local E, L, V, P, G = unpack(select(2, ...)) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local AB = E:GetModule('ActionBars') local _G = _G local gsub = gsub local format, ipairs = format, ipairs local CreateFrame = CreateFrame local GetBindingKey = GetBindingKey local GetNumShapeshiftForms = GetNumShapeshiftForms local GetShapeshiftForm = GetShapeshiftForm local GetShapeshiftFormCooldown = GetShapeshiftFormCooldown local GetShapeshiftFormInfo = GetShapeshiftFormInfo local GetSpellInfo = GetSpellInfo local InCombatLockdown = InCombatLockdown local RegisterStateDriver = RegisterStateDriver local NUM_STANCE_SLOTS = NUM_STANCE_SLOTS local Masque = E.Masque local MasqueGroup = Masque and Masque:Group('ElvUI', 'Stance Bar') local WispSplode = [[Interface\Icons\Spell_Nature_WispSplode]] local bar = CreateFrame('Frame', 'ElvUI_StanceBar', E.UIParent, 'SecureHandlerStateTemplate') bar.buttons = {} function AB:UPDATE_SHAPESHIFT_COOLDOWN() local numForms = GetNumShapeshiftForms() local start, duration, enable, cooldown for i = 1, NUM_STANCE_SLOTS do if i <= numForms then cooldown = _G['ElvUI_StanceBarButton'..i..'Cooldown'] start, duration, enable = GetShapeshiftFormCooldown(i) cooldown:SetCooldown(start, duration, enable) cooldown:SetDrawBling(cooldown:GetEffectiveAlpha() > 0.5) --Cooldown Bling Fix end end end function AB:StyleShapeShift() local numForms = GetNumShapeshiftForms() local stance = GetShapeshiftForm() local darkenInactive = AB.db.stanceBar.style == 'darkenInactive' for i = 1, NUM_STANCE_SLOTS do local buttonName = 'ElvUI_StanceBarButton'..i local button = _G[buttonName] local cooldown = _G[buttonName..'Cooldown'] if i <= numForms then local texture, isActive, isCastable, spellID, _ = GetShapeshiftFormInfo(i) if darkenInactive then _, _, texture = GetSpellInfo(spellID) end if not texture then texture = WispSplode end button.icon:SetTexture(texture) button.icon:SetInside() if not button.useMasque then cooldown:SetAlpha(1) if isActive then _G.StanceBarFrame.lastSelected = button:GetID() if numForms == 1 then button.checked:SetColorTexture(1, 1, 1, 0.5) button:SetChecked(true) else button.checked:SetColorTexture(1, 1, 1, 0.5) button:SetChecked(not darkenInactive) end else if numForms == 1 or stance == 0 then button:SetChecked(false) else button:SetChecked(darkenInactive) button.checked:SetAlpha(1) if darkenInactive then button.checked:SetColorTexture(0, 0, 0, 0.5) else button.checked:SetColorTexture(1, 1, 1, 0.5) end end end else if isActive then button:SetChecked(true) else button:SetChecked(false) end end if isCastable then button.icon:SetVertexColor(1.0, 1.0, 1.0) else button.icon:SetVertexColor(0.4, 0.4, 0.4) end end end end function AB:PositionAndSizeBarShapeShift() local db = AB.db.stanceBar local buttonSpacing = db.buttonSpacing local backdropSpacing = db.backdropSpacing local buttonsPerRow = db.buttonsPerRow local numButtons = db.buttons local point = db.point local visibility = db.visibility bar.db = db bar.mouseover = db.mouseover if bar.LastButton then if numButtons > bar.LastButton then numButtons = bar.LastButton end if buttonsPerRow > bar.LastButton then buttonsPerRow = bar.LastButton end end if numButtons < buttonsPerRow then buttonsPerRow = numButtons end bar:SetParent(db.inheritGlobalFade and AB.fadeParent or E.UIParent) bar:EnableMouse(not db.clickThrough) bar:SetAlpha(bar.mouseover and 0 or db.alpha) AB:FadeBarBlings(bar, bar.mouseover and 0 or db.alpha) bar.backdrop:SetShown(db.backdrop) bar.backdrop:ClearAllPoints() AB:MoverMagic(bar) local _, horizontal, anchorUp, anchorLeft = AB:GetGrowth(point) local button, lastButton, lastColumnButton, anchorRowButton, lastShownButton local useMasque = MasqueGroup and E.private.actionbar.masque.stanceBar for i = 1, NUM_STANCE_SLOTS do button = _G['ElvUI_StanceBarButton'..i] lastButton = _G['ElvUI_StanceBarButton'..i-1] lastColumnButton = _G['ElvUI_StanceBarButton'..i-buttonsPerRow] button.db = db if i == 1 or i == buttonsPerRow then anchorRowButton = button end if i > numButtons then button:SetScale(0.0001) button:SetAlpha(0) button.handleBackdrop = nil else button:SetScale(1) button:SetAlpha(db.alpha) lastShownButton = button button.handleBackdrop = true -- keep over HandleButton end AB:HandleButton(bar, button, i, lastButton, lastColumnButton) AB:StyleButton(button, nil, useMasque, true) if useMasque then MasqueGroup:AddButton(bar.buttons[i]) elseif db.style == 'darkenInactive' then button.checked:SetBlendMode('BLEND') else button.checked:SetBlendMode('ADD') end end AB:HandleBackdropMultiplier(bar, backdropSpacing, buttonSpacing, db.widthMult, db.heightMult, anchorUp, anchorLeft, horizontal, lastShownButton, anchorRowButton) AB:HandleBackdropMover(bar, backdropSpacing) if db.enabled then visibility = gsub(visibility,'[\n\r]','') RegisterStateDriver(bar, 'visibility', (GetNumShapeshiftForms() == 0 and 'hide') or visibility) E:EnableMover(bar.mover:GetName()) else RegisterStateDriver(bar, 'visibility', 'hide') E:DisableMover(bar.mover:GetName()) end if useMasque then MasqueGroup:ReSkin() for _, btn in ipairs(bar.buttons) do AB:TrimIcon(btn, true) end end end function AB:AdjustMaxStanceButtons(event) if InCombatLockdown() then AB.NeedsAdjustMaxStanceButtons = event or true AB:RegisterEvent('PLAYER_REGEN_ENABLED') return end for _, button in ipairs(bar.buttons) do button:Hide() end local numButtons = GetNumShapeshiftForms() for i = 1, NUM_STANCE_SLOTS do if not bar.buttons[i] then bar.buttons[i] = CreateFrame('CheckButton', format(bar:GetName()..'Button%d', i), bar, 'StanceButtonTemplate') bar.buttons[i]:SetID(i) AB:HookScript(bar.buttons[i], 'OnEnter', 'Button_OnEnter') AB:HookScript(bar.buttons[i], 'OnLeave', 'Button_OnLeave') end local blizz = _G[format('StanceButton%d', i)] if blizz and blizz.commandName then bar.buttons[i].commandName = blizz.commandName end if i <= numButtons then bar.buttons[i]:Show() bar.LastButton = i end end AB:PositionAndSizeBarShapeShift() -- sometimes after combat lock down `event` may be true because of passing it back with `AB.NeedsAdjustMaxStanceButtons` if event == 'UPDATE_SHAPESHIFT_FORMS' or event == 'PLAYER_ENTERING_WORLD' then AB:StyleShapeShift() end end function AB:UpdateStanceBindings() for i = 1, NUM_STANCE_SLOTS do local button = _G['ElvUI_StanceBarButton'..i] if not button then break end button.HotKey:SetText(GetBindingKey('SHAPESHIFTBUTTON'..i)) AB:FixKeybindText(button) end end function AB:CreateBarShapeShift() bar:CreateBackdrop(AB.db.transparent and 'Transparent', nil, nil, nil, nil, nil, nil, 0) bar:Point('TOPLEFT', E.UIParent, 'BOTTOMLEFT', 4, -769) AB:HookScript(bar, 'OnEnter', 'Bar_OnEnter') AB:HookScript(bar, 'OnLeave', 'Bar_OnLeave') AB:RegisterEvent('UPDATE_SHAPESHIFT_COOLDOWN') AB:RegisterEvent('UPDATE_SHAPESHIFT_FORMS', 'AdjustMaxStanceButtons') AB:RegisterEvent('UPDATE_SHAPESHIFT_FORM', 'StyleShapeShift') AB:RegisterEvent('UPDATE_SHAPESHIFT_USABLE', 'StyleShapeShift') AB:RegisterEvent('ACTIONBAR_PAGE_CHANGED', 'StyleShapeShift') E:CreateMover(bar, 'ShiftAB', L["Stance Bar"], nil, -3, nil, 'ALL,ACTIONBARS', nil, 'actionbar,stanceBar') end