local SLE, _, E = unpack(select(2, ...)) local SUF = SLE.UnitFrames function SUF:Construct_RaidPetFrames() -- print('Construct_RaidPetFrames: ', frame:GetName()) -- self.SL_DeathIndicator = SUF:Construct_DeathIndicator(self) end function SUF:Update_RaidPetFrames(frame) -- print('Update_RaidPetFrames: ', frame:GetName()) if not frame then return end -- local enableState = E.private.sle.module.shadows.enable and E.db.unitframe.units[frame.unitframeType].enable -- local db = E.db.sle.shadows.unitframes[frame.unitframeType] -- frame.SLLEGACY_ENHSHADOW = enableState and db.legacy or false -- frame.SLHEALTH_ENHSHADOW = enableState and db.health or false -- frame.SLPOWER_ENHSHADOW = enableState and db.power or false -- SUF:Configure_Health(frame) -- SUF:Configure_Power(frame) -- SUF:Configure_DeathIndicator(frame) end