local MAJOR_VERSION = 'LibCustomGlow-1.0' local MINOR_VERSION = 8 if not LibStub then error(MAJOR_VERSION .. ' requires LibStub.') end local lib, oldversion = LibStub:NewLibrary(MAJOR_VERSION, MINOR_VERSION) if not lib then return end local Masque = LibStub('Masque', true) local textureList = { ['empty'] = [[Interface\AdventureMap\BrokenIsles\AM_29]], ['white'] = [[Interface\BUTTONS\WHITE8X8]], ['shine'] = [[Interface\Artifacts\Artifacts]] } function lib.RegisterTextures(texture,id) textureList[id] = texture end lib.glowList = {} lib.startList = {} lib.stopList = {} local GlowParent = UIParent local GlowMaskPool = CreateFromMixins(ObjectPoolMixin) lib.GlowMaskPool = GlowMaskPool local function MaskPoolFactory(maskPool) return maskPool.parent:CreateMaskTexture() end local MaskPoolResetter = function(maskPool, mask) mask:Hide() mask:ClearAllPoints() end ObjectPoolMixin.OnLoad(GlowMaskPool,MaskPoolFactory,MaskPoolResetter) GlowMaskPool.parent = GlowParent local TexPoolResetter = function(pool, tex) local maskNum = tex:GetNumMaskTextures() for i = maskNum, 1 do tex:RemoveMaskTexture(tex:GetMaskTexture(i)) end tex:Hide() tex:ClearAllPoints() end local GlowTexPool = CreateTexturePool(GlowParent, 'ARTWORK', 7, nil, TexPoolResetter) lib.GlowTexPool = GlowTexPool local FramePoolResetter = function(framePool, frame) frame:SetScript('OnUpdate', nil) local parent = frame:GetParent() if parent[frame.name] then parent[frame.name] = nil end if frame.textures then for _, texture in pairs(frame.textures) do GlowTexPool:Release(texture) end end if frame.bg then GlowTexPool:Release(frame.bg) frame.bg = nil end if frame.masks then for _,mask in pairs(frame.masks) do GlowMaskPool:Release(mask) end frame.masks = nil end frame.textures = {} frame.info = {} frame.name = nil frame.timer = nil frame:Hide() frame:ClearAllPoints() end local GlowFramePool = CreateFramePool('Frame', GlowParent, nil, FramePoolResetter) lib.GlowFramePool = GlowFramePool local function addFrameAndTex(r, color, name, key, N, xOffset, yOffset, texture, texCoord, desaturated) key = key or '' if not r[name..key] then r[name..key] = GlowFramePool:Acquire() r[name..key]:SetParent(r) r[name..key]:SetFrameLevel(r:GetFrameLevel()+8) r[name..key].name = name..key end local f = r[name..key] f:SetPoint('TOPLEFT', r, 'TOPLEFT', -xOffset, yOffset) f:SetPoint('BOTTOMRIGHT', r, 'BOTTOMRIGHT', xOffset, -yOffset) f:Show() if not f.textures then f.textures = {} end for i=1, N do if not f.textures[i] then f.textures[i] = GlowTexPool:Acquire() f.textures[i]: SetTexture(texture) f.textures[i]: SetTexCoord(texCoord[1],texCoord[2],texCoord[3],texCoord[4]) f.textures[i]: SetDesaturated(desaturated) f.textures[i]: SetParent(f) f.textures[i]: SetDrawLayer('ARTWORK',7) end f.textures[i]:SetVertexColor(color[1], color[2], color[3], color[4]) f.textures[i]:Show() end while #f.textures>N do GlowTexPool:Release(f.textures[#f.textures]) table.remove(f.textures) end end --Pixel Glow Functions-- local pCalc1 = function(progress,s,th,p) local c if progress>p[3] or progressp[2] then c =s-th-(progress-p[2])/(p[3]-p[2])*(s-th) elseif progress>p[1] then c =s-th else c = (progress-p[0])/(p[1]-p[0])*(s-th) end return math.floor(c+0.5) end local pCalc2 = function(progress, s, th, p) local c if progress>p[3] then c = s-th-(progress-p[3])/(p[0]+1-p[3])*(s-th) elseif progress>p[2] then c = s-th elseif progress>p[1] then c = (progress-p[1])/(p[2]-p[1])*(s-th) elseif progress>p[0] then c = 0 else c = s-th-(progress+1-p[3])/(p[0]+1-p[3])*(s-th) end return math.floor(c+0.5) end local pUpdate = function(self, elapsed) self.timer = self.timer+elapsed/self.info.period if self.timer>1 or self.timer <-1 then self.timer = self.timer%1 end local progress = self.timer local width,height = self:GetSize() if width ~= self.info.width or height ~= self.info.height then self.info.width = width self.info.height = height local perimeter = 2*(width+height) self.info.pTLx = { [0] = (height+self.info.length/2)/perimeter, [1] = (height+width+self.info.length/2)/perimeter, [2] = (2*height+width-self.info.length/2)/perimeter, [3] = 1-self.info.length/2/perimeter } self.info.pTLy ={ [0] = (height-self.info.length/2)/perimeter, [1] = (height+width+self.info.length/2)/perimeter, [2] = (height*2+width+self.info.length/2)/perimeter, [3] = 1-self.info.length/2/perimeter } self.info.pBRx ={ [0] = self.info.length/2/perimeter, [1] = (height-self.info.length/2)/perimeter, [2] = (height+width-self.info.length/2)/perimeter, [3] = (height*2+width+self.info.length/2)/perimeter } self.info.pBRy ={ [0] = self.info.length/2/perimeter, [1] = (height+self.info.length/2)/perimeter, [2] = (height+width-self.info.length/2)/perimeter, [3] = (height*2+width-self.info.length/2)/perimeter } end if self:IsShown() then if not (self.masks[1]:IsShown()) then self.masks[1]:Show() self.masks[1]:SetPoint('TOPLEFT', self, 'TOPLEFT', self.info.th, -self.info.th) self.masks[1]:SetPoint('BOTTOMRIGHT', self, 'BOTTOMRIGHT', -self.info.th, self.info.th) end if self.masks[2] and not(self.masks[2]:IsShown()) then self.masks[2]:Show() self.masks[2]:SetPoint('TOPLEFT', self, 'TOPLEFT', self.info.th + 1, -self.info.th-1) self.masks[2]:SetPoint('BOTTOMRIGHT', self, 'BOTTOMRIGHT', -self.info.th-1, self.info.th+1) end if self.bg and not(self.bg:IsShown()) then self.bg:Show() end for k,line in pairs(self.textures) do line:SetPoint('TOPLEFT', self, 'TOPLEFT', pCalc1((progress+self.info.step*(k-1))%1,width,self.info.th,self.info.pTLx),-pCalc2((progress+self.info.step*(k-1))%1,height,self.info.th,self.info.pTLy)) line:SetPoint('BOTTOMRIGHT', self, 'TOPLEFT', self.info.th+pCalc2((progress+self.info.step*(k-1))%1,width,self.info.th,self.info.pBRx),-height+pCalc1((progress+self.info.step*(k-1))%1,height,self.info.th,self.info.pBRy)) end end end function lib.PixelGlow_Start(r, color, N, frequency, length, th, xOffset, yOffset, border, key) if not r then return end if not color then color = {0.95, 0.95, 0.32, 1} end N = N or 8 local period if frequency then if not(frequency>0 or frequency<0) then period = 4 else period = 1/frequency end else period = 4 end local width,height = r:GetSize() length = length or math.floor((width+height)*(2/N-0.1)) length = min(length,min(width,height)) th = th or 1 xOffset = xOffset or 0 yOffset = yOffset or 0 key = key or "" addFrameAndTex(r, color, '_PixelGlow', key, N, xOffset, yOffset, textureList.white, {0, 1, 0, 1}, nil) local f = r['_PixelGlow'..key] if not f.masks then f.masks = {} end if not f.masks[1] then f.masks[1] = GlowMaskPool:Acquire() f.masks[1]:SetTexture(textureList.empty, 'CLAMPTOWHITE', 'CLAMPTOWHITE') f.masks[1]:Show() end f.masks[1]:SetPoint('TOPLEFT', f, 'TOPLEFT', th, -th) f.masks[1]:SetPoint('BOTTOMRIGHT', f, 'BOTTOMRIGHT', -th, th) if not(border==false) then if not f.masks[2] then f.masks[2] = GlowMaskPool:Acquire() f.masks[2]:SetTexture(textureList.empty, 'CLAMPTOWHITE', 'CLAMPTOWHITE') end f.masks[2]:SetPoint('TOPLEFT', f, 'TOPLEFT', th+1, -th-1) f.masks[2]:SetPoint('BOTTOMRIGHT', f, 'BOTTOMRIGHT', -th-1, th+1) if not f.bg then f.bg = GlowTexPool:Acquire() f.bg:SetColorTexture(0.1, 0.1, 0.1, 0.8) f.bg:SetParent(f) f.bg:SetAllPoints(f) f.bg:SetDrawLayer('ARTWORK', 6) f.bg:AddMaskTexture(f.masks[2]) end else if f.bg then GlowTexPool:Release(f.bg) f.bg = nil end if f.masks[2] then GlowMaskPool:Release(f.masks[2]) f.masks[2] = nil end end for _,tex in pairs(f.textures) do if tex:GetNumMaskTextures() < 1 then tex:AddMaskTexture(f.masks[1]) end end f.timer = f.timer or 0 f.info = f.info or {} f.info.step = 1/N f.info.period = period f.info.th = th if f.info.length ~= length then f.info.width = nil f.info.length = length end f:SetScript('OnUpdate', pUpdate) end function lib.PixelGlow_Stop(r,key) if not r then return end key = key or '' if not r['_PixelGlow'..key] then return false else GlowFramePool:Release(r['_PixelGlow'..key]) end end table.insert(lib.glowList, 'Pixel Glow') lib.startList['Pixel Glow'] = lib.PixelGlow_Start lib.stopList['Pixel Glow'] = lib.PixelGlow_Stop --Autocast Glow Funcitons-- local function acUpdate(self,elapsed) local width, height = self:GetSize() if width ~= self.info.width or height ~= self.info.height then self.info.width = width self.info.height = height self.info.perimeter = 2*(width+height) self.info.bottomlim = height*2+width self.info.rightlim = height+width self.info.space = self.info.perimeter/self.info.N end local texIndex = 0 for k=1, 4 do self.timer[k] = self.timer[k]+elapsed/(self.info.period*k) if self.timer[k] > 1 or self.timer[k] <-1 then self.timer[k] = self.timer[k]%1 end for i = 1, self.info.N do texIndex = texIndex+1 local position = (self.info.space*i+self.info.perimeter*self.timer[k])%self.info.perimeter if position>self.info.bottomlim then self.textures[texIndex]:SetPoint('CENTER', self, 'BOTTOMRIGHT', -position+self.info.bottomlim, 0) elseif position>self.info.rightlim then self.textures[texIndex]:SetPoint('CENTER', self, 'TOPRIGHT', 0, -position+self.info.rightlim) elseif position>self.info.height then self.textures[texIndex]:SetPoint('CENTER', self, 'TOPLEFT', position-self.info.height, 0) else self.textures[texIndex]:SetPoint('CENTER', self, 'BOTTOMLEFT', 0, position) end end end end function lib.AutoCastGlow_Start(r, color, N, frequency, scale, xOffset, yOffset, key) if not r then return end if not color then color = {0.95, 0.95, 0.32, 1} end N = N or 4 local period if frequency then if not(frequency>0 or frequency<0) then period = 8 else period = 1/frequency end else period = 8 end scale = scale or 1 xOffset = xOffset or 0 yOffset = yOffset or 0 key = key or '' addFrameAndTex(r, color, '_AutoCastGlow', key, N*4, xOffset, yOffset, textureList.shine, {0.8115234375, 0.9169921875, 0.8798828125, 0.9853515625}, true) local f = r['_AutoCastGlow'..key] local sizes = {7, 6, 5, 4} for k, size in pairs(sizes) do for i = 1, N do f.textures[i+N*(k-1)]:SetSize(size*scale, size*scale) end end f.timer = f.timer or {0, 0, 0, 0} f.info = f.info or {} f.info.N = N f.info.period = period f:SetScript('OnUpdate', acUpdate) end function lib.AutoCastGlow_Stop(r, key) if not r then return end key = key or '' if not r['_AutoCastGlow'..key] then return false else GlowFramePool:Release(r['_AutoCastGlow'..key]) end end table.insert(lib.glowList, 'Autocast Shine') lib.startList['Autocast Shine'] = lib.AutoCastGlow_Start lib.stopList['Autocast Shine'] = lib.AutoCastGlow_Stop --Action Button Glow-- local function ButtonGlowResetter(framePool, frame) frame:SetScript('OnUpdate', nil) local parent = frame:GetParent() if parent._ButtonGlow then parent._ButtonGlow = nil end frame:Hide() frame:ClearAllPoints() end local ButtonGlowPool = CreateFramePool('Frame', GlowParent, nil, ButtonGlowResetter) lib.ButtonGlowPool = ButtonGlowPool local function CreateScaleAnim(group, target, order, duration, x, y, delay) local scale = group:CreateAnimation('Scale') scale:SetChildKey(target) scale:SetOrder(order) scale:SetDuration(duration) scale:SetScale(x, y) if delay then scale:SetStartDelay(delay) end end local function CreateAlphaAnim(group, target, order, duration, fromAlpha, toAlpha, delay, appear) local alpha = group:CreateAnimation('Alpha') alpha:SetChildKey(target) alpha:SetOrder(order) alpha:SetDuration(duration) alpha:SetFromAlpha(fromAlpha) alpha:SetToAlpha(toAlpha) if delay then alpha:SetStartDelay(delay) end if appear then table.insert(group.appear, alpha) else table.insert(group.fade, alpha) end end local function AnimIn_OnPlay(group) local frame = group:GetParent() local frameWidth, frameHeight = frame:GetSize() frame.spark:SetSize(frameWidth, frameHeight) frame.spark:SetAlpha(not(frame.color) and 1.0 or 0.3*frame.color[4]) frame.innerGlow:SetSize(frameWidth / 2, frameHeight / 2) frame.innerGlow:SetAlpha(not(frame.color) and 1.0 or frame.color[4]) frame.innerGlowOver:SetAlpha(not(frame.color) and 1.0 or frame.color[4]) frame.outerGlow:SetSize(frameWidth * 2, frameHeight * 2) frame.outerGlow:SetAlpha(not(frame.color) and 1.0 or frame.color[4]) frame.outerGlowOver:SetAlpha(not(frame.color) and 1.0 or frame.color[4]) frame.ants:SetSize(frameWidth * 0.85, frameHeight * 0.85) frame.ants:SetAlpha(0) frame:Show() end local function AnimIn_OnFinished(group) local frame = group:GetParent() local frameWidth, frameHeight = frame:GetSize() frame.spark:SetAlpha(0) frame.innerGlow:SetAlpha(0) frame.innerGlow:SetSize(frameWidth, frameHeight) frame.innerGlowOver:SetAlpha(0.0) frame.outerGlow:SetSize(frameWidth, frameHeight) frame.outerGlowOver:SetAlpha(0.0) frame.outerGlowOver:SetSize(frameWidth, frameHeight) frame.ants:SetAlpha(not(frame.color) and 1.0 or frame.color[4]) end local function AnimIn_OnStop(group) local frame = group:GetParent() local frameWidth, frameHeight = frame:GetSize() frame.spark:SetAlpha(0) frame.innerGlow:SetAlpha(0) frame.innerGlowOver:SetAlpha(0.0) frame.outerGlowOver:SetAlpha(0.0) end local function bgHide(self) if self.animOut:IsPlaying() then self.animOut:Stop() ButtonGlowPool:Release(self) end end local function bgUpdate(self, elapsed) AnimateTexCoords(self.ants, 256, 256, 48, 48, 22, elapsed, self.throttle) local cooldown = self:GetParent().cooldown if (cooldown and cooldown:IsShown() and cooldown:GetCooldownDuration() > 3000) then self:SetAlpha(0.5) else self:SetAlpha(1.0) end end local function configureButtonGlow(f,alpha) f.spark = f:CreateTexture(nil, 'BACKGROUND') f.spark:SetPoint('CENTER') f.spark:SetAlpha(0) f.spark:SetTexture([[Interface\SpellActivationOverlay\IconAlert]]) f.spark:SetTexCoord(0.00781250, 0.61718750, 0.00390625, 0.26953125) -- inner glow f.innerGlow = f:CreateTexture(nil, 'ARTWORK') f.innerGlow:SetPoint('CENTER') f.innerGlow:SetAlpha(0) f.innerGlow:SetTexture([[Interface\SpellActivationOverlay\IconAlert]]) f.innerGlow:SetTexCoord(0.00781250, 0.50781250, 0.27734375, 0.52734375) -- inner glow over f.innerGlowOver = f:CreateTexture(nil, 'ARTWORK') f.innerGlowOver:SetPoint('TOPLEFT', f.innerGlow, 'TOPLEFT') f.innerGlowOver:SetPoint('BOTTOMRIGHT', f.innerGlow, 'BOTTOMRIGHT') f.innerGlowOver:SetAlpha(0) f.innerGlowOver:SetTexture([[Interface\SpellActivationOverlay\IconAlert]]) f.innerGlowOver:SetTexCoord(0.00781250, 0.50781250, 0.53515625, 0.78515625) -- outer glow f.outerGlow = f:CreateTexture(nil, 'ARTWORK') f.outerGlow:SetPoint('CENTER') f.outerGlow:SetAlpha(0) f.outerGlow:SetTexture([[Interface\SpellActivationOverlay\IconAlert]]) f.outerGlow:SetTexCoord(0.00781250, 0.50781250, 0.27734375, 0.52734375) -- outer glow over f.outerGlowOver = f:CreateTexture(nil, 'ARTWORK') f.outerGlowOver:SetPoint('TOPLEFT', f.outerGlow, 'TOPLEFT') f.outerGlowOver:SetPoint('BOTTOMRIGHT', f.outerGlow, 'BOTTOMRIGHT') f.outerGlowOver:SetAlpha(0) f.outerGlowOver:SetTexture([[Interface\SpellActivationOverlay\IconAlert]]) f.outerGlowOver:SetTexCoord(0.00781250, 0.50781250, 0.53515625, 0.78515625) -- ants f.ants = f:CreateTexture(nil, 'OVERLAY') f.ants:SetPoint('CENTER') f.ants:SetAlpha(0) f.ants:SetTexture([[Interface\SpellActivationOverlay\IconAlertAnts]]) f.animIn = f:CreateAnimationGroup() f.animIn.appear = {} f.animIn.fade = {} CreateScaleAnim(f.animIn, 'spark', 1, 0.2, 1.5, 1.5) CreateAlphaAnim(f.animIn, 'spark', 1, 0.2, 0, alpha, nil, true) CreateScaleAnim(f.animIn, 'innerGlow', 1, 0.3, 2, 2) CreateScaleAnim(f.animIn, 'innerGlowOver', 1, 0.3, 2, 2) CreateAlphaAnim(f.animIn, 'innerGlowOver', 1, 0.3, alpha, 0, nil, false) CreateScaleAnim(f.animIn, 'outerGlow', 1, 0.3, 0.5, 0.5) CreateScaleAnim(f.animIn, 'outerGlowOver', 1, 0.3, 0.5, 0.5) CreateAlphaAnim(f.animIn, 'outerGlowOver', 1, 0.3, alpha, 0, nil, false) CreateScaleAnim(f.animIn, 'spark', 1, 0.2, 2/3, 2/3, 0.2) CreateAlphaAnim(f.animIn, 'spark', 1, 0.2, alpha, 0, 0.2, false) CreateAlphaAnim(f.animIn, 'innerGlow', 1, 0.2, alpha, 0, 0.3, false) CreateAlphaAnim(f.animIn, 'ants', 1, 0.2, 0, alpha, 0.3, true) f.animIn:SetScript('OnPlay', AnimIn_OnPlay) f.animIn:SetScript('OnStop', AnimIn_OnStop) f.animIn:SetScript('OnFinished', AnimIn_OnFinished) f.animOut = f:CreateAnimationGroup() f.animOut.appear = {} f.animOut.fade = {} CreateAlphaAnim(f.animOut, 'outerGlowOver', 1, 0.2, 0, alpha, nil, true) CreateAlphaAnim(f.animOut, 'ants', 1, 0.2, alpha, 0, nil, false) CreateAlphaAnim(f.animOut, 'outerGlowOver', 2, 0.2, alpha, 0, nil, false) CreateAlphaAnim(f.animOut, 'outerGlow', 2, 0.2, alpha, 0, nil, false) f.animOut:SetScript('OnFinished', function(self) ButtonGlowPool:Release(self:GetParent()) end) f:SetScript('OnHide', bgHide) end local function updateAlphaAnim(f, alpha) for _, anim in pairs(f.animIn.appear) do anim:SetToAlpha(alpha) end for _, anim in pairs(f.animIn.fade) do anim:SetFromAlpha(alpha) end for _, anim in pairs(f.animOut.appear) do anim:SetToAlpha(alpha) end for _, anim in pairs(f.animOut.fade) do anim:SetFromAlpha(alpha) end end local ButtonGlowTextures = {['spark'] = true,['innerGlow'] = true,['innerGlowOver'] = true,['outerGlow'] = true,['outerGlowOver'] = true,['ants'] = true} function lib.ButtonGlow_Start(r, color, frequency) if not r then return end local throttle if frequency and frequency > 0 then throttle = 0.25/frequency*0.01 else throttle = 0.01 end if r._ButtonGlow then local f = r._ButtonGlow if f.animOut:IsPlaying() then f.animOut:Stop() f.animIn:Play() end if not(color) then for texture in pairs(ButtonGlowTextures) do f[texture]:SetDesaturated(nil) f[texture]:SetVertexColor(1, 1, 1) f[texture]:SetAlpha(f[texture]:GetAlpha()/(f.color and f.color[4] or 1)) updateAlphaAnim(f, 1) end f.color = false else for texture in pairs(ButtonGlowTextures) do f[texture]:SetDesaturated(1) f[texture]:SetVertexColor(color[1],color[2],color[3]) f[texture]:SetAlpha(f[texture]:GetAlpha()/(f.color and f.color[4] or 1)*color[4]) updateAlphaAnim(f, color and color[4] or 1) end f.color = color end f.throttle = throttle else local f, new = ButtonGlowPool:Acquire() if new then configureButtonGlow(f,color and color[4] or 1) else updateAlphaAnim(f,color and color[4] or 1) end r._ButtonGlow = f local width, height = r:GetSize() f:SetParent(r) f:SetFrameLevel(r:GetFrameLevel()+8) f:SetSize(width * 1.4, height * 1.4) f:SetPoint('TOPLEFT', r, 'TOPLEFT', -width * 0.2, height * 0.2) f:SetPoint('BOTTOMRIGHT', r, 'BOTTOMRIGHT', width * 0.2, -height * 0.2) if not(color) then f.color = false for texture in pairs(ButtonGlowTextures) do f[texture]:SetDesaturated(nil) f[texture]:SetVertexColor(1, 1, 1) end else f.color = color for texture in pairs(ButtonGlowTextures) do f[texture]:SetDesaturated(1) f[texture]:SetVertexColor(color[1], color[2], color[3]) end end f.throttle = throttle f:SetScript('OnUpdate', bgUpdate) f.animIn:Play() if Masque and Masque.UpdateSpellAlert and (not r.overlay or not issecurevariable(r, 'overlay')) then local old_overlay = r.overlay r.overlay = f Masque:UpdateSpellAlert(r) r.overlay = old_overlay end end end function lib.ButtonGlow_Stop(r) if r._ButtonGlow then if r._ButtonGlow.animIn:IsPlaying() then r._ButtonGlow.animIn:Stop() ButtonGlowPool:Release(r._ButtonGlow) elseif r:IsVisible() then r._ButtonGlow.animOut:Play() else ButtonGlowPool:Release(r._ButtonGlow) end end end table.insert(lib.glowList, 'Action Button Glow') lib.startList['Action Button Glow'] = lib.ButtonGlow_Start lib.stopList['Action Button Glow'] = lib.ButtonGlow_Stop