local L = BigWigsAPI:NewLocale("BigWigs: Common", "deDE") if not L then return end -- Prototype.lua common words L.you = "%s auf DIR" L.you_icon = "%s auf |T13700%d:0|tDIR" L.underyou = "%s unter DIR" L.other = "%s: %s" L.onboss = "%s auf dem BOSS" L.buff_boss = "Buff auf BOSS: %s" L.buff_other = "Buff auf %s: %s" L.on = "%s auf %s" L.stack = "%dx %s auf %s" L.stackyou = "%dx %s auf DIR" L.cast = "" L.casting = "Wirkt %s" L.soon = "%s bald" L.count = "%s (%d)" L.count_icon = "%s (%d|T13700%d:0|t)" L.count_rticon = "%s (%d{rt%d})" L.rticon = "%s ({rt%d})" L.near = "%s in DEINER Nähe" L.on_group = "%s auf GRUPPE" L.phase = "Phase %d" L.stage = "Phase %d" L.normal = "Normaler Modus" L.heroic = "Heroischer Modus" L.mythic = "Mythischer Modus" L.active = "Aktiv" -- When a boss becomes active, after speech finishes L.general = "Allgemein" -- General settings, i.e. things that apply to normal, heroic and mythic mode. L.duration = "%s für %s Sek" -- Spell for 10 seconds L.over = "%s vorbei" -- Spell Over L.removed = "%s entfernt" -- Spell Removed L.removed_from = "%s wurde von %s entfernt" -- Spell removed from Player L.removed_by = "%s wurde durch %s entfernt" -- Spell removed by Player L.incoming = "%s steht bevor" -- Spell Incoming L.interrupted = "%s unterbrochen" -- Spell Interrupted L.interrupted_by = "%s wurde von %s unterbrochen" -- Spell interrupted by Player L.no = "Kein %s" -- No Spell L.intermission = "Zwischenphase" L.percent = "%d%% - %s" -- 20% - Spell L.cancelled = "%s abgebrochen" -- Spell Cancelled -- Add related L.add_spawned = "Add erschienen" L.spawned = "%s erschienen" L.spawning = "%s entsteht" L.next_add = "Nächstes Add" L.add_killed = "Add getötet (%d/%d)" L.add_remaining = "Add getötet, noch %d übrig" L.add = "Add" L.adds = "Adds" L.big_add = "Großes Add" -- singular L.big_adds = "Große Adds" -- plural L.small_add = "Kleines Add" -- singular L.small_adds = "Kleine Adds" -- plural -- Mob related L.mob_killed = "%s getötet (%d/%d)" L.mob_remaining = "%s getötet, noch %d übrig" -- Localizers note: -- The default mod:Berserk(600) uses spell ID 26662 to get the Berserk name L.custom_start = "%s angegriffen – %s in %d Min" L.custom_start_s = "%s angegriffen – %s in %d Sek" L.custom_end = "%s wird zum %s" L.custom_min = "%s in %d Min" L.custom_sec = "%s in %d Sek" L.focus_only = "|cffff0000Warnungen nur für Fokusziel.|r " L.trash = "Trash" -- Common raid marking locale L.marker = "%s markieren" L.marker_player_desc = "Markiert Spieler, die von %s betroffen sind, mit %s. Benötigt Leiter oder Assistent." L.marker_npc_desc = "Markiert %s mit %s. Benötigt Leiter oder Assistent." -- Ability where two players have to move close to each other L.link = "Verbindung" L.link_with = "Verbunden mit %s" L.link_with_icon = "Verbunden mit |T13700%d:0|t%s" L.link_short = "Verbunden: %s" L.link_both = "%s verbunden mit %s" L.link_removed = "Verbindung entfernt" -- Abbreviated numbers L.amount_one = "%dB" -- Billions 1,000,000,000 L.amount_two = "%dM" -- Millions 1,000,000 L.amount_three = "%dK" -- Thousands 1,000 L.seconds = "%.1fs" -- 1.1 seconds -- Common ability name replacements L.laser = "Laser" -- Used for abilities that act like a laser. Usually from the boss to a player, or, from the boss to a specific area L.beam = "Strahl" -- Similar to "Laser" (a beam from boss to player/boss to area) but can be used to better describe certain abilities that don't look like a Laser L.beams = "Strahlen" -- Plural of L.beam L.bomb = "Bombe" -- Used for debuffs that make players explode L.bombs = "Bomben" -- Plural of L.bomb L.explosion = "Explosion" -- When the explosion from a bomb-like ability will occur L.fixate = "Fixieren" -- Used when a boss or add is chasing/fixated on a player L.knockback = "Rückstoß" -- Used when an ability knocks players away from a certain point, like a "smash" type ability that knocks you back 10 meters L.traps = "Fallen" -- Used for abilities that act like traps on the floor e.g. move into it and something bad happens like you die, or are rooted, etc. L.meteor = "Meteor" -- This one will probably only ever be used for actual meteors L.shield = "Schild" -- Abilities that absorb damage/healing creating a "shield" around the boss/player e.g. "Shield on boss" or "Shield remaining" L.teleport = "Teleport" -- A boss/add/etc teleported somewhere L.fear = "Furcht" -- For abilities that cause you to flee in fear