local SLE, _, E, L = unpack(select(2, ...)) local Q = SLE.Quests local DEFAULT, MINIMIZE, HIDE = DEFAULT, MINIMIZE, HIDE local QUESTS_LABEL = QUESTS_LABEL local GARRISON_LOCATION_TOOLTIP = GARRISON_LOCATION_TOOLTIP local BATTLEGROUNDS, ARENA, DUNGEONS, SCENARIOS, RAIDS = BATTLEGROUNDS, ARENA, DUNGEONS, SCENARIOS, RAIDS local settings = { FULL = DEFAULT, COLLAPSED = MINIMIZE, COLLAPSED_QUESTS = MINIMIZE..' (Quests Only)', HIDE = HIDE, } local function configTable() if not SLE.initialized then return end local ACH = E.Libs.ACH E.Options.args.sle.args.modules.args.quests = { type = 'group', name = QUESTS_LABEL, order = 1, args = { header = ACH:Header(QUESTS_LABEL, 1), autoReward = { order = 2, type = 'toggle', name = L["Auto Reward"], desc = L["Automatically selects a reward with highest selling price when quest is completed. Does not really finish the quest."], get = function(info) return E.db.sle.quests[info[#info]] end, set = function(info, value) E.db.sle.quests[info[#info]] = value end, }, logState = { order = 10, type = 'group', name = L["Quest Log Toggle"], guiInline = true, disabled = function() return not E.db.sle.quests.visibility.enable end, get = function(info) return E.db.sle.quests.visibility[info[#info]] end, set = function(info, value) E.db.sle.quests.visibility[info[#info]] = value; Q:ChangeState() end, args = { enable = { order = 1, type = 'toggle', name = L["Enable"], disabled = false, }, rested = { order = 2, type = 'select', name = L["Rested"], values = settings, }, garrison = { order = 3, type = 'select', name = GARRISON_LOCATION_TOOLTIP, values = settings, }, orderhall = { order = 4, type = 'select', name = L["Class Hall"], values = settings, }, bg = { order = 5, type = 'select', name = BATTLEGROUNDS, values = settings, }, arena = { order = 6, type = 'select', name = ARENA, values = settings, }, dungeon = { order = 7, type = 'select', name = DUNGEONS, values = settings, }, scenario = { order = 8, type = 'select', name = SCENARIOS, values = settings, }, raid = { order = 9, type = 'select', name = RAIDS, values = settings, }, combat = { order = 10, type = 'select', name = COMBAT, values = { FULL = DEFAULT, COLLAPSED = MINIMIZE, COLLAPSED_QUESTS = MINIMIZE..' (Quests Only)', HIDE = HIDE, NONE = NONE, }, }, }, }, }, } end tinsert(SLE.Configs, configTable)