local SLE, T, E, L, V, P, G = unpack(select(2, ...)) local SUF = SLE.UnitFrames local ignore = { ["partytarget"] = true, ["partypet"] = true, ["raidpet"] = true, } function SUF:Update_GroupFrames(frame) local group = frame.unitframeType if ignore[group] then return end if not frame.Offline then frame.Offline = SUF:Construct_Offline(frame, group) end local db = E.db.sle.unitframes.unit[group] if db.offline.enable then if not frame:IsElementEnabled('SLE_Offline') then frame:EnableElement('SLE_Offline') end frame.Offline:SetPoint("CENTER", frame, "CENTER", db.offline.xOffset, db.offline.yOffset) frame.Offline:SetSize(db.offline.size, db.offline.size) if db.offline.texture == "CUSTOM" then frame.Offline:SetTexture(db.offline.CustomTexture) else frame.Offline:SetTexture(SUF.OfflineTextures[db.offline.texture]) end else if frame:IsElementEnabled('SLE_Offline') then frame:DisableElement('SLE_Offline') end end if not frame.Dead then frame.Dead = SUF:Construct_Dead(frame, group) end if db.dead.enable then if not frame:IsElementEnabled('SLE_Dead') then frame:EnableElement('SLE_Dead') end frame.Dead:SetPoint("CENTER", frame, "CENTER", db.dead.xOffset, db.dead.yOffset) frame.Dead:SetSize(db.dead.size, db.dead.size) if db.dead.texture == "CUSTOM" then frame.Dead:SetTexture(db.dead.CustomTexture) else frame.Dead:SetTexture(SUF.DeadTextures[db.dead.texture]) end else if frame:IsElementEnabled('SLE_Dead') then frame:DisableElement('SLE_Dead') end end end