# Blood Death Knight # July 5, 2021 # Executed before combat begins. Accepts non-harmful actions only. actions.precombat=use_item,name=azsharas_font_of_power actions.precombat+=/use_item,effect_name=cyclotronic_blast actions.precombat+=/fleshcraft # Executed every time the actor is available. actions=mind_freeze actions+=/marrowrend,if=buff.bone_shield.remains<3*gcd.execute|(buff.bone_shield.remains<=rune.time_to_3|buff.bone_shield.remains<=(gcd+cooldown.blooddrinker.ready*talent.blooddrinker.enabled*2)|buff.bone_shield.stack<5)&runic_power.deficit>=20 actions+=/call_action_list,name=mitigation,if=tanking|incoming_damage_5s>0 actions+=/blood_fury,if=cooldown.dancing_rune_weapon.ready&(!cooldown.blooddrinker.ready|!talent.blooddrinker.enabled) actions+=/berserking actions+=/arcane_pulse,if=active_enemies>=2|rune<1&runic_power.deficit>60 actions+=/lights_judgment,if=buff.unholy_strength.up actions+=/ancestral_call actions+=/fireblood actions+=/bag_of_tricks # Since the potion cooldown has changed, we'll sync with DRW actions+=/potion,if=buff.dancing_rune_weapon.up actions+=/use_items actions+=/raise_dead actions+=/blooddrinker,if=!buff.dancing_rune_weapon.up&(!covenant.night_fae|buff.deaths_due.remains>7) actions+=/blood_boil,if=charges>=2&(covenant.kyrian|buff.dancing_rune_weapon.up) actions+=/raise_dead actions+=/death_strike,if=fight_remains<3 actions+=/call_action_list,name=covenants actions+=/call_action_list,name=standard # Burn RP if we have time between DD refreshes actions.covenants=death_strike,if=covenant.night_fae&buff.deaths_due.remains>6&runic_power>70 # Make sure we never lose that buff actions.covenants+=/heart_strike,if=covenant.night_fae&death_and_decay.ticking&((buff.deaths_due.up|buff.dancing_rune_weapon.up)&buff.deaths_due.remains<6) # And that we always cast DD as high prio when we actually need it actions.covenants+=/deaths_due,if=!buff.deaths_due.up|buff.deaths_due.remains<4|buff.crimson_scourge.up # Attempt to sacrifice the ghoul if we predictably will not do much in the near future actions.covenants+=/sacrificial_pact,if=(!covenant.night_fae|buff.deaths_due.remains>6)&!buff.dancing_rune_weapon.up&(pet.ghoul.remains<10|target.time_to_die70&cooldown.swarming_mist.remains<3 # And swarming as long as we're not < 3s off DRW actions.covenants+=/swarming_mist,if=!buff.dancing_rune_weapon.up # Pre-AL marrow on pull in order to guarantee ossuary during the first DRW actions.covenants+=/marrowrend,if=covenant.necrolord&buff.bone_shield.stack<=0 # And we cast AL actions.covenants+=/abomination_limb,if=!buff.dancing_rune_weapon.up # We just don't cast this during DRW actions.covenants+=/shackle_the_unworthy,if=cooldown.dancing_rune_weapon.remains<3|!buff.dancing_rune_weapon.up actions.covenants+=/fleshcraft,if=soulbind.pustule_eruption|soulbind.volatile_solvent,interrupt_immediate=1,interrupt_global=1,interrupt_if=soulbind.volatile_solvent actions.mitigation=vampiric_blood,if=health.pct<50|(!group&health.pct<66) # Incoming damage requirement is 25% of max health solo, 50% of max health in a group. actions.mitigation+=/death_strike,if=incoming_damage_3s>=health.current # Don't let an existing Blood Shield drop. actions.mitigation+=/death_strike,if=save_blood_shield&incoming_damage_5s>0&buff.blood_shield.up&buff.blood_shield.remains<1.5*gcd actions.mitigation+=/rune_tap,if=tanking&buff.rune_tap.down&incoming_damage_3s>health.max*0.1 actions.mitigation+=/icebound_fortitude,if=health.pct<50-(20*buff.blood_shield.up) actions.mitigation+=/sacrificial_pact,if=health.pct<75&pet.ghoul.remains<5 actions.standard=death_strike,if=runic_power.deficit<=10&(!talent.bonestorm.enabled|!cooldown.bonestorm.ready|buff.dancing_rune_weapon.up) actions.standard+=/sacrificial_pact,if=pet.ghoul.remains=20 # Use blood tap to prevent overcapping charges if we have space for a rune and a GCD to spare to burn it actions.standard=blood_tap,if=rune<=2&rune.time_to_4>gcd&charges_fractional>=1.8 actions.standard+=/dancing_rune_weapon,if=!talent.blooddrinker.enabled|!cooldown.blooddrinker.ready actions.standard+=/tombstone,if=buff.bone_shield.stack>=7&rune>=2 ## actions.standard+=/marrowrend,if=(!covenant.necrolord|buff.abomination_limb.up)&(buff.bone_shield.remains<=rune.time_to_3|buff.bone_shield.remains<=(gcd+cooldown.blooddrinker.ready*talent.blooddrinker.enabled*2)|buff.bone_shield.stack<5)&runic_power.deficit>=20 ## actions.standard+=/death_strike,if=runic_power.deficit<=70 actions.standard+=/marrowrend,if=buff.bone_shield.stack<6&runic_power.deficit>=15&(!covenant.night_fae|buff.deaths_due.remains>5) actions.standard+=/heart_strike,if=!talent.blooddrinker.enabled&death_and_decay.remains<5&runic_power.deficit<=(15+buff.dancing_rune_weapon.up*5+spell_targets.heart_strike*talent.heartbreaker.enabled*2) actions.standard+=/blood_boil,if=charges_fractional>=1.8&(buff.hemostasis.stack<=(5-spell_targets.blood_boil)|spell_targets.blood_boil>2) # Mark of Blood does not pandemic-extend. actions.standard+=/mark_of_blood,if=debuff.mark_of_blood.down&fight_remains>7.5 actions.standard+=/death_and_decay,if=(buff.crimson_scourge.up&talent.relish_in_blood.enabled)&runic_power.deficit>10 actions.standard+=/bonestorm,if=runic_power>=100&!buff.dancing_rune_weapon.up actions.standard+=/death_strike,if=runic_power.deficit<=(15+buff.dancing_rune_weapon.up*5+spell_targets.heart_strike*talent.heartbreaker.enabled*2)|fight_remains<10 actions.standard+=/death_and_decay,if=spell_targets.death_and_decay>=3 actions.standard+=/heart_strike,if=buff.dancing_rune_weapon.up|rune.time_to_4gcd actions.standard+=/death_and_decay,if=buff.crimson_scourge.up|talent.rapid_decomposition.enabled|spell_targets.death_and_decay>=2 actions.standard+=/consumption,if=buff.bone_shield.remains>3*gcd actions.standard+=/blood_boil,if=charges_fractional>=1.1&buff.bone_shield.remains>3*gcd actions.standard+=/heart_strike,if=rune>1&(rune.time_to_37&buff.bone_shield.remains>rune.time_to_3+gcd) actions.standard+=/arcane_torrent,if=runic_power.deficit>20