local E, L, V, P, G = unpack(select(2, ...)) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local UF = E:GetModule('UnitFrames') local unpack = unpack local CreateFrame = CreateFrame function UF:Construct_Trinket(frame) local trinket = CreateFrame('Button', frame:GetName()..'Trinket', frame) trinket:SetTemplate(nil, nil, nil, nil, true) local cd = CreateFrame("Cooldown", '$parentCooldown', frame, "CooldownFrameTemplate") cd:SetInside(trinket, UF.BORDER, UF.BORDER) local icon = trinket:CreateTexture(nil, "ARTWORK") icon:SetInside(trinket, UF.BORDER, UF.BORDER) E:RegisterCooldown(cd) trinket.cd = cd trinket.icon = icon return trinket end function UF:Configure_Trinket(frame) local db = frame.db local trinket = frame.Trinket trinket:Size(db.pvpTrinket.size) trinket:ClearAllPoints() trinket.icon:SetTexCoord(unpack(E.TexCoords)) if db.pvpTrinket.position == 'RIGHT' then trinket:Point('LEFT', frame, 'RIGHT', db.pvpTrinket.xOffset, db.pvpTrinket.yOffset) else trinket:Point('RIGHT', frame, 'LEFT', db.pvpTrinket.xOffset, db.pvpTrinket.yOffset) end if db.pvpTrinket.enable and not frame:IsElementEnabled('Trinket') then frame:EnableElement('Trinket') elseif not db.pvpTrinket.enable and frame:IsElementEnabled('Trinket') then frame:DisableElement('Trinket') end end