local Details = _G.Details local addonName, Details222 = ... function Details:TestBarsUpdate() local current_combat = Details:GetCombat("current") for index, actor in current_combat[1]:ListActors() do actor.total = actor.total + (actor.total / 100 * math.random(1, 10)) actor.total = actor.total - (actor.total / 100 * math.random(1, 10)) end for index, actor in current_combat[2]:ListActors() do actor.total = actor.total + (actor.total / 100 * math.random(1, 10)) actor.total = actor.total - (actor.total / 100 * math.random(1, 10)) end current_combat[1].need_refresh = true current_combat[2].need_refresh = true end function Details:StartTestBarUpdate() if (Details.test_bar_update) then Details:CancelTimer(Details.test_bar_update) end Details.test_bar_update = Details:ScheduleRepeatingTimer ("TestBarsUpdate", 0.1) end function Details:StopTestBarUpdate() if (Details.test_bar_update) then Details:CancelTimer(Details.test_bar_update) end Details.test_bar_update = nil end function Details:CreateTestBars (alphabet, isArena) local current_combat = Details:GetCombat("current") local pclass = select(2, UnitClass("player")) local actors_name = { {"Spiro", "EVOKER", 1467}, {"Spiro", "EVOKER", 1467}, {"Spiro", "EVOKER", 1467}, {"Spiro", "EVOKER", 1467}, {"Spiro", "EVOKER", 1468}, {"Spiro", "EVOKER", 1468}, {"Spiro", "EVOKER", 1468}, {"Spiro", "EVOKER", 1468}, {"Drakaris", "EVOKER", 1468}, {"Ragnaros", "MAGE", 63}, {"The Lich King", "DEATHKNIGHT", }, {"Your Neighbor", "SHAMAN", }, {"Your Raid Leader", "MONK", }, {"Huffer", "HUNTER", }, {"Your Internet Girlfriend", "SHAMAN", }, {"Mr. President", "WARRIOR", }, {"Antonidas", "MAGE"}, {"Your Math Teacher", "SHAMAN", }, {"King Djoffrey", "PALADIN", }, {UnitName ("player") .. " Snow", pclass, }, {"A Drunk Dawrf", "MONK", }, {"Low Dps Guy", "MONK", }, {"Helvis Phresley", "DEATHKNIGHT", }, {"Stormwind Guard", "WARRIOR", }, {"A PvP Player", "ROGUE", 260}, {"Bolvar Fordragon", "PALADIN", }, {"Malygos", "MAGE", }, {"Akama", "ROGUE", }, {"Nozdormu", "MAGE", }, {"Lady Blaumeux", "DEATHKNIGHT", }, {"Cairne Bloodhoof", "WARRIOR", }, {"Borivar", "ROGUE", 260}, {"C'Thun", "WARLOCK", }, {"Drek'Thar", "DEATHKNIGHT", }, {"Durotan", "WARRIOR", }, {"Eonar", "DRUID", }, {"Malfurion Stormrage", "DRUID", }, {"Footman Malakai", "WARRIOR", }, {"Bolvar Fordragon", "PALADIN", }, {"Fritz Fizzlesprocket", "HUNTER", }, {"Lisa Gallywix", "ROGUE", }, {"M'uru", "WARLOCK", }, {"Priestess MacDonnell", "PRIEST", }, {"Elune", "PRIEST", }, {"Nazgrel", "WARRIOR", }, {"Ner'zhul", "WARLOCK", }, {"Saria Nightwatcher", "PALADIN", }, {"Kael'thas Sunstrider", "MAGE", 63}, {"Velen", "PRIEST"}, {"Tyrande Whisperwind", "PRIEST", 257}, {"Sargeras", "WARLOCK", 267}, {"Arthas", "PALADIN", }, {"Orman of Stromgarde", "WARRIOR", }, {"General Rajaxx", "WARRIOR", }, {"Baron Rivendare", "DEATHKNIGHT", }, {"Roland", "MAGE", }, {"Archmage Trelane", "MAGE", }, {"Lilian Voss", "ROGUE", }, } local russian_actors_name = { --arial narrow {"Экспортировать", "MAGE", 63}, {"Готово", "DEATHKNIGHT", }, {"Создать", "SHAMAN", }, {"Текущий", "MONK", }, {"список команд", "HUNTER", }, {"центр", "SHAMAN", }, {"Разное", "WARRIOR", }, } local tw_actor_name = { --GBK {"造成傷害目標", "ROGUE", }, {"怒氣生�", "DEATHKNIGHT", }, {"承受治療", "WARLOCK", }, {"格檔", "PRIEST", }, {"中央", "MAGE", }, {"傷害", "SHAMAN", }, {"建立", "MONK", }, {"編輯", "WARRIOR", }, {"儲存變更", "ROGUE", }, {"刪除", "DEATHKNIGHT", }, {"從", "WARLOCK", }, {"吸收", "PRIEST", }, {"加到書籤", "MAGE", }, {"最大化", "SHAMAN", }, {"未命中", "MONK", }, {"�進階", "WARRIOR", }, } local cn_actor_name = { --GBK {"打断", "PRIEST"}, {"恢复", "PRIEST", 257}, {"自动射击", "WARLOCK", 267}, {"平均", "PALADIN", }, {"团队", "WARRIOR", }, {"当前", "WARRIOR", }, {"完毕", "DEATHKNIGHT", }, {"存储变更", "MAGE", }, {"闪避", "MAGE", }, {"空的片段", "ROGUE", }, {"删除", "ROGUE", }, {"治疗暴击", "ROGUE", }, } local korean_actor_name = { --2002 {"적이 받은 피해", "ROGUE", }, {"초과 치유", "DEATHKNIGHT", }, {"자동 사격", "WARLOCK", }, {"시전", "PRIEST", }, {"현재", "MAGE", }, {"취소", "SHAMAN", }, {"내보내기", "MONK", }, {"(사용자 설정)", "WARRIOR", }, {"방어", "ROGUE", }, {"예제", "DEATHKNIGHT", }, {"특화", "WARLOCK", }, {"최소", "PRIEST", }, {"미러 이미지", "MAGE", }, {"가장자리", "SHAMAN", }, {"외형", "MONK", }, {"아바타 선택", "WARRIOR", }, } if (not alphabet or alphabet == "en") then actors_name = actors_name elseif (alphabet == "ru") then actors_name = russian_actors_name elseif (alphabet == "cn") then actors_name = cn_actor_name elseif (alphabet == "ko") then actors_name = korean_actor_name elseif (alphabet == "tw") then actors_name = tw_actor_name end local actors_classes = CLASS_SORT_ORDER local total_damage = 0 local total_heal = 0 for i = 1, 10 do local who = actors_name [math.random(1, #actors_name)] local robot = current_combat[1]:PegarCombatente ("0x0000-0000-0000", who[1], 0x114, true) robot.grupo = true robot.classe = who [2] robot.flag_original = "0x514" if (isArena) then if (math.random() > 0.5) then robot.arena_ally = true robot.arena_team = 0 else robot.arena_enemy = true robot.arena_team = 1 robot.enemy = true end end if (who[3]) then robot:SetSpecId(who[3]) elseif (robot.classe == "DEATHKNIGHT") then local specs = {250, 251, 252} robot:SetSpecId(specs [math.random(1, #specs)]) elseif (robot.classe == "DRUID") then local specs = {102, 103, 104, 105} robot:SetSpecId(specs [math.random(1, #specs)]) elseif (robot.classe == "HUNTER") then local specs = {253, 254, 255} robot:SetSpecId(specs [math.random(1, #specs)]) elseif (robot.classe == "MAGE") then local specs = {62, 63, 64} robot:SetSpecId(specs [math.random(1, #specs)]) elseif (robot.classe == "MONK") then local specs = {268, 269, 270} robot:SetSpecId(specs [math.random(1, #specs)]) elseif (robot.classe == "PALADIN") then local specs = {65, 66, 70} robot:SetSpecId(specs [math.random(1, #specs)]) elseif (robot.classe == "PRIEST") then local specs = {256, 257, 258} robot:SetSpecId(specs [math.random(1, #specs)]) elseif (robot.classe == "ROGUE") then local specs = {259, 260, 261} robot:SetSpecId(specs [math.random(1, #specs)]) elseif (robot.classe == "SHAMAN") then local specs = {262, 263, 264} robot:SetSpecId(specs [math.random(1, #specs)]) elseif (robot.classe == "WARLOCK") then local specs = {265, 266, 267} robot:SetSpecId(specs [math.random(1, #specs)]) elseif (robot.classe == "WARRIOR") then local specs = {71, 72, 73} robot:SetSpecId(specs [math.random(1, #specs)]) end robot.total = math.random(10000000, 60000000) robot.damage_taken = math.random(10000000, 60000000) robot.friendlyfire_total = math.random(10000000, 60000000) total_damage = total_damage + robot.total if (robot.nome == "King Djoffrey") then local robot_death = current_combat[4]:PegarCombatente ("0x0000-0000-0000", robot.nome, 0x114, true) robot_death.grupo = true robot_death.classe = robot.classe local esta_morte = {{true, 96648, 100000, time(), 0, "Lady Holenna"}, {true, 96648, 100000, time()-52, 100000, "Lady Holenna"}, {true, 96648, 100000, time()-86, 200000, "Lady Holenna"}, {true, 96648, 100000, time()-101, 300000, "Lady Holenna"}, {false, 55296, 400000, time()-54, 400000, "King Djoffrey"}, {true, 14185, 0, time()-59, 400000, "Lady Holenna"}, {false, 87351, 400000, time()-154, 400000, "King Djoffrey"}, {false, 56236, 400000, time()-158, 400000, "King Djoffrey"} } local t = {esta_morte, time(), robot.nome, robot.classe, 400000, "52m 12s", ["dead"] = true} table.insert(current_combat.last_events_tables, #current_combat.last_events_tables+1, t) elseif (robot.nome == "Mr. President") then rawset(Details.spellcache, 56488, {"Nuke", 56488, [[Interface\ICONS\inv_gizmo_supersappercharge]]}) robot.spells:PegaHabilidade (56488, true, "SPELL_DAMAGE") robot.spells._ActorTable [56488].total = robot.total end local who = actors_name [math.random(1, #actors_name)] local robot = current_combat[2]:PegarCombatente ("0x0000-0000-0000", who[1], 0x114, true) robot.grupo = true robot.classe = who[2] if (who[3]) then robot:SetSpecId(who[3]) elseif (robot.classe == "DEATHKNIGHT") then local specs = {250, 251, 252} robot:SetSpecId(specs [math.random(1, #specs)]) elseif (robot.classe == "DRUID") then local specs = {102, 103, 104, 105} robot:SetSpecId(specs [math.random(1, #specs)]) elseif (robot.classe == "HUNTER") then local specs = {253, 254, 255} robot:SetSpecId(specs [math.random(1, #specs)]) elseif (robot.classe == "MAGE") then local specs = {62, 63, 64} robot:SetSpecId(specs [math.random(1, #specs)]) elseif (robot.classe == "MONK") then local specs = {268, 269, 270} robot:SetSpecId(specs [math.random(1, #specs)]) elseif (robot.classe == "PALADIN") then local specs = {65, 66, 70} robot:SetSpecId(specs [math.random(1, #specs)]) elseif (robot.classe == "PRIEST") then local specs = {256, 257, 258} robot:SetSpecId(specs [math.random(1, #specs)]) elseif (robot.classe == "ROGUE") then local specs = {259, 260, 261} robot:SetSpecId(specs [math.random(1, #specs)]) elseif (robot.classe == "SHAMAN") then local specs = {262, 263, 264} robot:SetSpecId(specs [math.random(1, #specs)]) elseif (robot.classe == "WARLOCK") then local specs = {265, 266, 267} robot:SetSpecId(specs [math.random(1, #specs)]) elseif (robot.classe == "WARRIOR") then local specs = {71, 72, 73} robot:SetSpecId(specs [math.random(1, #specs)]) end robot.total = math.random(10000000, 60000000) robot.totalover = math.random(10000000, 60000000) robot.totalabsorb = math.random(10000000, 60000000) robot.healing_taken = math.random(10000000, 60000000) total_heal = total_heal + robot.total end --current_combat.start_time = time()-360 current_combat.start_time = GetTime() - 360 --current_combat.end_time = time() current_combat.end_time = GetTime() current_combat.totals_grupo [1] = total_damage current_combat.totals_grupo [2] = total_heal current_combat.totals [1] = total_damage current_combat.totals [2] = total_heal for _, instance in ipairs(Details.tabela_instancias) do if (instance:IsEnabled()) then instance:InstanceReset() end end current_combat.enemy = "Illidan Stormrage" end