local L = BigWigsAPI:NewLocale("BigWigs: Common", "ptBR") if not L then return end -- Prototype.lua common words L.you = "%s em VOCÊ" L.you_icon = "%s em |T13700%d:0|tVOCÊ" L.underyou = "%s debaixo de VOCÊ" L.other = "%s: %s" L.onboss = "%s no CHEFE" L.buff_boss = "Buff no CHEFE: %s" L.buff_other = "Buff no %s: %s" L.on = "%s em %s" L.stack = "%dx %s em %s" L.stackyou = "%dx %s em VOCÊ" L.cast = "" L.casting = "Conjurando: %s" L.soon = "%s em breve" L.count = "%s (%d)" L.count_icon = "%s (%d|T13700%d:0|t)" L.count_rticon = "%s (%d{rt%d})" L.rticon = "%s ({rt%d})" L.near = "%s perto de VOCÊ" L.on_group = "%s no GRUPO" -- spell on group L.phase = "Fase %d" L.stage = "Estágio %d" L.normal = "Modo normal" L.heroic = "Modo heroico" L.mythic = "Modo mítico" L.active = "Ativo" -- When a boss becomes active, after speech finishes L.general = "Geral" -- General settings, i.e. things that apply to normal, heroic and mythic mode. L.duration = "%s durante %s seg" -- Spell for 10 seconds L.over = "%s Acabou" -- Spell Over L.removed = "%s Removido" -- Spell Removed L.removed_from = "%s Removido %s" -- Spell removed from Player L.removed_by = "%s Removido por %s" -- Spell removed by Player L.incoming = "%s Chegando" -- Spell Incoming L.interrupted = "%s Interrompido" -- Spell Interrupted L.interrupted_by = "%s interrompido por %s" -- Spell interrupted by Player L.no = "Sem %s" -- No Spell L.intermission = "Intervalo" L.percent = "%d%% - %s" -- 20% - Spell L.cancelled = "%s Cancelado" -- Spell Cancelled -- Add related L.add_spawned = "Add surgiu" L.spawned = "%s surgiu" L.spawning = "%s Chegando" L.next_add = "Próximo add" L.add_killed = "Add morto (%d/%d)" L.add_remaining = "Add morto, restam %d" L.add = "Inimigo adicional" L.adds = "Inimigos adicionais" L.big_add = "Add Grande" -- singular L.big_adds = "Adds Grandes" -- plural L.small_add = "Add Pequeno" -- singular L.small_adds = "Adds Pequenos" -- plural -- Mob related L.mob_killed = "%s morto (%d/%d)" L.mob_remaining = "%s morto, %d restando" -- Localizers note: -- The default mod:Berserk(600) uses spell ID 26662 to get the Berserk name L.custom_start = "%s iniciado - %s em %d min" L.custom_start_s = "%s iniciado - %s em %d seg" L.custom_end = "%s começa em %s" L.custom_min = "%s em %d min" L.custom_sec = "%s em %d seg" L.focus_only = "|cffff0000Apenas alertas de focar alvo.|r " L.trash = "Trash" -- Common raid marking locale L.marker = "Marcador %s" L.marker_player_desc = "Marca jogadores afetados por %s com %s, requer líder ou assistente." L.marker_npc_desc = "Marca %s com %s, requer líder ou assistente." -- Ability where two players have to move close to each other L.link = "Ligação" L.link_with = "Ligado com %s" L.link_with_icon = "Ligado com |T13700%d:0|t%s" L.link_short = "Ligado: %s" L.link_both = "%s ligado com %s" L.link_removed = "Ligação removida" -- Abbreviated numbers L.amount_one = "%dB" -- Billions 1,000,000,000 L.amount_two = "%dM" -- Millions 1,000,000 L.amount_three = "%dK" -- Thousands 1,000 L.seconds = "%.1fs" -- 1.1 seconds -- Common ability name replacements L.laser = "Laser" -- Used for abilities that act like a laser. Usually from the boss to a player, or, from the boss to a specific area L.beam = "Feixe" -- Similar to "Laser" (a beam from boss to player/boss to area) but can be used to better describe certain abilities that don't look like a Laser L.beams = "Feixes" -- Plural of L.beam L.bomb = "Bomba" -- Used for debuffs that make players explode L.bombs = "Bombas" -- Plural of L.bomb L.explosion = "Explosão" -- When the explosion from a bomb-like ability will occur L.fixate = "Fixação" -- Used when a boss or add is chasing/fixated on a player L.knockback = "Empurrão" -- Used when an ability knocks players away from a certain point, like a "smash" type ability that knocks you back 10 meters L.traps = "Armadilhas" -- Used for abilities that act like traps on the floor e.g. move into it and something bad happens like you die, or are rooted, etc. L.meteor = "Meteoro" -- This one will probably only ever be used for actual meteors L.shield = "Escudo" -- Abilities that absorb damage/healing creating a "shield" around the boss/player e.g. "Shield on boss" or "Shield remaining" L.teleport = "Teleporte" -- A boss/add/etc teleported somewhere L.fear = "Medo" -- For abilities that cause you to flee in fear