local E, L, V, P, G = unpack(select(2, ...)) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local S = E:GetModule('Skins') local TT = E:GetModule('Tooltip') local _G = _G local unpack = unpack function S:IslandsTooltips() local tt = _G.IslandsQueueFrame.WeeklyQuest.QuestReward.Tooltip TT:SetStyle(tt) local it = tt.ItemTooltip if it then it.Icon:SetTexCoord(unpack(E.TexCoords)) it.IconBorder:Kill() end end function S:Blizzard_IslandsQueueUI() if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.islandQueue) then return end local IslandsFrame = _G.IslandsQueueFrame S:HandlePortraitFrame(IslandsFrame) local selectorFrame = IslandsFrame.DifficultySelectorFrame local queueButton = selectorFrame and selectorFrame.QueueButton if queueButton then S:HandleButton(queueButton) queueButton.Flash:Kill() end local WeeklyQuest = IslandsFrame.WeeklyQuest local StatusBar = WeeklyQuest.StatusBar WeeklyQuest.OverlayFrame:StripTextures() -- StatusBar StatusBar:CreateBackdrop() --StatusBar Icon WeeklyQuest.QuestReward.Icon:SetTexCoord(unpack(E.TexCoords)) -- Maybe Adjust me local TutorialFrame = IslandsFrame.TutorialFrame S:HandleButton(TutorialFrame.Leave) S:HandleCloseButton(TutorialFrame.CloseButton) if E.private.skins.blizzard.enable and E.private.skins.blizzard.tooltip then S:IslandsTooltips() end end S:AddCallbackForAddon('Blizzard_IslandsQueueUI')