local SLE, T, E, L, V, P, G = unpack(select(2, ...)) local SUF = SLE.UnitFrames local UF = E.UnitFrames --Creating texts for ElvUI's pvp icon function SUF:Create_PvpIconText(frame) local PvP = frame.PvPIndicator if frame.unit == "player" then --if player then we actually need 2 texts, one being da timer PvP.SLE_timerText = CreateFrame("Frame", nil, frame) PvP.SLE_timerText:Size(10,10) PvP.SLE_timerText:SetFrameLevel(PvP:GetParent():GetFrameLevel() + 3) PvP.SLE_timerText.value = PvP.SLE_timerText:CreateFontString(nil, 'OVERLAY') UF:Configure_FontString(PvP.SLE_timerText.value) PvP.SLE_timerText.value:Point("CENTER") PvP.SLE_timerText.value:SetText("Ima placeholder") frame:Tag(PvP.SLE_timerText.value, "[sl:pvptimer]") end --The main text being honor level, cause fuck guessing your opponent's level by looking at the icon you've never seen before PvP.SLE_levelText = CreateFrame("Frame", nil, frame) PvP.SLE_levelText:Size(10,10) PvP.SLE_levelText:SetFrameLevel(PvP:GetParent():GetFrameLevel() + 3) PvP.SLE_levelText.value = PvP.SLE_levelText:CreateFontString(nil, 'OVERLAY') UF:Configure_FontString(PvP.SLE_levelText.value) PvP.SLE_levelText.value:Point("CENTER") PvP.SLE_levelText.value:SetText("Ima placeholder") frame:Tag(PvP.SLE_levelText.value, "[sl:pvplevel]") end function SUF:Configure_PVPIcon(frame) local PvP = frame.PvPIndicator local iconEnabled = frame:IsElementEnabled('PvPIndicator') if not iconEnabled then --if indicator is dissabled in ElvUI if PvP.SLE_timerText then PvP.SLE_timerText:Hide() end PvP.SLE_levelText:Hide() return end if frame.unit == "player" then --do timer stuff if this is update for player frame if E.db.sle.unitframes.unit.player.pvpIconText.enable then PvP.SLE_timerText:Show() PvP.SLE_timerText:Point("TOP", PvP, "BOTTOM", E.db.sle.unitframes.unit.player.pvpIconText.xoffset, -4 + E.db.sle.unitframes.unit.player.pvpIconText.yoffset) else PvP.SLE_timerText:Hide() end end if E.db.sle.unitframes.unit[frame.unit] and E.db.sle.unitframes.unit[frame.unit].pvpIconText.level then PvP.SLE_levelText:Show() PvP.SLE_levelText:Point("CENTER", PvP, "BOTTOM", 0, 0) else PvP.SLE_levelText:Hide() end end --Pimping up that icon for pvp on da frames function SUF:UpgradePvPIcon() SUF:Create_PvpIconText(ElvUF_Player) SUF:Create_PvpIconText(ElvUF_Target) hooksecurefunc(UF, "Configure_PVPIcon", SUF.Configure_PVPIcon) end