## Protection Warrior ## June 27, 2021 ## Changes ## - Add Mitigation logic to new SimC APL. ## - Lighten Shield Block and Ignore Pain damage intake requirements. ## - Remove rotational usage of Last Stand. ## - Respect "Free Revenge" setting and remove other restrictions. ## - Fall back to single-target priority if the AOE action list has nothing to do. actions.precombat+=/battle_shout actions.precombat+=/potion ## Executed every time the actor is available. actions=charge # Default APL's "Heroic Charge" is a Heroic Leap followed by Charge to do some damage and generate Rage. actions+=/heroic_leap,if=settings.heroic_charge&runeforge.reprisal&cooldown.charge.remains0 actions+=/conquerors_banner,if=runeforge.glory actions+=/avatar actions+=/ancient_aftershock actions+=/spear_of_bastion actions+=/conquerors_banner actions+=/shield_block,if=buff.shield_block.down actions+=/call_action_list,name=aoe,if=spell_targets.thunder_clap>=3 actions+=/call_action_list,name=generic actions.mitigation=ignore_pain,if=rage>50&buff.ignore_pain.down actions.mitigation+=/shield_block,if=(!talent.bolster.enabled|!buff.last_stand.up)&(charges_fractional>1.8|incoming_damage_5s) actions.mitigation+=/demoralizing_shout,line_cd=6,if=(target.within10|active_enemies>1)&((incoming_damage_5s>0.15*health.max|health.pct<30)|(!talent.booming_voice.enabled|rage.max-rage<40)) actions.mitigation+=/last_stand,if=incoming_damage_3s>health&cooldown.anima_of_death.remains<=2 actions.mitigation+=/shield_wall,if=incoming_damage_5s>health|health.pct<20 actions.aoe=ravager actions.aoe+=/dragon_roar actions.aoe+=/thunder_clap actions.aoe+=/revenge actions.aoe+=/shield_slam actions.generic=ravager actions.generic+=/dragon_roar actions.generic+=/shield_slam,if=buff.shield_block.up actions.generic+=/thunder_clap,if=(spell_targets.thunder_clap>1|cooldown.shield_slam.remains)&talent.unstoppable_force.enabled&buff.avatar.up actions.generic+=/shield_slam actions.generic+=/condemn actions.generic+=/execute actions.generic+=/revenge,if=rage>80&target.health.pct>20|buff.revenge.up actions.generic+=/thunder_clap actions.generic+=/revenge actions.generic+=/victory_rush actions.generic+=/impending_victory actions.generic+=/devastate