local SLE, T, E, L, V, P, G = unpack(select(2, ...)) local SUF = SLE.UnitFrames local UF = E.UnitFrames --GLOBALS: hooksecurefunc local _G = _G function SUF:Construct_PetFrame() if not E.db.unitframe.units.pet.enable then return end SUF:ArrangePet() end function SUF:ArrangePet() local enableState = E.private.sle.module.shadows.enable and E.db.unitframe.units.pet.enable local frame = _G["ElvUF_Pet"] local db = E.db.sle.shadows.unitframes[frame.unit] do frame.SLLEGACY_ENHSHADOW = enableState and db.legacy or false frame.SLHEALTH_ENHSHADOW = enableState and db.health or false frame.SLPOWER_ENHSHADOW = enableState and db.power or false end -- Health SUF:Configure_Health(frame) -- Power SUF:Configure_Power(frame) frame:UpdateAllElements("SLE_UpdateAllElements") end function SUF:InitPet() SUF:Construct_PetFrame() hooksecurefunc(UF, 'Update_PetFrame', function(_, frame) if frame.unitframeType == 'pet' then SUF:ArrangePet() end end) end