local SLE, _, E = unpack(select(2, ...)) local Pr = SLE.Professions --GLOBALS: unpack, select, LoadAddOn, IsAddOnLoaded local _G = _G local GetSpellInfo, IsSpellKnown, GetProfessions, GetProfessionInfo = GetSpellInfo, IsSpellKnown, GetProfessions, GetProfessionInfo -- Pr.DEname, Pr.LOCKname, Pr.SMITHname = false, false, false function Pr:UpdateSkills(event) if event ~= "CHAT_MSG_SKILL" then Pr.DEname, Pr.LOCKname, Pr.SMITHname = false, false, false if(IsSpellKnown(13262)) then Pr.DEname = GetSpellInfo(13262) end --Enchant if(IsSpellKnown(1804)) then Pr.LOCKname = GetSpellInfo(1804) end --Lockpicking if(IsSpellKnown(31252)) then Pr.PROSPECTname = GetSpellInfo(31252) end --Jewelcrating if(IsSpellKnown(51005)) then Pr.MILLname = GetSpellInfo(51005) end --Milling end local prof1, prof2 = GetProfessions() if prof1 then local name, _, rank = GetProfessionInfo(prof1) if name == GetSpellInfo(7411) then Pr.DErank = rank end end if prof2 then local name, _, rank = GetProfessionInfo(prof2) if name == GetSpellInfo(7411) then Pr.DErank = rank end end end function Pr:Initialize() if not SLE.initialized then return end if not IsAddOnLoaded("Blizzard_TradeSkillUI") then LoadAddOn("Blizzard_TradeSkillUI") end --Next line is to fix other guys' code cause they feel like being assholes and morons if SLE._Compatibility["TradeSkillMaster"] and not TradeSkillFrame.RecipeList.collapsedCategories then TradeSkillFrame.RecipeList.collapsedCategories = {} end Pr:UpdateSkills() _G["TradeSkillFrame"]:HookScript("OnShow", function(frame) if Pr.FirstOpen then return end E:Delay(0.2, function() Pr.FirstOpen = true frame.RecipeList.scrollBar:SetValue(0) end) end) if E.private.sle.professions.enchant.enchScroll then Pr:EnchantButton() end self:RegisterEvent("CHAT_MSG_SKILL", "UpdateSkills") if E.private.sle.professions.deconButton.enable then Pr:InitializeDeconstruct() end if E.private.sle.professions.fishing.EasyCast then Pr:FishingInitialize() end end SLE:RegisterModule("Professions")