local SLE, T, E, L, V, P, G = unpack(select(2, ...)) local M = SLE.Media --GLOBALS: hooksecurefunc local _G = _G local random = random local FadingFrame_Show = FadingFrame_Show M.Zones = L["SLE_MEDIA_ZONES"] M.PvPInfo = L["SLE_MEDIA_PVP"] M.Subzones = L["SLE_MEDIA_SUBZONES"] M.PVPArena = L["SLE_MEDIA_PVPARENA"] local Colors = { [1] = {0.41, 0.8, 0.94}, -- sanctuary [2] = {1.0, 0.1, 0.1}, -- hostile [3] = {0.1, 1.0, 0.1}, --friendly [4] = {1.0, 0.7, 0}, --contested [5] = {1.0, 0.9294, 0.7607}, --white } local ClassColor = RAID_CLASS_COLORS[E.myclass] local function ZoneTextPos() _G["SubZoneTextString"]:ClearAllPoints() if ( _G["PVPInfoTextString"]:GetText() == "" ) then _G["SubZoneTextString"]:SetPoint("TOP", "ZoneTextString", "BOTTOM", 0, -E.db.sle.media.fonts.subzone.offset) else _G["SubZoneTextString"]:SetPoint("TOP", "PVPInfoTextString", "BOTTOM", 0, -E.db.sle.media.fonts.subzone.offset) end end local function MakeFont(obj, font, size, style, r, g, b, sr, sg, sb, sox, soy) obj:SetFont(font, size, style) if sr and sg and sb then obj:SetShadowColor(sr, sg, sb) end if sox and soy then obj:SetShadowOffset(sox, soy) end if r and g and b then obj:SetTextColor(r, g, b) elseif r then obj:SetAlpha(r) end end function M:SetBlizzFonts() if E.private.general.replaceBlizzFonts then local db = E.db.sle.media.fonts _G["ZoneTextString"]:SetFont(E.LSM:Fetch('font', db.zone.font), db.zone.size, db.zone.outline) -- Main zone name _G["PVPInfoTextString"]:SetFont(E.LSM:Fetch('font', db.pvp.font), db.pvp.size, db.pvp.outline) -- PvP status for main zone _G["PVPArenaTextString"]:SetFont(E.LSM:Fetch('font', db.pvp.font), db.pvp.size, db.pvp.outline) -- PvP status for subzone _G["SubZoneTextString"]:SetFont(E.LSM:Fetch('font', db.subzone.font), db.subzone.size, db.subzone.outline) -- Subzone name _G["SendMailBodyEditBox"]:SetFont(E.LSM:Fetch('font', db.mail.font), db.mail.size, db.mail.outline) --Writing letter text _G["OpenMailBodyText"]:SetFont(E.LSM:Fetch('font', db.mail.font), db.mail.size, db.mail.outline) --Received letter text _G["QuestFont"]:SetFont(E.LSM:Fetch('font', db.gossip.font), db.gossip.size) -- Font in Quest Log/Petitions and shit. It's fucking hedious with any outline so fuck it. -- _G["QuestFont_Large"]:SetFont(E.LSM:Fetch('font', db.questFontLarge.font), db.questFontLarge.size, db.questFontLarge.outline) -- No idea what that is for _G["QuestFont_Super_Huge"]:SetFont(E.LSM:Fetch('font', db.questFontSuperHuge.font), db.questFontSuperHuge.size, db.questFontSuperHuge.outline) -- No idea what that is for _G["QuestFont_Enormous"]:SetFont(E.LSM:Fetch('font', db.questFontSuperHuge.font), db.questFontSuperHuge.size, db.questFontSuperHuge.outline) -- No idea what that is for --Objective Frame if not SLE._Compatibility["ElvUI_MerathilisUI"] or (SLE._Compatibility["ElvUI_MerathilisUI"] and not E.private.muiSkins.blizzard.objectivetracker) then local COLOR if E.db.sle.skins.objectiveTracker.classHeader then COLOR = ClassColor else COLOR = E.db.sle.skins.objectiveTracker.colorHeader end if not _G["ObjectiveTrackerFrame"].SLEHookedFonts then hooksecurefunc("ObjectiveTracker_Update", function(reason, id) -- _G["ObjectiveTrackerFrame"].HeaderMenu.Title:SetFont(E.LSM:Fetch('font', db.objectiveHeader.font), db.objectiveHeader.size, db.objectiveHeader.outline) _G["ObjectiveTrackerBlocksFrame"].CampaignQuestHeader.Text:SetFont(E.LSM:Fetch('font', E.db.sle.media.fonts.objectiveHeader.font), E.db.sle.media.fonts.objectiveHeader.size, E.db.sle.media.fonts.objectiveHeader.outline) _G["ObjectiveTrackerBlocksFrame"].QuestHeader.Text:SetFont(E.LSM:Fetch('font', E.db.sle.media.fonts.objectiveHeader.font), E.db.sle.media.fonts.objectiveHeader.size, E.db.sle.media.fonts.objectiveHeader.outline) _G["ObjectiveTrackerBlocksFrame"].AchievementHeader.Text:SetFont(E.LSM:Fetch('font', E.db.sle.media.fonts.objectiveHeader.font), E.db.sle.media.fonts.objectiveHeader.size, E.db.sle.media.fonts.objectiveHeader.outline) _G["ObjectiveTrackerBlocksFrame"].ScenarioHeader.Text:SetFont(E.LSM:Fetch('font', E.db.sle.media.fonts.objectiveHeader.font), E.db.sle.media.fonts.objectiveHeader.size, E.db.sle.media.fonts.objectiveHeader.outline) _G["WORLD_QUEST_TRACKER_MODULE"].Header.Text:SetFont(E.LSM:Fetch('font', E.db.sle.media.fonts.objectiveHeader.font), E.db.sle.media.fonts.objectiveHeader.size, E.db.sle.media.fonts.objectiveHeader.outline) _G["BONUS_OBJECTIVE_TRACKER_MODULE"].Header.Text:SetFont(E.LSM:Fetch('font', E.db.sle.media.fonts.objectiveHeader.font), E.db.sle.media.fonts.objectiveHeader.size, E.db.sle.media.fonts.objectiveHeader.outline) end) _G["ObjectiveTrackerFrame"].SLEHookedFonts = true end _G["ObjectiveTrackerFrame"].HeaderMenu.Title:SetFont(E.LSM:Fetch('font', db.objectiveHeader.font), db.objectiveHeader.size, db.objectiveHeader.outline) _G["ObjectiveTrackerBlocksFrame"].CampaignQuestHeader.Text:SetFont(E.LSM:Fetch('font', db.objectiveHeader.font), db.objectiveHeader.size, db.objectiveHeader.outline) _G["ObjectiveTrackerBlocksFrame"].QuestHeader.Text:SetFont(E.LSM:Fetch('font', db.objectiveHeader.font), db.objectiveHeader.size, db.objectiveHeader.outline) _G["ObjectiveTrackerBlocksFrame"].AchievementHeader.Text:SetFont(E.LSM:Fetch('font', db.objectiveHeader.font), db.objectiveHeader.size, db.objectiveHeader.outline) _G["ObjectiveTrackerBlocksFrame"].ScenarioHeader.Text:SetFont(E.LSM:Fetch('font', db.objectiveHeader.font), db.objectiveHeader.size, db.objectiveHeader.outline) _G["BONUS_OBJECTIVE_TRACKER_MODULE"].Header.Text:SetFont(E.LSM:Fetch('font', db.objectiveHeader.font), db.objectiveHeader.size, db.objectiveHeader.outline) _G["WORLD_QUEST_TRACKER_MODULE"].Header.Text:SetFont(E.LSM:Fetch('font', db.objectiveHeader.font), db.objectiveHeader.size, db.objectiveHeader.outline) _G["ObjectiveTrackerFrame"].HeaderMenu.Title:SetTextColor(COLOR.r, COLOR.g, COLOR.b) _G["ObjectiveTrackerBlocksFrame"].CampaignQuestHeader.Text:SetTextColor(COLOR.r, COLOR.g, COLOR.b) _G["ObjectiveTrackerBlocksFrame"].QuestHeader.Text:SetTextColor(COLOR.r, COLOR.g, COLOR.b) _G["ObjectiveTrackerBlocksFrame"].AchievementHeader.Text:SetTextColor(COLOR.r, COLOR.g, COLOR.b) _G["ObjectiveTrackerBlocksFrame"].ScenarioHeader.Text:SetTextColor(COLOR.r, COLOR.g, COLOR.b) _G["BONUS_OBJECTIVE_TRACKER_MODULE"].Header.Text:SetTextColor(COLOR.r, COLOR.g, COLOR.b) _G["WORLD_QUEST_TRACKER_MODULE"].Header.Text:SetTextColor(COLOR.r, COLOR.g, COLOR.b) MakeFont(_G["ObjectiveFont"], E.LSM:Fetch('font', db.objective.font), db.objective.size, db.objective.outline) if M.BonusObjectiveBarText then M.BonusObjectiveBarText:SetFont(E.LSM:Fetch('font', db.objective.font), db.objective.size, db.objective.outline) end end end end function M:TextShow() local z, i, a, s, c = random(1, #M.Zones), random(1, #M.PvPInfo), random(1, #M.PVPArena), random(1, #M.Subzones), random(1, #Colors) local red, green, blue = unpack(Colors[c]) --Setting texts-- _G["ZoneTextString"]:SetText(M.Zones[z]) _G["PVPInfoTextString"]:SetText(M.PvPInfo[i]) _G["PVPArenaTextString"]:SetText(M.PVPArena[a]) _G["SubZoneTextString"]:SetText(M.Subzones[s]) ZoneTextPos()--nil, true) --Applying colors-- _G["ZoneTextString"]:SetTextColor(red, green, blue) _G["PVPInfoTextString"]:SetTextColor(red, green, blue) _G["PVPArenaTextString"]:SetTextColor(red, green, blue) _G["SubZoneTextString"]:SetTextColor(red, green, blue) FadingFrame_Show(_G["ZoneTextFrame"]) FadingFrame_Show(_G["SubZoneTextFrame"]) end function M:Initialize() if not SLE.initialized or not E.private.sle.media.enable then return end hooksecurefunc(E, "UpdateBlizzardFonts", M.SetBlizzFonts) hooksecurefunc("SetZoneText", ZoneTextPos) M.SetBlizzFonts() end SLE:RegisterModule(M:GetName())