if (true) then --return end local Details = _G.Details local DF = _G.DetailsFramework local Loc = _G.LibStub("AceLocale-3.0"):GetLocale("Details") --options panel namespace Details.options = {} --local tinsert = _G.tinsert local unpack = _G.unpack local CreateFrame = _G.CreateFrame local UIParent = _G.UIParent local _ local preset_version = 3 Details.preset_version = preset_version --templates local options_text_template = DF:GetTemplate("font", "OPTIONS_FONT_TEMPLATE") local options_dropdown_template = DF:GetTemplate("dropdown", "OPTIONS_DROPDOWN_TEMPLATE") local options_switch_template = DF:GetTemplate("switch", "OPTIONS_CHECKBOX_TEMPLATE") local options_slider_template = DF:GetTemplate("slider", "OPTIONS_SLIDER_TEMPLATE") local options_button_template = DF:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE") local options_button_template_selected = DF.table.copy({}, DF:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE")) options_button_template_selected.backdropbordercolor = {1, .8, .2} --options local section_menu_button_width = 120 local section_menu_button_height = 20 --build the options window function Details:InitializeOptionsWindow(instance) return Details.options.InitializeOptionsWindow(instance) end function Details.options.InitializeOptionsWindow(instance) local DetailsOptionsWindow = DF:NewPanel(UIParent, _, "DetailsOptionsWindow", _, 897, 592) local f = DetailsOptionsWindow.frame f.Frame = f f.__name = "Options" f.real_name = "DETAILS_OPTIONS" f.__icon = [[Interface\Scenarios\ScenarioIcon-Interact]] _G.DetailsPluginContainerWindow.EmbedPlugin(f, f, true) f.sectionFramesContainer = {} DF:ApplyStandardBackdrop(f) local titleBar = DF:CreateTitleBar(f, "Options Panel") titleBar.Text:Hide() local titleText = DF:NewLabel(titleBar, nil, "$parentTitleLabel", "title", "Details! " .. Loc ["STRING_OPTIONS_WINDOW"], "GameFontHighlightLeft", 12, {227/255, 186/255, 4/255}) titleText:SetPoint("center", titleBar, "center") f:Hide() local formatFooterText = function(object) object.fontface = "GameFontNormal" object.fontsize = 10 object.fontcolor = {1, 0.82, 0} end --create a floating frame to hold footer frames local footerFrame = CreateFrame("frame", "$parentFooterFrame", f, "BackdropTemplate") footerFrame:SetPoint("bottomleft", f, "bottomleft", 0, 0) footerFrame:SetPoint("bottomright", f, "bottomright", 0, 0) footerFrame:SetHeight(50) footerFrame:SetFrameLevel(f:GetFrameLevel() + 10) DF:ApplyStandardBackdrop(footerFrame) local gradientBelowTheLine = DetailsFramework:CreateTexture(footerFrame, {gradient = "vertical", fromColor = {0, 0, 0, 0.25}, toColor = "transparent"}, 1, 90, "artwork", {0, 1, 0, 1}, "dogGradient") gradientBelowTheLine:SetPoint("bottoms") --select the instance to edit local onSelectInstance = function(_, _, instanceId) local instance = _detalhes.tabela_instancias[instanceId] if (not instance:IsEnabled() or not instance:IsStarted()) then _detalhes.CriarInstancia (_, _, instance.meu_id) end Details.options.SetCurrentInstanceAndRefresh(instance) f.updateMicroFrames() end local buildInstanceMenu = function() local instanceList = {} for index = 1, math.min (#_detalhes.tabela_instancias, _detalhes.instances_amount) do local instance = _detalhes.tabela_instancias[index] --what the window is showing local atributo = instance.atributo local sub_atributo = instance.sub_atributo if (atributo == 5) then --custom local CustomObject = _detalhes.custom [sub_atributo] if (not CustomObject) then instance:ResetAttribute() atributo = instance.atributo sub_atributo = instance.sub_atributo instanceList [#instanceList+1] = {value = index, label = "#".. index .. " " .. _detalhes.atributos.lista [atributo] .. " - " .. _detalhes.sub_atributos [atributo].lista [sub_atributo], onclick = onSelectInstance, icon = _detalhes.sub_atributos [atributo].icones[sub_atributo] [1], texcoord = _detalhes.sub_atributos [atributo].icones[sub_atributo] [2]} else instanceList [#instanceList+1] = {value = index, label = "#".. index .. " " .. CustomObject.name, onclick = onSelectInstance, icon = CustomObject.icon} end else local modo = instance.modo if (modo == 1) then --solo plugin atributo = _detalhes.SoloTables.Mode or 1 local SoloInfo = _detalhes.SoloTables.Menu [atributo] if (SoloInfo) then instanceList [#instanceList+1] = {value = index, label = "#".. index .. " " .. SoloInfo [1], onclick = onSelectInstance, icon = SoloInfo [2]} else instanceList [#instanceList+1] = {value = index, label = "#".. index .. " unknown", onclick = onSelectInstance, icon = ""} end elseif (modo == 4) then --raid plugin local plugin_name = instance.current_raid_plugin or instance.last_raid_plugin if (plugin_name) then local plugin_object = _detalhes:GetPlugin (plugin_name) if (plugin_object) then instanceList [#instanceList+1] = {value = index, label = "#".. index .. " " .. plugin_object.__name, onclick = onSelectInstance, icon = plugin_object.__icon} else instanceList [#instanceList+1] = {value = index, label = "#".. index .. " unknown", onclick = onSelectInstance, icon = ""} end else instanceList [#instanceList+1] = {value = index, label = "#".. index .. " unknown", onclick = onSelectInstance, icon = ""} end else instanceList [#instanceList+1] = {value = index, label = "#".. index .. " " .. _detalhes.atributos.lista [atributo] .. " - " .. _detalhes.sub_atributos [atributo].lista [sub_atributo], onclick = onSelectInstance, icon = _detalhes.sub_atributos [atributo].icones[sub_atributo] [1], texcoord = _detalhes.sub_atributos [atributo].icones[sub_atributo] [2]} end end end return instanceList end local instanceSelection = DF:NewDropDown (footerFrame, _, "$parentInstanceSelectDropdown", "instanceDropdown", 200, 18, buildInstanceMenu) --, nil, options_dropdown_template f.instanceDropdown = instanceSelection instanceSelection:SetPoint("bottomright", f, "bottomright", -7, 09) instanceSelection:SetTemplate(options_dropdown_template) instanceSelection:SetHook("OnEnter", function() GameCooltip:Reset() GameCooltip:Preset(2) GameCooltip:AddLine(Loc ["STRING_MINITUTORIAL_OPTIONS_PANEL1"]) GameCooltip:ShowCooltip(instanceSelection.widget, "tooltip") end) instanceSelection:SetHook("OnLeave", function() GameCooltip:Hide() end) local instances_string = DF:NewLabel(footerFrame, nil, "$parentInstanceDropdownLabel", "instancetext", Loc ["STRING_OPTIONS_EDITINSTANCE"], "GameFontNormal", 12) instances_string:SetPoint("right", instanceSelection, "left", -2, 1) formatFooterText(instances_string) local bigdogImage = DF:NewImage(footerFrame, [[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]], 180*0.9, 200*0.9, nil, {1, 0, 0, 1}, "backgroundBigDog", "$parentBackgroundBigDog") bigdogImage:SetPoint("bottomright", footerFrame, "topright", 0, 0) bigdogImage:SetAlpha(.25) --editing group checkbox local onToggleEditingGroup = function(self, fixparam, value) _detalhes.options_group_edit = value end local editingGroupCheckBox = DF:CreateSwitch(footerFrame, onToggleEditingGroup, _detalhes.options_group_edit, _, _, _, _, _, "$parentEditGroupCheckbox", _, _, _, _, DF:GetTemplate("switch", "OPTIONS_CHECKBOX_BRIGHT_TEMPLATE")) editingGroupCheckBox:SetAsCheckBox() editingGroupCheckBox.tooltip = Loc ["STRING_MINITUTORIAL_OPTIONS_PANEL2"] local editingGroupLabel = DF:NewLabel(footerFrame, nil, "$parentEditingGroupLabel", "editingGroupLabel", "Editing Group:", "GameFontNormal", 12) --localize-me editingGroupLabel:SetPoint("bottomleft", instances_string, "topleft", 0, 5) editingGroupCheckBox:SetPoint("left", editingGroupLabel, "right", 2, 0) formatFooterText(editingGroupLabel) --create test bars DF:NewColor("C_OptionsButtonOrange", 0.9999, 0.8196, 0, 1) local create_test_bars_func = function() _detalhes.CreateTestBars() if (not _detalhes.test_bar_update) then _detalhes:StartTestBarUpdate() else _detalhes:StopTestBarUpdate() end end local fillbars = DF:NewButton(footerFrame, _, "$parentCreateExampleBarsButton", nil, 140, 20, create_test_bars_func, nil, nil, nil, Loc ["STRING_OPTIONS_TESTBARS"], 1) fillbars:SetPoint("bottomleft", f.widget, "bottomleft", 10, 10) fillbars:SetTemplate(options_button_template) fillbars:SetIcon ("Interface\\AddOns\\Details\\images\\icons", nil, nil, nil, {323/512, 365/512, 42/512, 78/512}, {1, 1, 1, 0.6}, 4, 2) --change log local changelog = DF:NewButton(footerFrame, _, "$parentOpenChangeLogButton", nil, 140, 20, _detalhes.OpenNewsWindow, "change_log", nil, nil, Loc ["STRING_OPTIONS_CHANGELOG"], 1) changelog:SetPoint("left", fillbars, "right", 10, 0) changelog:SetTemplate(options_button_template) changelog:SetIcon ("Interface\\AddOns\\Details\\images\\icons", nil, nil, nil, {367/512, 399/512, 43/512, 76/512}, {1, 1, 1, 0.8}, 4, 2) --search field local searchBox = DF:CreateTextEntry(footerFrame, function()end, 140, 20, _, _, _, options_dropdown_template) searchBox:SetPoint("left", changelog, "right", 10, 0) local searchLabel = DF:CreateLabel(footerFrame, "Search:") --localize-me searchLabel:SetPoint("bottomleft", searchBox, "topleft", 0, 2) formatFooterText(searchLabel) searchBox:SetHook("OnChar", function() if (searchBox.text ~= "") then local searchSection = f.sectionFramesContainer[19] searchSection.sectionButton:Enable() searchSection.sectionButton:Click() local searchingFor = searchBox.text local allSectionFrames = f.sectionFramesContainer local allSectionNames = {} local allSectionOptions = {} for i = 1, #allSectionFrames do local sectionFrame = allSectionFrames[i] local sectionOptionsTable = sectionFrame.sectionOptions allSectionNames[#allSectionNames+1] = sectionFrame.name allSectionOptions[#allSectionOptions+1] = sectionOptionsTable end --this table will hold all options local allOptions = {} --start the fill process filling 'allOptions' with each individual option from each tab for i = 1, #allSectionOptions do local sectionOptions = allSectionOptions[i] local lastLabel = nil for k, setting in pairs(sectionOptions) do if (type(setting) == "table") then if (setting.type == "label") then lastLabel = setting end if (setting.name) then allOptions[#allOptions+1] = {setting = setting, label = lastLabel, header = allSectionNames[i]} end end end end local searchingText = string.lower(searchingFor) searchBox:SetFocus() local options = {} local lastTab = nil local lastLabel = nil for i = 1, #allOptions do local optionData = allOptions[i] local optionName = string.lower(optionData.setting.name) if (optionName:find(searchingText)) then if optionData.header ~= lastTab then if lastTab ~= nil then options[#options+1] = {type = "label", get = function() return "" end, text_template = DF:GetTemplate("font", "OPTIONS_FONT_TEMPLATE")} -- blank end options[#options+1] = {type = "label", get = function() return optionData.header end, text_template = {color = "silver", size = 14, font = DF:GetBestFontForLanguage()}} lastTab = optionData.header lastLabel = nil end if optionData.label ~= lastLabel then options[#options+1] = optionData.label lastLabel = optionData.label end options[#options+1] = optionData.setting end end local startX = 200 local startY = -60 DF:BuildMenuVolatile(searchSection, options, startX, startY, 560, true, options_text_template, options_dropdown_template, options_switch_template, true, options_slider_template, options_button_template, globalCallback) else f.sectionFramesContainer[19].sectionButton:Disable() end end) local sectionsName = { --section names [1] = Loc ["STRING_OPTIONSMENU_DISPLAY"], [3] = Loc ["STRING_OPTIONSMENU_ROWSETTINGS"], [4] = Loc ["STRING_OPTIONSMENU_ROWTEXTS"], [5] = Loc ["STRING_OPTIONSMENU_TITLEBAR"], --titlebar [6] = Loc ["STRING_OPTIONSMENU_WINDOWBODY"], --window body [7] = Loc ["STRING_OPTIONS_INSTANCE_STATUSBAR_ANCHOR"], --statusbar [12] = Loc ["STRING_OPTIONSMENU_WALLPAPER"], [13] = Loc ["STRING_OPTIONSMENU_AUTOMATIC"], [9] = Loc ["STRING_OPTIONSMENU_PROFILES"], [2] = Loc ["STRING_OPTIONSMENU_SKIN"], [8] = Loc ["STRING_OPTIONSMENU_PLUGINS"], [10] = Loc ["STRING_OPTIONSMENU_TOOLTIP"], [11] = Loc ["STRING_OPTIONSMENU_DATAFEED"], [14] = Loc ["STRING_OPTIONSMENU_RAIDTOOLS"], [15] = "Broadcaster Tools", [16] = Loc ["STRING_OPTIONSMENU_SPELLS"], [17] = Loc ["STRING_OPTIONSMENU_DATACHART"], [18] = "Mythic Dungeon", [19] = "Search Results", [20] = "Combat Log", } local optionsSectionsOrder = { 1, 20, "", 3, 4, "", 5, 6, 7, 12, 13, "", 9, 2, 8, 10, 11, 18, "", 14, 15, 16, 17, "", 19 } local maxSectionIds = 0 for k in pairs(sectionsName) do maxSectionIds = maxSectionIds + 1 end Details.options.maxSectionIds = maxSectionIds local buttonYPosition = -40 function Details.options.SelectOptionsSection(sectionId) for i = 1, maxSectionIds do f.sectionFramesContainer[i]:Hide() if (f.sectionFramesContainer[i].sectionButton) then f.sectionFramesContainer[i].sectionButton:SetTemplate(options_button_template) f.sectionFramesContainer[i].sectionButton:SetIcon({.4, .4, .4}, 4, section_menu_button_height -4, "overlay") end end f.sectionFramesContainer[sectionId]:Show() --hightlight the option button f.sectionFramesContainer[sectionId].sectionButton:SetTemplate(options_button_template_selected) f.sectionFramesContainer[sectionId].sectionButton:SetIcon({1, 1, 0}, 4, section_menu_button_height -4, "overlay") end Details.options.SetCurrentInstance(instance) --create frames for sections for index, sectionId in ipairs(optionsSectionsOrder) do if (type(sectionId) == "number") then local sectionFrame = CreateFrame("frame", "$parentTab" .. sectionId, f, "BackdropTemplate") sectionFrame:SetPoint("topleft", f, "topleft", -40, 22) sectionFrame:SetSize(f:GetSize()) sectionFrame:EnableMouse(false) local realBackdropAreaFrame = CreateFrame("frame", "$parentTab" .. sectionId .. "BackdropArea", f, "BackdropTemplate") realBackdropAreaFrame:SetFrameLevel(f:GetFrameLevel()-1) realBackdropAreaFrame:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true}) realBackdropAreaFrame:SetBackdropColor(0.1215, 0.1176, 0.1294, .1) realBackdropAreaFrame:SetBackdropBorderColor(0.2, 0.2, 0.2, .05) realBackdropAreaFrame:SetPoint("topleft", f, "topleft", 150, -27) realBackdropAreaFrame:SetSize(775, 570) local leftGradient = DetailsFramework:CreateTexture(sectionFrame, {gradient = "horizontal", fromColor = {0, 0, 0, 0}, toColor = {0, 0, 0, 0.3}}, 10, 1, "artwork", {0, 1, 0, 1}, "leftGradient") leftGradient:SetPoint("right-left", realBackdropAreaFrame, 1) local rightGradient = DetailsFramework:CreateTexture(sectionFrame, {gradient = "horizontal", fromColor = {0, 0, 0, 0}, toColor = {0, 0, 0, 0.25}}, 110, 1, "overlay", nil, "rightGradient") rightGradient:SetPoint("rights", realBackdropAreaFrame, 0) rightGradient:Hide() local bottomGradient = DetailsFramework:CreateTexture(realBackdropAreaFrame, {gradient = "vertical", fromColor = {0, 0, 0, 1}, toColor = {0, 0, 0, 0}}, 1, 20, "artwork", {0, 1, 0, 1}, "bottomGradient") bottomGradient.sublevel = 7 bottomGradient:SetPoint("bottoms") sectionFrame.name = sectionsName[sectionId] f.sectionFramesContainer[sectionId] = sectionFrame local buildOptionSectionFunc = Details.optionsSection[sectionId] if (buildOptionSectionFunc) then --call the function to create the frame buildOptionSectionFunc(sectionFrame) --create a button for the section local sectionButton = DF:CreateButton(f, function() Details.options.SelectOptionsSection(sectionId) end, section_menu_button_width, section_menu_button_height, sectionsName[sectionId], sectionId, nil, nil, nil, "$parentButtonSection" .. sectionId, nil, options_button_template, options_text_template) sectionButton:SetIcon({.4, .4, .4}, 4, section_menu_button_height -4, "overlay") sectionButton:SetPoint("topleft", f, "topleft", 10, buttonYPosition) buttonYPosition = buttonYPosition - (section_menu_button_height + 1) sectionFrame.sectionButton = sectionButton if (sectionId == 19) then --search results sectionButton:Disable() elseif (sectionId == 1) then sectionButton:SetIcon({1, 1, 0}, 4, section_menu_button_height -4, "overlay") end end else buttonYPosition = buttonYPosition - 15 end end function Details.options.GetOptionsSection(sectionId) return f.sectionFramesContainer[sectionId] end function f.RefreshWindow() if (not _G.DetailsOptionsWindow.instance) then local lowerInstance = Details:GetLowerInstanceNumber() if (not lowerInstance) then local instance = Details:GetInstance(1) Details.CriarInstancia(_, _, 1) Details:OpenOptionsWindow(instance) else Details:OpenOptionsWindow(Details:GetInstance(lowerInstance)) end else Details:OpenOptionsWindow(_G.DetailsOptionsWindow.instance) end end Details.options.SelectOptionsSection(1) end -- ~options function Details:OpenOptionsWindow(instance, no_reopen, section) if (not instance.GetId or not instance:GetId()) then instance, no_reopen, section = unpack(instance) end if (not no_reopen and not instance:IsEnabled() or not instance:IsStarted()) then Details:CreateInstance(instance:GetId()) end GameCooltip:Close() local window = _G.DetailsOptionsWindow if (not window) then Details.options.InitializeOptionsWindow(instance) window = _G.DetailsOptionsWindow end Details.options.SetCurrentInstanceAndRefresh(instance) _G.DetailsPluginContainerWindow.OpenPlugin(_G.DetailsOptionsWindow) if (section) then Details.options.SelectOptionsSection(section) end window.instanceDropdown:Refresh() window.instanceDropdown:Select(instance:GetId()) window.updateMicroFrames() end