local E, L, V, P, G = unpack(select(2, ...)) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local UF = E:GetModule('UnitFrames') function UF:Construct_RaidIcon(frame) local tex = frame.RaisedElementParent.TextureParent:CreateTexture(nil, 'OVERLAY') tex:SetTexture([[Interface\TargetingFrame\UI-RaidTargetingIcons]]) tex:Size(18) tex:Point('CENTER', frame.Health, 'TOP', 0, 2) tex.SetTexture = E.noop return tex end function UF:Configure_RaidIcon(frame) local RI = frame.RaidTargetIndicator local db = frame.db if db.raidicon.enable then frame:EnableElement('RaidTargetIndicator') RI:Show() RI:Size(db.raidicon.size) local attachPoint = self:GetObjectAnchorPoint(frame, db.raidicon.attachToObject) RI:ClearAllPoints() RI:Point(db.raidicon.attachTo, attachPoint, db.raidicon.attachTo, db.raidicon.xOffset, db.raidicon.yOffset) else frame:DisableElement('RaidTargetIndicator') RI:Hide() end end