local E, L, V, P, G = unpack(select(2, ...)) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local UF = E:GetModule('UnitFrames') function UF:Construct_ReadyCheckIcon(frame) local tex = frame.RaisedElementParent.TextureParent:CreateTexture(nil, 'OVERLAY', nil, 7) tex:Size(12) tex:Point('BOTTOM', frame.Health, 'BOTTOM', 0, 2) return tex end function UF:Configure_ReadyCheckIcon(frame) local ReadyCheckIndicator = frame.ReadyCheckIndicator local db = frame.db if db.readycheckIcon.enable then if not frame:IsElementEnabled('ReadyCheckIndicator') then frame:EnableElement('ReadyCheckIndicator') end local attachPoint = self:GetObjectAnchorPoint(frame, db.readycheckIcon.attachTo) ReadyCheckIndicator:ClearAllPoints() ReadyCheckIndicator:Point(db.readycheckIcon.position, attachPoint, db.readycheckIcon.position, db.readycheckIcon.xOffset, db.readycheckIcon.yOffset) ReadyCheckIndicator:Size(db.readycheckIcon.size) else frame:DisableElement('ReadyCheckIndicator') end end