local SLE, T, E, L, V, P, G = unpack(select(2, ...)) local SUF = SLE.UnitFrames function SUF:Configure_Power(frame) local power = frame.Power if not power then return end local db = E.db.sle.shadows local offset = (E.PixelMode and db.unitframes.size) or (db.unitframes.size + 1) if not SUF.CreatedShadows[power.backdrop.enhshadow] then power.backdrop.enhshadow = power.backdrop:CreateShadow(4, true) SUF.CreatedShadows[power.backdrop.enhshadow] = true end power.backdrop.enhshadow:SetFrameLevel(power.backdrop:GetFrameLevel()) if frame.SLLEGACY_ENHSHADOW then power.backdrop.enhshadow:SetFrameStrata('BACKGROUND') else power.backdrop.enhshadow:SetFrameStrata(power.backdrop:GetFrameStrata()) end power.backdrop.enhshadow:SetOutside(power.backdrop.enhshadow:GetParent(), offset, offset, nil, true) power.backdrop.enhshadow:SetBackdrop({ edgeFile = E.LSM:Fetch('border', 'ElvUI GlowBorder'), edgeSize = db.unitframes.size > 3 and db.unitframes.size or 3, -- insets = {left = E:Scale(5), right = E:Scale(5), top = E:Scale(5), bottom = E:Scale(5)}, --! Don't see a need for this }) SUF:UpdateShadowColor(power.backdrop.enhshadow) if frame.USE_POWERBAR and frame.SLPOWER_ENHSHADOW then if frame.POWERBAR_DETACHED then power.backdrop.enhshadow:Show() else if frame.db.power and frame.db.power.width ~= 'fill' then power.backdrop.enhshadow:Show() elseif not frame.SLHEALTH_ENHSHADOW then power.backdrop.enhshadow:Show() else power.backdrop.enhshadow:Hide() end end elseif not frame.SLPOWER_ENHSHADOW then power.backdrop.enhshadow:Hide() end end