local SLE, _, E = unpack(select(2, ...)) local A = SLE.Actionbars local AB = E.ActionBars --GLOBALS: unpack, select, hooksecurefunc, NUM_ACTIONBAR_BUTTONS, LibStub local hooksecurefunc = hooksecurefunc local NUM_ACTIONBAR_BUTTONS = NUM_ACTIONBAR_BUTTONS A.CheckedTextures = {} function A:Initialize() if not SLE.initialized or E.private.actionbar.enable ~= true then return end A.MaxBars = 10 --In case ExtraActionBars is enabled. Cause 7+ bars will not be affected otherwise --Creating checked textures on actionbars if E.private.sle.actionbars.checkedtexture and not (LibStub('Masque', true) and E.private.actionbar.masque.actionbars) then hooksecurefunc(AB, 'PositionAndSizeBar', function(_, barName) local bar = AB['handledBars'][barName] if not A.CheckedTextures[barName] then A.CheckedTextures[barName] = {} end for i=1, NUM_ACTIONBAR_BUTTONS do local button = bar.buttons[i] if button.SetCheckedTexture then if not A.CheckedTextures[barName][i] then A.CheckedTextures[barName][i] = button:CreateTexture(button:GetName()..'CheckedTexture', 'OVERLAY') end local color = E.private.sle.actionbars.checkedColor button.checked = A.CheckedTextures[barName][i] button.checked:SetColorTexture(color.r, color.g, color.b, color.a) button.checked:SetInside() button:SetCheckedTexture(A.CheckedTextures[barName][i]) end end end) end for i = 1, 10 do AB:PositionAndSizeBar('bar'..i) end end SLE:RegisterModule(A:GetName())