label = "HIGH", onclick = set_frame_strata} strataTable [5] = {value = "DIALOG", label = "DIALOG", onclick = set_frame_strata} --font options local set_font_shadow= function(_, _, shadow) Details.event_tracker.font_shadow = shadow Details:UpdateEventTrackerFrame() end local fontShadowTable = {} fontShadowTable [1] = {value = "NONE", label = "None", onclick = set_font_shadow} fontShadowTable [2] = {value = "OUTLINE", label = "Outline", onclick = set_font_shadow} fontShadowTable [3] = {value = "THICKOUTLINE", label = "Thick Outline", onclick = set_font_shadow} local on_select_text_font = function(self, fixed_value, value) Details.event_tracker.font_face = value Details:UpdateEventTrackerFrame() end --texture options local set_bar_texture = function(_, _, value) Details.event_tracker.line_texture = value Details:UpdateEventTrackerFrame() end local SharedMedia = _G.LibStub:GetLibrary ("LibSharedMedia-3.0") local textures = SharedMedia:HashTable ("statusbar") local texTable = {} for name, texturePath in pairs(textures) do texTable [#texTable + 1] = {value = name, label = name, statusbar = texturePath, onclick = set_bar_texture} end table.sort (texTable, function(t1, t2) return t1.label < t2.label end) --options table local options = { always_boxfirst = true, --language_addonId = addonId, {type = "label", get = function() return "Frame Settings:" end, text_template = DF:GetTemplate("font", "ORANGE_FONT_TEMPLATE")}, --enabled { type = "toggle", get = function() return Details.event_tracker.enabled end, set = function(self, fixedparam, value) Details.event_tracker.enabled = not Details.event_tracker.enabled Details:LoadFramesForBroadcastTools() end, desc = "Enabled", name = "Enabled", text_template = options_text_template, }, --locked { type = "toggle", get = function() return Details.event_tracker.frame.locked end, set = function(self, fixedparam, value) Details.event_tracker.frame.locked = not Details.event_tracker.frame.locked Details:UpdateEventTrackerFrame() end, desc = "Locked", name = "Locked", text_template = options_text_template, }, --showtitle { type = "toggle", get = function() return Details.event_tracker.frame.show_title end, set = function(self, fixedparam, value) Details.event_tracker.frame.show_title = not Details.event_tracker.frame.show_title Details:UpdateEventTrackerFrame() end, desc = "Show Title", name = "Show Title", text_template = options_text_template, }, --backdrop color { type = "color", get = function() return {Details.event_tracker.frame.backdrop_color[1], Details.event_tracker.frame.backdrop_color[2], Details.event_tracker.frame.backdrop_color[3], Details.event_tracker.frame.backdrop_color[4]} end, set = function(self, r, g, b, a) local color = Details.event_tracker.frame.backdrop_color color[1], color[2], color[3], color[4] = r, g, b, a Details:UpdateEventTrackerFrame() end, desc = "Backdrop Color", name = "Backdrop Color", text_template = options_text_template, }, --statra { type = "select", get = function() return Details.event_tracker.frame.strata end, values = function() return strataTable end, name = "Frame Strata" }, {type = "breakline"}, {type = "label", get = function() return "Line Settings:" end, text_template = DF:GetTemplate("font", "ORANGE_FONT_TEMPLATE")}, --line height { type = "range", get = function() return Details.event_tracker.line_height end, set = function(self, fixedparam, value) Details.event_tracker.line_height = value Details:UpdateEventTrackerFrame() end, min = 4, max = 32, step = 1, name = "Line Height", text_template = options_text_template, }, --line texture { type = "select", get = function() return Details.event_tracker.line_texture end, values = function() return texTable end, name = "Line Texture", }, --line color { type = "color", get = function() return {Details.event_tracker.line_color[1], Details.event_tracker.line_color[2], Details.event_tracker.line_color[3], Details.event_tracker.line_color[4]} end, set = function(self, r, g, b, a) local color = Details.event_tracker.line_color color[1], color[2], color[3], color[4] = r, g, b, a Details:UpdateEventTrackerFrame() end, desc = "Line Color", name = "Line Color", text_template = options_text_template, }, --font size { type = "range", get = function() return Details.event_tracker.font_size end, set = function(self, fixedparam, value) Details.event_tracker.font_size = value Details:UpdateEventTrackerFrame() end, min = 4, max = 32, step = 1, name = "Font Size", text_template = options_text_template, }, --font color { type = "color", get = function() return {Details.event_tracker.font_color[1], Details.event_tracker.font_color[2], Details.event_tracker.font_color[3], Details.event_tracker.font_color[4]} end, set = function(self, r, g, b, a) local color = Details.event_tracker.font_color color[1], color[2], color[3], color[4] = r, g, b, a Details:UpdateEventTrackerFrame() end, desc = "Font Color", name = "Font Color", text_template = options_text_template, }, --font shadow { type = "select", get = function() return Details.event_tracker.font_shadow end, values = function() return fontShadowTable end, name = "Font Shadow" }, --font face { type = "select", get = function() return Details.event_tracker.font_face end, values = function() return DF:BuildDropDownFontList (on_select_text_font) end, name = "Font Face", text_template = options_text_template, }, {type = "blank"}, { type = "toggle", get = function() return _detalhes.event_tracker.show_crowdcontrol_pvp end, set = function(self, fixedparam, value) _detalhes.event_tracker.show_crowdcontrol_pvp = value end, desc = "Show Crowd Control (Arena & BG)", name = "Show Crowd Control when inside a PvP zone", text_template = options_text_template, }, { type = "toggle", get = function() return _detalhes.event_tracker.show_crowdcontrol_pvm end, set = function(self, fixedparam, value) _detalhes.event_tracker.show_crowdcontrol_pvm = value end, desc = "Show Crowd Control (Dungeon & Raid)", name = "Show Crowd Control when inside a PvE zone", text_template = options_text_template, }, } DF:BuildMenu(optionsPanel, options, 7, -30, 500, true, options_text_template, options_dropdown_template, options_switch_template, true, options_slider_template, options_button_template) optionsPanel:SetScript("OnHide", function() --reopen the options panel if (optionsPanel.FromOptionsPanel) then C_Timer.After(0.2, function() Details:OpenOptionsWindow(Details:GetInstance(1)) end) end end) end _G.DetailsEventTrackerOptions:RefreshOptions() _G.DetailsEventTrackerOptions:Show() _G.DetailsEventTrackerOptions.FromOptionsPanel = bFromOptionsPanel end function Details:CreateEventTrackerFrame(parentObject, name) local DF = _detalhes.gump local SharedMedia = LibStub:GetLibrary ("LibSharedMedia-3.0") --> screen frame local screenFrame = CreateFrame("frame", name, parentObject or UIParent,"BackdropTemplate") screenFrame:SetPoint("center", UIParent, "center") if (not DetailsFramework.IsDragonflight() and not DetailsFramework.IsWotLKWowWithRetailAPI()) then screenFrame:SetMinResize (150, 40) screenFrame:SetMaxResize (800, 1024) else --f:SetResizeBounds(150, 40, 800, 1024) end screenFrame:SetSize(_detalhes.event_tracker.frame.width, _detalhes.event_tracker.frame.height) screenFrame:SetBackdrop({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tile = true, tileSize = 16, insets = {left = 0, right = 0, top = 0, bottom = 0}}) screenFrame:SetBackdropColor(unpack(_detalhes.event_tracker.frame.backdrop_color)) screenFrame:EnableMouse(true) screenFrame:SetMovable(true) screenFrame:SetResizable(true) screenFrame:SetClampedToScreen(true) local LibWindow = LibStub("LibWindow-1.1") LibWindow.RegisterConfig(screenFrame, _detalhes.event_tracker.frame) LibWindow.MakeDraggable(screenFrame) LibWindow.RestorePosition(screenFrame) --> two resizers local leftResize, rightResize = DF:CreateResizeGrips(screenFrame) leftResize:SetScript("OnMouseDown", function(self) if (not screenFrame.resizing and not _detalhes.event_tracker.frame.locked) then screenFrame.resizing = true screenFrame:StartSizing("bottomleft") end end) leftResize:SetScript("OnMouseUp", function(self) if (screenFrame.resizing) then screenFrame.resizing = false screenFrame:StopMovingOrSizing() _detalhes.event_tracker.frame.width = screenFrame:GetWidth() _detalhes.event_tracker.frame.height = screenFrame:GetHeight() end end) rightResize:SetScript("OnMouseDown", function(self) if (not screenFrame.resizing and not _detalhes.event_tracker.frame.locked) then screenFrame.resizing = true screenFrame:StartSizing("bottomright") end end) rightResize:SetScript("OnMouseUp", function(self) if (screenFrame.resizing) then screenFrame.resizing = false screenFrame:StopMovingOrSizing() _detalhes.event_tracker.frame.width = screenFrame:GetWidth() _detalhes.event_tracker.frame.height = screenFrame:GetHeight() end end) screenFrame:SetScript("OnSizeChanged", function(self) --on size changed code end) --> scroll frame --frame config local scroll_line_amount = 1 local scroll_width = 195 local header_size = 20 --on tick script local lineOnTick = function(self, deltaTime) --when this event occured on combat log local gameTime = self.GameTime --calculate how much time elapsed since the event got triggered local elapsedTime = GetTime() - gameTime --set the bar animation local animationPercent = min (elapsedTime, 1) self.Statusbar:SetValue(animationPercent) --set the spark location if (animationPercent < 1) then self.Spark:SetPoint("left", self, "left", (self:GetWidth() * animationPercent) - 10, 0) if (not self.Spark:IsShown()) then self.Spark:Show() end else if (self.Spark:IsShown()) then self.Spark:Hide() end end end --create a line on the scroll frame local scroll_createline = function(self, index) local line = CreateFrame("frame", "$parentLine" .. index, self,"BackdropTemplate") line:EnableMouse(false) line.Index = index --hack to not trigger error on UpdateWorldTrackerLines since Index is set after this function is ran --set its backdrop line:SetBackdrop({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tile = true, tileSize = 16, insets = {left = 0, right = 0, top = 0, bottom = 0}}) --line:SetBackdropColor(1, 1, 1, 0.75) --statusbar local statusbar = CreateFrame("statusbar", "$parentStatusBar", line,"BackdropTemplate") statusbar:SetAllPoints() local statusbartexture = statusbar:CreateTexture(nil, "border") statusbar:SetStatusBarTexture(statusbartexture) statusbar:SetMinMaxValues(0, 1) statusbar:SetValue(0) local statusbarspark = statusbar:CreateTexture(nil, "artwork") statusbarspark:SetTexture([[Interface\CastingBar\UI-CastingBar-Spark]]) statusbarspark:SetSize(16, 30) statusbarspark:SetBlendMode("ADD") statusbarspark:Hide() --create the icon textures and texts - they are all statusbar childs local lefticon = statusbar:CreateTexture("$parentLeftIcon", "overlay") lefticon:SetPoint("left", line, "left", 0, 0) local righticon = statusbar:CreateTexture("$parentRightIcon", "overlay") righticon:SetPoint("right", line, "right", 0, 0) local lefttext = statusbar:CreateFontString("$parentLeftText", "overlay", "GameFontNormal") DF:SetFontSize(lefttext, 9) lefttext:SetPoint("left", lefticon, "right", 2, 0) lefttext.__languageId = "enUS" local righttext = statusbar:CreateFontString("$parentRightText", "overlay", "GameFontNormal") DF:SetFontSize(righttext, 9) righttext:SetPoint("right", righticon, "left", -2, 0) lefttext:SetJustifyH("left") righttext:SetJustifyH("right") local actionicon = statusbar:CreateTexture("$parentRightIcon", "overlay") actionicon:SetPoint("center", line, "center") --set members line.LeftIcon = lefticon line.RightIcon = righticon line.LeftText = lefttext line.RightText = righttext line.Statusbar = statusbar line.StatusbarTexture = statusbartexture line.Spark = statusbarspark line.ActionIcon = actionicon --set some parameters _detalhes:UpdateWorldTrackerLines (line) --set scripts line:SetScript("OnUpdate", lineOnTick) return line end --some consts to help work with indexes local SPELLTYPE_COOLDOWN = "cooldown" local SPELLTYPE_INTERRUPT = "interrupt" local SPELLTYPE_OFFENSIVE = "offensive" local SPELLTYPE_CROWDCONTROL = "crowdcontrol" local ABILITYTABLE_SPELLTYPE = 1 local ABILITYTABLE_SPELLID = 2 local ABILITYTABLE_CASTERNAME = 3 local ABILITYTABLE_TARGETNAME = 4 local ABILITYTABLE_TIME = 5 local ABILITYTABLE_EXTRASPELLID = 6 local ABILITYTABLE_GAMETIME = 7 local ABILITYTABLE_CASTERSERIAL = 8 local ABILITYTABLE_ISENEMY = 9 local ABILITYTABLE_TARGETSERIAL = 10 local get_spec_or_class = function(serial, unitName) local class local spec = _detalhes.cached_specs [serial] if (not spec) then local _, engClass = UnitClass(unitName) if (engClass) then class = engClass else local locClass, engClass, locRace, engRace, gender = GetPlayerInfoByGUID (serial) if (engClass) then class = engClass end end end return spec, class end local get_player_icon = function(spec, class) if (spec) then return [[Interface\AddOns\Details\images\spec_icons_normal]], unpack(_detalhes.class_specs_coords [spec]) elseif (class) then return [[Interface\AddOns\Details\images\classes_small]], unpack(_detalhes.class_coords [class]) else return [[Interface\AddOns\Details\images\classes_plus]], 0.50390625, 0.62890625, 0, 0.125 end end local add_role_and_class_color = function(unitName, unitSerial) --get the actor object local actor = _detalhes.tabela_vigente[1]:GetActor(unitName) if (actor) then --remove realm name unitName = _detalhes:GetOnlyName(unitName) local class, spec, role = actor.classe, actor.spec, actor.role if (not class) then spec, class = get_spec_or_class (unitSerial, unitName) end --add the class color if (_detalhes.player_class [class]) then --is a player, add the class color unitName = _detalhes:AddColorString (unitName, class) end --add the role icon if (role ~= "NONE") then --have a role unitName = _detalhes:AddRoleIcon (unitName, role, _detalhes.event_tracker.line_height) end else local spec, class = get_spec_or_class (unitSerial, unitName) unitName = _detalhes:GetOnlyName(unitName) if (class) then --add the class color if (_detalhes.player_class [class]) then --is a player, add the class color unitName = _detalhes:AddColorString (unitName, class) end end end return unitName end local get_text_size = function() local iconsSpace = _detalhes.event_tracker.line_height * 3 local textSpace = 4 local saveSpace = 14 local availableSpace = (screenFrame:GetWidth() - iconsSpace - textSpace - saveSpace) / 2 return availableSpace end local shrink_string = function(fontstring, size) local text = fontstring:GetText() local loops = 20 while (fontstring:GetStringWidth() > size and loops > 0) do text = strsub (text, 1, #text-1) fontstring:SetText(text) loops = loops - 1 end return fontstring end --refresh the scroll frame local scroll_refresh = function(self, data, offset, total_lines) local textSize = get_text_size() for i = 1, total_lines do local index = i + offset local ability = data [index] if (ability) then local line = self:GetLine (i) local spec, class = get_spec_or_class (ability [ABILITYTABLE_CASTERSERIAL], ability [ABILITYTABLE_CASTERNAME]) local texture, L, R, T, B = get_player_icon (spec, class) line.LeftIcon:SetTexture(texture) line.LeftIcon:SetTexCoord(L, R, T, B) local sourceName = ability[ABILITYTABLE_CASTERNAME] --[=[language system test if (math.random(3) == 2) then sourceName = "Снизуслева" elseif (math.random(3) == 3) then sourceName = "質下方的材質" elseif (math.random(4) == 1) then sourceName = "주문 별 받은 피해" end --]=] local sourceNameNoRealm = _detalhes:GetOnlyName(sourceName) --need to use the language system from details framework to detect which language is being used local languageId = DF.Language.DetectLanguageId(sourceNameNoRealm) --print("lenaguage detected:", languageId, sourceNameNoRealm) if (languageId ~= line.LeftText.__languageId) then --get a font to use with this language local fontPath = DF.Language.GetFontForLanguageID(languageId) if (fontPath) then if (languageId == "enUS") then DF:SetFontFace(line.LeftText, _detalhes.event_tracker.font_face) else DF:SetFontFace(line.LeftText, fontPath) end line.LeftText.__languageId = languageId end end line.LeftText:SetText(sourceNameNoRealm) if (ability [ABILITYTABLE_ISENEMY]) then line:SetBackdropColor(1, .3, .3, 0.5) else line:SetBackdropColor(1, 1, 1, 0.5) end if (ability [ABILITYTABLE_SPELLTYPE] == SPELLTYPE_COOLDOWN) then local spellName, _, spellIcon = GetSpellInfo(ability [ABILITYTABLE_SPELLID]) line.RightIcon:SetTexture(spellIcon) line.RightIcon:SetTexCoord(.06, .94, .06, .94) local targetName = ability [ABILITYTABLE_TARGETNAME] if (targetName) then local targetSerial = ability [ABILITYTABLE_TARGETSERIAL] targetName = add_role_and_class_color (targetName, targetSerial) end line.RightText:SetText(targetName or spellName) line.ActionIcon:SetTexture([[Interface\AddOns\Details\images\event_tracker_icons]]) line.ActionIcon:SetTexCoord(0, 0.125, 0, 1) elseif (ability [ABILITYTABLE_SPELLTYPE] == SPELLTYPE_OFFENSIVE) then local spellName, _, spellIcon = GetSpellInfo(ability [ABILITYTABLE_SPELLID]) line.RightIcon:SetTexture(spellIcon) line.RightIcon:SetTexCoord(.06, .94, .06, .94) line.RightText:SetText(spellName) line.ActionIcon:SetTexture([[Interface\AddOns\Details\images\event_tracker_icons]]) line.ActionIcon:SetTexCoord(0.127, 0.25, 0, 1) elseif (ability [ABILITYTABLE_SPELLTYPE] == SPELLTYPE_INTERRUPT) then local spellNameInterrupted, _, spellIconInterrupted = GetSpellInfo(ability [ABILITYTABLE_EXTRASPELLID]) line.RightIcon:SetTexture(spellIconInterrupted) line.RightIcon:SetTexCoord(.06, .94, .06, .94) line.RightText:SetText(spellNameInterrupted) line.ActionIcon:SetTexture([[Interface\AddOns\Details\images\event_tracker_icons]]) line.ActionIcon:SetTexCoord(0.251, 0.375, 0, 1) elseif (ability [ABILITYTABLE_SPELLTYPE] == SPELLTYPE_CROWDCONTROL) then local spellName, _, spellIcon = GetSpellInfo(ability [ABILITYTABLE_SPELLID]) line.RightIcon:SetTexture(spellIcon) line.RightIcon:SetTexCoord(.06, .94, .06, .94) local targetName = ability [ABILITYTABLE_TARGETNAME] if (targetName) then local targetSerial = ability [ABILITYTABLE_TARGETSERIAL] targetName = add_role_and_class_color (targetName, targetSerial) end line.RightText:SetText(targetName or spellName or "") line.ActionIcon:SetTexture([[Interface\AddOns\Details\images\event_tracker_icons]]) line.ActionIcon:SetTexCoord(0.376, 0.5, 0, 1) end shrink_string (line.LeftText, textSize) shrink_string (line.RightText, textSize) --set when the ability was registered on combat log line.GameTime = ability [ABILITYTABLE_GAMETIME] line:Show() end end end --title text local TitleString = screenFrame:CreateFontString(nil, "overlay", "GameFontNormal") TitleString:SetPoint("top", screenFrame, "top", 0, -3) TitleString:SetText("Details!: Event Tracker") local TitleBackground = screenFrame:CreateTexture(nil, "artwork") TitleBackground:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]]) TitleBackground:SetVertexColor(.1, .1, .1, .9) TitleBackground:SetPoint("topleft", screenFrame, "topleft") TitleBackground:SetPoint("topright", screenFrame, "topright") TitleBackground:SetHeight(header_size) --table with spells showing on the scroll frame local CurrentShowing = {} --scrollframe local scrollframe = DF:CreateScrollBox (screenFrame, "$parentScrollFrame", scroll_refresh, CurrentShowing, scroll_width, 400, scroll_line_amount, _detalhes.event_tracker.line_height, scroll_createline, true, true) scrollframe:SetPoint("topleft", screenFrame, "topleft", 0, -header_size) scrollframe:SetPoint("topright", screenFrame, "topright", 0, -header_size) scrollframe:SetPoint("bottomleft", screenFrame, "bottomleft", 0, 0) scrollframe:SetPoint("bottomright", screenFrame, "bottomright", 0, 0) --update line - used by 'UpdateWorldTrackerLines' function local update_line = function(line) --get the line index local index = line.Index --update left text DF:SetFontColor(line.LeftText, _detalhes.event_tracker.font_color) DF:SetFontFace (line.LeftText, _detalhes.event_tracker.font_face) DF:SetFontSize(line.LeftText, _detalhes.event_tracker.font_size) DF:SetFontOutline (line.LeftText, _detalhes.event_tracker.font_shadow) --update right text DF:SetFontColor(line.RightText, _detalhes.event_tracker.font_color) DF:SetFontFace (line.RightText, _detalhes.event_tracker.font_face) DF:SetFontSize(line.RightText, _detalhes.event_tracker.font_size) DF:SetFontOutline (line.RightText, _detalhes.event_tracker.font_shadow) --adjust where the line is anchored line:SetPoint("topleft", line:GetParent(), "topleft", 1, -0.5 -((index-1)*(_detalhes.event_tracker.line_height+1))) line:SetPoint("topright", line:GetParent(), "topright", -1, -0.5 -((index-1)*(_detalhes.event_tracker.line_height+1))) --set its height line:SetHeight(_detalhes.event_tracker.line_height) --set texture local texture = SharedMedia:Fetch ("statusbar", _detalhes.event_tracker.line_texture) line.StatusbarTexture:SetTexture(texture) line.StatusbarTexture:SetVertexColor(unpack(_detalhes.event_tracker.line_color)) --set icon size line.LeftIcon:SetSize(_detalhes.event_tracker.line_height, _detalhes.event_tracker.line_height) line.RightIcon:SetSize(_detalhes.event_tracker.line_height, _detalhes.event_tracker.line_height) line.ActionIcon:SetSize(_detalhes.event_tracker.line_height-4, _detalhes.event_tracker.line_height-4) line.ActionIcon:SetAlpha(0.65) end -- /run _detalhes.event_tracker.font_shadow = 24 -- /run _detalhes:UpdateWorldTrackerLines() function _detalhes:UpdateWorldTrackerLines (line) --don't run if the featured hasn't loaded if (not screenFrame) then return end if (line) then update_line (line) else --update all lines for index, line in ipairs(scrollframe:GetFrames()) do update_line (line) end scrollframe:SetFramesHeight (_detalhes.event_tracker.line_height) scrollframe:Refresh() end end function _detalhes:UpdateEventTrackerFrame() --don't run if the featured hasn't loaded if (not screenFrame) then return end screenFrame:SetSize(_detalhes.event_tracker.frame.width, _detalhes.event_tracker.frame.height) LibWindow.RegisterConfig(screenFrame, _detalhes.event_tracker.frame) LibWindow.RestorePosition(screenFrame) scrollframe:OnSizeChanged() if (_detalhes.event_tracker.frame.locked) then screenFrame:EnableMouse(false) leftResize:Hide() rightResize:Hide() else screenFrame:EnableMouse(true) leftResize:Show() rightResize:Show() end if (_detalhes.event_tracker.frame.show_title) then TitleString:Show() TitleBackground:Show() scrollframe:SetPoint("topleft", screenFrame, "topleft", 0, -header_size) scrollframe:SetPoint("topright", screenFrame, "topright", 0, -header_size) else TitleString:Hide() TitleBackground:Hide() scrollframe:SetPoint("topleft", screenFrame, "topleft", 0, 0) scrollframe:SetPoint("topright", screenFrame, "topright", 0, 0) end screenFrame:SetBackdropColor(unpack(_detalhes.event_tracker.frame.backdrop_color)) scrollframe.__background:SetVertexColor(unpack(_detalhes.event_tracker.frame.backdrop_color)) screenFrame:SetFrameStrata(_detalhes.event_tracker.frame.strata) _detalhes:UpdateWorldTrackerLines() scrollframe:Refresh() end --create the first line for i = 1, 1 do scrollframe:CreateLine (scroll_createline) end screenFrame.scrollframe = scrollframe scrollframe:SetBackdrop({bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16}) scrollframe:SetBackdropColor(0, 0, 0, 0) --get tables used inside the combat parser local cooldownListFromFramework = DetailsFramework.CooldownsAllDeffensive local attackCooldownsFromFramework = DetailsFramework.CooldownsAttack local crowdControlFromFramework = DetailsFramework.CrowdControlSpells local combatLog = CreateFrame("frame") combatLog:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED") local OBJECT_TYPE_PLAYER = 0x00000400 local OBJECT_TYPE_ENEMY = 0x00000040 --combat parser local is_player = function(flag) if (not flag) then return false end return bit.band(flag, OBJECT_TYPE_PLAYER) ~= 0 end local is_enemy = function(flag) if (not flag) then return false end return bit.band(flag, OBJECT_TYPE_ENEMY) ~= 0 end local defensiveCDType = { [2] = true, [3] = true, [4] = true, } combatLog:SetScript("OnEvent", function(self, event) local time, token, hidding, caster_serial, caster_name, caster_flags, caster_flags2, target_serial, target_name, target_flags, target_flags2, spellid, spellname, spelltype, extraSpellID, extraSpellName, extraSchool = CombatLogGetCurrentEventInfo() local added = false --get the spell info from the Open Raid Lib local spellInfo = LIB_OPEN_RAID_COOLDOWNS_INFO[spellid] --defensive cooldown if (token == "SPELL_CAST_SUCCESS" and (spellInfo and defensiveCDType[spellInfo.type]) and is_player (caster_flags)) then tinsert(CurrentShowing, 1, {SPELLTYPE_COOLDOWN, spellid, caster_name, target_name, time, false, GetTime(), caster_serial, is_enemy (caster_flags), target_serial}) added = true --offensive cooldown elseif (token == "SPELL_CAST_SUCCESS" and (spellInfo and spellInfo.type == 1 and spellInfo.cooldown and spellInfo.cooldown >= 90) and is_player (caster_flags)) then tinsert(CurrentShowing, 1, {SPELLTYPE_OFFENSIVE, spellid, caster_name, target_name, time, false, GetTime(), caster_serial, is_enemy (caster_flags), target_serial}) added = true --crowd control elseif (token == "SPELL_CAST_SUCCESS" and spellInfo and spellInfo.type == 8) then --check if isnt a pet if (caster_flags and is_player(caster_flags)) then --the target is a player if (_detalhes.event_tracker.show_crowdcontrol_pvp) then if (_detalhes.zone_type == "arena" or _detalhes.zone_type == "pvp" or _detalhes.zone_type == "none") then tinsert(CurrentShowing, 1, {SPELLTYPE_CROWDCONTROL, spellid, caster_name, target_name, time, false, GetTime(), caster_serial, is_enemy (caster_flags), target_serial}) added = true end end if (_detalhes.event_tracker.show_crowdcontrol_pvm) then if (_detalhes.zone_type == "party" or _detalhes.zone_type == "raid") then tinsert(CurrentShowing, 1, {SPELLTYPE_CROWDCONTROL, spellid, caster_name, target_name, time, false, GetTime(), caster_serial, is_enemy (caster_flags), target_serial}) added = true end end end --spell interrupt elseif (token == "SPELL_INTERRUPT") then if (caster_flags and is_player (caster_flags)) then tinsert(CurrentShowing, 1, {SPELLTYPE_INTERRUPT, spellid, caster_name, target_name, time, extraSpellID, GetTime(), caster_serial, is_enemy (caster_flags), target_serial}) added = true end end if (added) then local amountOfLines = scrollframe:GetNumFramesShown() local amountToShow = #CurrentShowing if (amountToShow > amountOfLines) then tremove(CurrentShowing, amountToShow) end scrollframe:Refresh() end end) _detalhes.Broadcaster_EventTrackerLoaded = true _detalhes.Broadcaster_EventTrackerFrame = screenFrame screenFrame:Hide() end