local L = BigWigsAPI:NewLocale("BigWigs: Common", "frFR") if not L then return end local female = UnitSex("player") == 3 -- Prototype.lua common words L.you = "%s sur VOUS" L.you_icon = "%s sur |T13700%d:0|tVOUS" L.underyou = "%s en dessous de VOUS" L.other = "%s : %s" L.onboss = "%s sur le BOSS" L.buff_boss = "Buff sur le BOSS : %s" L.buff_other = "Buff sur %s : %s" L.on = "%s sur %s" L.stack = "%dx %s sur %s" L.stackyou = "%dx %s sur VOUS" L.cast = "<%s incanté>" L.casting = "%s en incantation" L.soon = "%s bientôt" L.count = "%s (%d)" L.count_icon = "%s (%d|T13700%d:0|t)" L.count_rticon = "%s (%d{rt%d})" L.rticon = "%s ({rt%d})" L.near = "%s près de VOUS" L.on_group = "%s sur le GROUPE" -- spell on group L.phase = "Phase %d" L.stage = "Phase %d" L.normal = "Mode normal" L.heroic = "Mode héroïque" L.mythic = "Mode mythique" L.active = "Actif" -- When a boss becomes active, after speech finishes L.general = "Général" -- General settings, i.e. things that apply to normal, heroic and mythic mode. L.duration = "%s pendant %s sec." -- Spell for 10 seconds L.over = "%s terminé" -- Spell Over L.removed = "%s enlevé" -- Spell Removed L.removed_from = "%s enlevé de %s" -- Spell removed from Player L.removed_by = "%s enlevé par %s" -- Spell removed by Player L.incoming = "Arrivée |2 %s" -- Spell Incoming L.interrupted = "%s interrompu" -- Spell Interrupted L.interrupted_by = "%s interrompu par %s" -- Spell interrupted by Player L.no = "Sans %s" -- No Spell L.intermission = "Intervalle" L.percent = "%d%% - %s" -- 20% - Spell L.cancelled = "%s annulé" -- Spell Cancelled -- Add related L.add_spawned = "Add apparu" L.spawned = "%s apparu" L.spawning = "Apparition |2 %s" L.next_add = "Prochain Add" L.add_killed = "Add tué (%d/%d)" L.add_remaining = "Add tué, il en reste %d" L.add = "Add" L.adds = "Adds" L.big_add = "Gros add" -- singular L.big_adds = "Gros adds" -- plural L.small_add = "Petit add" -- singular L.small_adds = "Petits adds" -- plural -- Mob related L.mob_killed = "%s tué (%d/%d)" L.mob_remaining = "%s tué, il en reste %d" -- Localizers note: -- The default mod:Berserk(600) uses spell ID 26662 to get the Berserk name L.custom_start = "%s engagé - %s dans %d min." L.custom_start_s = "%s engagé - %s dans %d sec." L.custom_end = "%s devient %s" L.custom_min = "%s dans %d min." L.custom_sec = "%s dans %d sec." L.focus_only = "|cffff0000Alertes de la cible de focalisation uniquement.|r " L.trash = "Trash" -- Common raid marking locale L.marker = "Marquage %s" L.marker_player_desc = "Marque les joueurs affectés par %s avec %s. Nécessite d'être assistant ou chef de raid." L.marker_npc_desc = "Marque %s avec %s. Nécessite d'être assistant ou chef de raid." -- Ability where two players have to move close to each other L.link = "Lien" L.link_with = (female and "Liée" or "Lié") .." avec %s" L.link_with_icon = (female and "Liée" or "Lié") .." avec |T13700%d:0|t%s" L.link_short = (female and "Liée" or "Lié") .." : %s" L.link_both = "%s est ".. (female and "liée" or "lié") .." avec %s" L.link_removed = "Lien enlevé" -- Abbreviated numbers L.amount_one = "%dB" -- Billions 1,000,000,000 L.amount_two = "%dM" -- Millions 1,000,000 L.amount_three = "%dK" -- Thousands 1,000 L.seconds = "%.1fs" -- 1.1 seconds -- Common ability name replacements L.laser = "Laser" -- Used for abilities that act like a laser. Usually from the boss to a player, or, from the boss to a specific area L.beam = "Rayon" -- Similar to "Laser" (a beam from boss to player/boss to area) but can be used to better describe certain abilities that don't look like a Laser L.beams = "Rayons" -- Plural of L.beam L.bomb = "Bombe" -- Used for debuffs that make players explode L.bombs = "Bombes" -- Plural of L.bomb L.explosion = "Explosion" -- When the explosion from a bomb-like ability will occur L.fixate = "Fixer" -- Used when a boss or add is chasing/fixated on a player L.knockback = "Repousser" -- Used when an ability knocks players away from a certain point, like a "smash" type ability that knocks you back 10 meters L.traps = "Pièges" -- Used for abilities that act like traps on the floor e.g. move into it and something bad happens like you die, or are rooted, etc. L.meteor = "Météore" -- This one will probably only ever be used for actual meteors L.shield = "Bouclier" -- Abilities that absorb damage/healing creating a "shield" around the boss/player e.g. "Shield on boss" or "Shield remaining" L.teleport = "Téléportation" -- A boss/add/etc teleported somewhere L.fear = "Peur" -- For abilities that cause you to flee in fear