local E, L, V, P, G = unpack(select(2, ...)) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local UF = E:GetModule('UnitFrames') local UnitIsPlayer = UnitIsPlayer function UF:Construct_NameText(frame) local name = frame.RaisedElementParent:CreateFontString(nil, 'OVERLAY') UF:Configure_FontString(name) name:Point('CENTER', frame.Health) return name end function UF:UpdateNameSettings(frame) local db = frame.db local name = frame.Name if not db.power or not db.power.enable or not db.power.hideonnpc then local attachPoint = self:GetObjectAnchorPoint(frame, db.name.attachTextTo) name:ClearAllPoints() name:Point(db.name.position, attachPoint, db.name.position, db.name.xOffset, db.name.yOffset) end frame:Tag(name, db.name.text_format) end function UF:PostNamePosition(frame, unit) if not frame.Power.value:IsShown() then return end local db = frame.db if UnitIsPlayer(unit) or (db.power and not db.power.enable) then local position = db.name.position local attachPoint = self:GetObjectAnchorPoint(frame, db.name.attachTextTo) frame.Power.value:SetAlpha(1) frame.Name:ClearAllPoints() frame.Name:Point(position, attachPoint, position, db.name.xOffset, db.name.yOffset) else frame.Power.value:SetAlpha(db.power.hideonnpc and 0 or 1) frame.Name:ClearAllPoints() frame.Name:Point(frame.Power.value:GetPoint()) end end