local E, L, V, P, G = unpack(select(2, ...)) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local UF = E:GetModule('UnitFrames') function UF:Construct_ResurrectionIcon(frame) local tex = frame.RaisedElementParent.TextureParent:CreateTexture(nil, 'OVERLAY') tex:Point('CENTER', frame.Health, 'CENTER') tex:Size(30) tex:SetDrawLayer('OVERLAY', 7) return tex end function UF:Configure_ResurrectionIcon(frame) local RI = frame.ResurrectIndicator local db = frame.db if db.resurrectIcon.enable then frame:EnableElement('ResurrectIndicator') RI:Show() RI:Size(db.resurrectIcon.size) local attachPoint = self:GetObjectAnchorPoint(frame, db.resurrectIcon.attachToObject) RI:ClearAllPoints() RI:Point(db.resurrectIcon.attachTo, attachPoint, db.resurrectIcon.attachTo, db.resurrectIcon.xOffset, db.resurrectIcon.yOffset) else frame:DisableElement('ResurrectIndicator') RI:Hide() end end