local DF = _G ["DetailsFramework"] if (not DF or not DetailsFrameworkCanLoad) then return end local _ local rawset = rawset --lua local local rawget = rawget --lua local local setmetatable = setmetatable --lua local local _unpack = unpack --lua local local type = type --lua local local _math_floor = math.floor --lua local local cleanfunction = function() end local APISplitBarFunctions do local metaPrototype = { WidgetType = "split_bar", dversion = DF.dversion, } --check if there's a metaPrototype already existing if (_G[DF.GlobalWidgetControlNames["split_bar"]]) then --get the already existing metaPrototype local oldMetaPrototype = _G[DF.GlobalWidgetControlNames["split_bar"]] --check if is older if ( (not oldMetaPrototype.dversion) or (oldMetaPrototype.dversion < DF.dversion) ) then --the version is older them the currently loading one --copy the new values into the old metatable for funcName, _ in pairs(metaPrototype) do oldMetaPrototype[funcName] = metaPrototype[funcName] end end else --first time loading the framework _G[DF.GlobalWidgetControlNames["split_bar"]] = metaPrototype end end local SplitBarMetaFunctions = _G[DF.GlobalWidgetControlNames["split_bar"]] DF:Mixin(SplitBarMetaFunctions, DF.ScriptHookMixin) ------------------------------------------------------------------------------------------------------------ --metatables SplitBarMetaFunctions.__call = function(_table, value) if (not value) then return _table.statusbar:GetValue() else _table.spark:SetPoint("left", _table.statusbar, "left", value * (_table.statusbar:GetWidth()/100) - 18, 0) return _table.statusbar:SetValue(value) end end SplitBarMetaFunctions.__add = function(v1, v2) if (type(v1) == "table") then local v = v1.statusbar:GetValue() v = v + v2 v1.spark:SetPoint("left", v1.statusbar, "left", value * (v1.statusbar:GetWidth()/100) - 18, 0) v1.statusbar:SetValue(v) else local v = v2.statusbar:GetValue() v = v + v1 v2.spark:SetPoint("left", v2.statusbar, "left", value * (v2.statusbar:GetWidth()/100) - 18, 0) v2.statusbar:SetValue(v) end end SplitBarMetaFunctions.__sub = function(v1, v2) if (type(v1) == "table") then local v = v1.statusbar:GetValue() v = v - v2 v1.spark:SetPoint("left", v1.statusbar, "left", value * (v1.statusbar:GetWidth()/100) - 18, 0) v1.statusbar:SetValue(v) else local v = v2.statusbar:GetValue() v = v - v1 v2.spark:SetPoint("left", v2.statusbar, "left", value * (v2.statusbar:GetWidth()/100) - 18, 0) v2.statusbar:SetValue(v) end end ------------------------------------------------------------------------------------------------------------ --members --tooltip local function gmember_tooltip (_object) return _object:GetTooltip() end --shown local gmember_shown = function(_object) return _object.statusbar:IsShown() end --frame width local gmember_width = function(_object) return _object.statusbar:GetWidth() end --frame height local gmember_height = function(_object) return _object.statusbar:GetHeight() end --value local gmember_value = function(_object) return _object.statusbar:GetValue() end --right text local gmember_rtext = function(_object) return _object.textright:GetText() end --left text local gmember_ltext = function(_object) return _object.textleft:GetText() end --right color local gmember_rcolor = function(_object) return _object.rightTexture.original_colors end --left color local gmember_lcolor = function(_object) return _object.texture.original_colors end --right icon local gmember_ricon = function(_object) return _object.iconright:GetTexture() end --left icon local gmember_licon = function(_object) return _object.iconleft:GetTexture() end --texture local gmember_texture = function(_object) return _object.texture:GetTexture() end --font size local gmember_textsize = function(_object) local _, fontsize = _object.textleft:GetFont() return fontsize end --font face local gmember_textfont = function(_object) local fontface = _object.textleft:GetFont() return fontface end --font color local gmember_textcolor = function(_object) return _object.textleft:GetTextColor() end SplitBarMetaFunctions.GetMembers = SplitBarMetaFunctions.GetMembers or {} SplitBarMetaFunctions.GetMembers ["tooltip"] = gmember_tooltip SplitBarMetaFunctions.GetMembers ["shown"] = gmember_shown SplitBarMetaFunctions.GetMembers ["width"] = gmember_width SplitBarMetaFunctions.GetMembers ["height"] = gmember_height SplitBarMetaFunctions.GetMembers ["value"] = gmember_value SplitBarMetaFunctions.GetMembers ["righttext"] = gmember_rtext SplitBarMetaFunctions.GetMembers ["lefttext"] = gmember_ltext SplitBarMetaFunctions.GetMembers ["rightcolor"] = gmember_rcolor SplitBarMetaFunctions.GetMembers ["leftcolor"] = gmember_lcolor SplitBarMetaFunctions.GetMembers ["righticon"] = gmember_ricon SplitBarMetaFunctions.GetMembers ["lefticon"] = gmember_licon SplitBarMetaFunctions.GetMembers ["texture"] = gmember_texture SplitBarMetaFunctions.GetMembers ["fontsize"] = gmember_textsize SplitBarMetaFunctions.GetMembers ["fontface"] = gmember_textfont SplitBarMetaFunctions.GetMembers ["fontcolor"] = gmember_textcolor SplitBarMetaFunctions.GetMembers ["textsize"] = gmember_textsize --alias SplitBarMetaFunctions.GetMembers ["textfont"] = gmember_textfont --alias SplitBarMetaFunctions.GetMembers ["textcolor"] = gmember_textcolor --alias SplitBarMetaFunctions.__index = function(_table, _member_requested) local func = SplitBarMetaFunctions.GetMembers [_member_requested] if (func) then return func (_table, _member_requested) end local fromMe = rawget (_table, _member_requested) if (fromMe) then return fromMe end return SplitBarMetaFunctions [_member_requested] end --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --tooltip local smember_tooltip = function(_object, _value) return _object:SetTooltip (_value) end --show local smember_shown = function(_object, _value) if (_value) then return _object:Show() else return _object:Hide() end end --hide local smember_hide = function(_object, _value) if (_value) then return _object:Hide() else return _object:Show() end end --width local smember_width = function(_object, _value) return _object.statusbar:SetWidth(_value) end --height local smember_height = function(_object, _value) return _object.statusbar:SetHeight(_value) end --statusbar value local smember_value = function(_object, _value) _object.statusbar:SetValue(_value) return _object.spark:SetPoint("left", _object.statusbar, "left", _value * (_object.statusbar:GetWidth()/100) - 18, 0) end --right text local smember_rtext = function(_object, _value) return _object.textright:SetText(_value) end --left text local smember_ltext = function(_object, _value) return _object.textleft:SetText(_value) end --right color local smember_rcolor = function(_object, _value) local _value1, _value2, _value3, _value4 = DF:ParseColors(_value) _object.rightTexture.original_colors = {_value1, _value2, _value3, _value4} return _object.rightTexture:SetVertexColor(_value1, _value2, _value3, _value4) end --left color local smember_lcolor = function(_object, _value) local _value1, _value2, _value3, _value4 = DF:ParseColors(_value) _object.statusbar:SetStatusBarColor(_value1, _value2, _value3, _value4) _object.texture.original_colors = {_value1, _value2, _value3, _value4} return _object.texture:SetVertexColor(_value1, _value2, _value3, _value4) end --right icon local smember_ricon = function(_object, _value) if (type(_value) == "table") then local _value1, _value2 = _unpack(_value) _object.iconright:SetTexture(_value1) if (_value2) then _object.iconright:SetTexCoord(_unpack(_value2)) end else _object.iconright:SetTexture(_value) end return end --left icon local smember_licon = function(_object, _value) if (type(_value) == "table") then local _value1, _value2 = _unpack(_value) _object.iconleft:SetTexture(_value1) if (_value2) then _object.iconleft:SetTexCoord(_unpack(_value2)) end else _object.iconleft:SetTexture(_value) end return end --texture local smember_texture = function(_object, _value) if (type(_value) == "table") then local _value1, _value2 = _unpack(_value) _object.texture:SetTexture(_value1) _object.rightTexture:SetTexture(_value1) if (_value2) then _object.texture:SetTexCoord(_unpack(_value2)) _object.rightTexture:SetTexCoord(_unpack(_value2)) end else _object.texture:SetTexture(_value) _object.rightTexture:SetTexture(_value) end return end --font face local smember_textfont = function(_object, _value) DF:SetFontFace (_object.textleft, _value) return DF:SetFontFace (_object.textright, _value) end --font size local smember_textsize = function(_object, _value) DF:SetFontSize(_object.textleft, _value) return DF:SetFontSize(_object.textright, _value) end --font color local smember_textcolor = function(_object, _value) local _value1, _value2, _value3, _value4 = DF:ParseColors(_value) _object.textleft:SetTextColor(_value1, _value2, _value3, _value4) return _object.textright:SetTextColor(_value1, _value2, _value3, _value4) end SplitBarMetaFunctions.SetMembers = SplitBarMetaFunctions.SetMembers or {} SplitBarMetaFunctions.SetMembers ["tooltip"] = smember_tooltip SplitBarMetaFunctions.SetMembers ["shown"] = smember_shown SplitBarMetaFunctions.SetMembers ["width"] = smember_width SplitBarMetaFunctions.SetMembers ["height"] = smember_height SplitBarMetaFunctions.SetMembers ["value"] = smember_value SplitBarMetaFunctions.SetMembers ["righttext"] = smember_rtext SplitBarMetaFunctions.SetMembers ["lefttext"] = smember_ltext SplitBarMetaFunctions.SetMembers ["rightcolor"] = smember_rcolor SplitBarMetaFunctions.SetMembers ["leftcolor"] = smember_lcolor SplitBarMetaFunctions.SetMembers ["righticon"] = smember_ricon SplitBarMetaFunctions.SetMembers ["lefticon"] = smember_licon SplitBarMetaFunctions.SetMembers ["texture"] = smember_texture SplitBarMetaFunctions.SetMembers ["fontsize"] = smember_textsize SplitBarMetaFunctions.SetMembers ["fontface"] = smember_textfont SplitBarMetaFunctions.SetMembers ["fontcolor"] = smember_textcolor SplitBarMetaFunctions.SetMembers ["textsize"] = smember_textsize --alias SplitBarMetaFunctions.SetMembers ["textfont"] = smember_textfont --alias SplitBarMetaFunctions.SetMembers ["textcolor"] = smember_textcolor --alias SplitBarMetaFunctions.__newindex = function(_table, _key, _value) local func = SplitBarMetaFunctions.SetMembers [_key] if (func) then return func (_table, _value) else return rawset (_table, _key, _value) end end ------------------------------------------------------------------------------------------------------------ --methods --show & hide function SplitBarMetaFunctions:Show() return self.statusbar:Show() end function SplitBarMetaFunctions:Hide() return self.statusbar:Hide() end -- set split function SplitBarMetaFunctions:SetSplit (value) if (not value) then value = self.statusbar:GetValue() elseif (value < 0 or value > 100) then return end self.statusbar:SetValue(value) self.spark:SetPoint("left", self.statusbar, "left", value * (self.statusbar:GetWidth()/100) - 18, 0) end -- setpoint function SplitBarMetaFunctions:SetPoint(v1, v2, v3, v4, v5) v1, v2, v3, v4, v5 = DF:CheckPoints (v1, v2, v3, v4, v5, self) if (not v1) then print("Invalid parameter for SetPoint") return end return self.widget:SetPoint(v1, v2, v3, v4, v5) end -- sizes function SplitBarMetaFunctions:SetSize(w, h) if (w) then self.statusbar:SetWidth(w) end if (h) then self.statusbar:SetHeight(h) end end -- texture function SplitBarMetaFunctions:SetTexture(texture) self.rightTexture:SetTexture(texture) self.texture:SetTexture(texture) end function SplitBarMetaFunctions:SetBackgroundTexture(texture) self.background:SetTexture(texture) end -- texts function SplitBarMetaFunctions:SetLeftText (text) self.textleft:SetText(text) end function SplitBarMetaFunctions:SetRightText (text) self.textright:SetText(text) end -- colors function SplitBarMetaFunctions:SetLeftColor (r, g, b, a) r, g, b, a = DF:ParseColors(r, g, b, a) self.texture:SetVertexColor(r, g, b, a) self.texture.original_colors = {r, g, b, a} end function SplitBarMetaFunctions:SetRightColor (r, g, b, a) r, g, b, a = DF:ParseColors(r, g, b, a) self.rightTexture:SetVertexColor(r, g, b, a) self.rightTexture.original_colors = {r, g, b, a} end function SplitBarMetaFunctions:SetBackgroundColor (r, g, b, a) r, g, b, a = DF:ParseColors(r, g, b, a) self.background:SetVertexColor(r, g, b, a) self.background.original_colors = {r, g, b, a} end function SplitBarMetaFunctions:GetLeftColor() return self.texture:GetVertexColor() end function SplitBarMetaFunctions:GetRightColor() return self.rightTexture:GetVertexColor() end -- icons function SplitBarMetaFunctions:SetLeftIcon (texture, ...) self.iconleft:SetTexture(texture) if (...) then local L, R, U, D = unpack(...) self.iconleft:SetTexCoord(L, R, U, D) end end function SplitBarMetaFunctions:SetRightIcon (texture, ...) self.iconright:SetTexture(texture) if (...) then local L, R, U, D = unpack(...) self.iconright:SetTexCoord(L, R, U, D) end end -- tooltip function SplitBarMetaFunctions:SetTooltip (tooltip) if (tooltip) then return rawset (self, "have_tooltip", tooltip) else return rawset (self, "have_tooltip", nil) end end function SplitBarMetaFunctions:GetTooltip() return rawget (self, "have_tooltip") end -- frame levels function SplitBarMetaFunctions:GetFrameLevel() return self.statusbar:GetFrameLevel() end function SplitBarMetaFunctions:SetFrameLevel(level, frame) if (not frame) then return self.statusbar:SetFrameLevel(level) else local framelevel = frame:GetFrameLevel (frame) + level return self.statusbar:SetFrameLevel(framelevel) end end -- frame stratas function SplitBarMetaFunctions:SetFrameStrata(strata) if (type(strata) == "table") then self.statusbar:SetFrameStrata(strata:GetFrameStrata()) else self.statusbar:SetFrameStrata(strata) end end -- animation --animation with acceleration ~animation ~healthbaranimation local animateLeftWithAccel = function(self, deltaTime) local currentPercent = DetailsFramework:GetRangePercent(self.targetValue, self.startValue, self.currentValue) currentPercent = abs(currentPercent - 1) currentPercent = min(0.9, currentPercent) currentPercent = max(0.5, currentPercent) local animationMultiplier = math.sin(currentPercent * math.pi) local valueChange = self.step * (deltaTime * animationMultiplier) self.currentValue = self.currentValue - valueChange local barWidth = self:GetWidth() self.statusbar:SetValue(self.currentValue) self.rightTexture:SetWidth(barWidth - barWidth*self.currentValue) if (self.currentValue - 0.001 <= self.targetValue) then self:SetValue(self.targetValue) self.currentValue = self.targetValue if (not self.SparkAlwaysShow) then self.spark:Hide() end self.widget:SetScript("OnUpdate", nil) return end self.spark:SetPoint("center", self.widget, "left", self.currentValue * barWidth, 0) self.spark:Show() end local animateRightWithAccel = function(self, deltaTime) --get the animation elapsed percent local currentPercent = DetailsFramework:GetRangePercent(self.startValue, self.targetValue, self.currentValue) currentPercent = min(0.9, currentPercent) --slow down the animation but avoid very slow currentPercent = max(0.5, currentPercent) --default: 0.1, using 0.5 makes the animation start fast and go slow --get the sine value and scale time with it local animationMultiplier = math.sin(currentPercent * math.pi) local valueChange = self.step * (deltaTime * animationMultiplier) self.currentValue = self.currentValue + valueChange local barWidth = self:GetWidth() self.statusbar:SetValue(self.currentValue) local rightTextureSize = barWidth - barWidth*self.currentValue self.rightTexture:SetWidth(rightTextureSize) if (self.currentValue + 0.001 >= self.targetValue) then self:SetValue(self.targetValue) self.currentValue = self.targetValue if (not self.SparkAlwaysShow) then self.spark:Hide() end self.widget:SetScript("OnUpdate", nil) return end self.spark:SetPoint("center", self.widget, "left", self.currentValue * barWidth, 0) self.spark:Show() end local onUpdate = function(self, deltaTime) self = self.MyObject --select the animation function --target is always equal to current if (self.targetValue > self.currentValue) then animateRightWithAccel(self, deltaTime) else animateLeftWithAccel(self, deltaTime) end end function SplitBarMetaFunctions:EnableAnimations() return end function SplitBarMetaFunctions:DisableAnimations() self.widget:SetScript("OnUpdate", nil) end function SplitBarMetaFunctions:SetValueWithAnimation(value) if (self.widget:GetScript("OnUpdate") == nil) then self.widget:SetScript("OnUpdate", onUpdate) self.widget:SetMinMaxValues(0, 1) self.spark:ClearAllPoints() self.spark:SetHeight(self:GetHeight() * 2.6) self.spark:SetAlpha(0.4) end self.startValue = self.currentValue self.step = abs(value - self.currentValue) self.targetValue = value self.rightTexture:Show() end ------------------------------------------------------------------------------------------------------------ --scripts local OnEnter = function(frame) local capsule = frame.MyObject local kill = capsule:RunHooksForWidget("OnEnter", frame, capsule) if (kill) then return end if (frame.MyObject.have_tooltip) then GameCooltip2:Reset() GameCooltip2:AddLine(frame.MyObject.have_tooltip) GameCooltip2:ShowCooltip(frame, "tooltip") end end local OnLeave = function(frame) local capsule = frame.MyObject local kill = capsule:RunHooksForWidget("OnLeave", frame, capsule) if (kill) then return end if (frame.MyObject.have_tooltip) then DF.popup:ShowMe(false) end end local OnHide = function(frame) local capsule = frame.MyObject local kill = capsule:RunHooksForWidget("OnHide", frame, capsule) if (kill) then return end end local OnShow = function(frame) local capsule = frame.MyObject local kill = capsule:RunHooksForWidget("OnShow", frame, capsule) if (kill) then return end end local OnMouseDown = function(frame, button) local capsule = frame.MyObject local kill = capsule:RunHooksForWidget("OnMouseDown", frame, button, capsule) if (kill) then return end if (not frame.MyObject.container.isLocked and frame.MyObject.container:IsMovable()) then if (not frame.isLocked and frame:IsMovable()) then frame.MyObject.container.isMoving = true frame.MyObject.container:StartMoving() end end end local OnMouseUp = function(frame, button) local capsule = frame.MyObject local kill = capsule:RunHooksForWidget("OnMouseUp", frame, button, capsule) if (kill) then return end if (frame.MyObject.container.isMoving) then frame.MyObject.container:StopMovingOrSizing() frame.MyObject.container.isMoving = false end end local OnSizeChanged = function(statusbar) statusbar.MyObject.spark:SetPoint("left", statusbar, "left", statusbar:GetValue() * (statusbar:GetWidth()/100) - 18, 0) statusbar.MyObject.rightTexture:SetWidth(statusbar:GetWidth() - statusbar.MyObject.texture:GetWidth()) end ------------------------------------------------------------------------------------------------------------ --object constructor function DetailsFrameworkSplitlBar_OnCreate (self) self.texture.original_colors = {1, 1, 1, 1} self.rightTexture.original_colors = {.5, .5, .5, 1} self.spark:SetPoint("left", self, "left", self:GetValue() * (self:GetWidth()/100) - 18, 0) return true end function DF:CreateSplitBar(parent, width, height, member, name) return DF:NewSplitBar(parent, nil, name, member, width, height) end local build_statusbar = function(self) self:SetSize(300, 14) self.background = self:CreateTexture("$parent_StatusBarBackground", "BACKGROUND") self.background:SetPoint("topright", self, "topright") self.background:SetPoint("bottomright", self, "bottomright") self.background:SetPoint("topleft", self, "topleft") self.background:SetPoint("bottomleft", self, "bottomleft") self.background:SetTexture([[Interface\PaperDollInfoFrame\UI-Character-Skills-Bar]]) self.background:SetVertexColor(.3, .3, .3, 1) --this is the left texture and it grows to the right, it is embed within the bar by SetStatusBarTexture self.texture = self:CreateTexture("$parent_StatusBarTexture", "ARTWORK", nil, 1) self.texture:Hide() self.texture:SetSize(300, 14) self.texture:SetTexture([[Interface\PaperDollInfoFrame\UI-Character-Skills-Bar]]) --this is the right texture and its size is the bar:GetWidth() - self.texture:GetWidth() self.rightTexture = self:CreateTexture("$parent_StatusBarTextureRight", "ARTWORK", nil, 2) self.rightTexture:Hide() self.rightTexture:SetSize(300, 14) self.rightTexture:SetTexture([[Interface\PaperDollInfoFrame\UI-Character-Skills-Bar]]) self.rightTexture:SetPoint("topright", self, "topright") self.rightTexture:SetPoint("bottomright", self, "bottomright") self.rightTexture:SetVertexColor(1, 0, 0) self.lefticon = self:CreateTexture("$parent_IconLeft", "OVERLAY") self.lefticon:SetSize(14, 14) self.lefticon:SetPoint("LEFT", self, "LEFT") self.righticon = self:CreateTexture("$parent_IconRight", "OVERLAY") self.righticon:SetSize(14, 14) self.righticon:SetPoint("RIGHT", self, "RIGHT") self.spark = self:CreateTexture("$parent_Spark", "OVERLAY") self.spark:SetTexture([[Interface\CastingBar\UI-CastingBar-Spark]]) self.spark:SetBlendMode("ADD") self.spark:SetSize(32, 32) self.spark:SetPoint("LEFT", self, "RIGHT", -17, -1) self.lefttext = self:CreateFontString("$parent_TextLeft", "OVERLAY", "GameFontHighlight") DF:SetFontSize(self.lefttext, 10) self.lefttext:SetJustifyH("left") self.lefttext:SetPoint("LEFT", self.lefticon, "RIGHT", 3, 0) self.righttext = self:CreateFontString("$parent_TextRight", "OVERLAY", "GameFontHighlight") DF:SetFontSize(self.righttext, 10) self.righttext:SetJustifyH("right") self.righttext:SetPoint("RIGHT", self.righticon, "LEFT", -3, 0) self:SetStatusBarTexture(self.texture) self:SetMinMaxValues(1, 100) self:SetValue(50) DetailsFrameworkSplitlBar_OnCreate (self) end function DF:NewSplitBar (parent, container, name, member, w, h) if (not name) then name = "DetailsFrameworkSplitbar" .. DF.SplitBarCounter DF.SplitBarCounter = DF.SplitBarCounter + 1 end if (not parent) then return error("Details! FrameWork: parent not found.", 2) end if (not container) then container = parent end if (name:find("$parent")) then local parentName = DF.GetParentName(parent) name = name:gsub("$parent", parentName) end local SplitBarObject = {type = "barsplit", dframework = true} if (member) then parent [member] = SplitBarObject end if (parent.dframework) then parent = parent.widget end if (container.dframework) then container = container.widget end --default members: --misc SplitBarObject.locked = false SplitBarObject.container = container SplitBarObject.currentValue = 0.5 --create widgets SplitBarObject.statusbar = CreateFrame("statusbar", name, parent, "BackdropTemplate") build_statusbar (SplitBarObject.statusbar) SplitBarObject.spark = SplitBarObject.statusbar.spark SplitBarObject.widget = SplitBarObject.statusbar if (not APISplitBarFunctions) then APISplitBarFunctions = true local idx = getmetatable(SplitBarObject.statusbar).__index for funcName, funcAddress in pairs(idx) do if (not SplitBarMetaFunctions [funcName]) then SplitBarMetaFunctions [funcName] = function(object, ...) local x = loadstring ( "return _G['"..object.statusbar:GetName().."']:"..funcName.."(...)") return x (...) end end end end SplitBarObject.statusbar:SetHeight(h or 200) SplitBarObject.statusbar:SetWidth(w or 14) SplitBarObject.statusbar:SetValue(0.5) SplitBarObject.statusbar.MyObject = SplitBarObject SplitBarObject.textleft = _G [name .. "_TextLeft"] SplitBarObject.textright = _G [name .. "_TextRight"] SplitBarObject.iconleft = _G [name .. "_IconLeft"] SplitBarObject.iconright = _G [name .. "_IconRight"] SplitBarObject.background = _G [name .. "_StatusBarBackground"] SplitBarObject.texture = _G [name .. "_StatusBarTexture"] SplitBarObject.rightTexture = _G [name .. "_StatusBarTextureRight"] --hooks SplitBarObject.HookList = { OnEnter = {}, OnLeave = {}, OnHide = {}, OnShow = {}, OnMouseDown = {}, OnMouseUp = {}, OnSizeChanged = {}, } SplitBarObject.statusbar:SetScript("OnEnter", OnEnter) SplitBarObject.statusbar:SetScript("OnLeave", OnLeave) SplitBarObject.statusbar:SetScript("OnHide", OnHide) SplitBarObject.statusbar:SetScript("OnShow", OnShow) SplitBarObject.statusbar:SetScript("OnMouseDown", OnMouseDown) SplitBarObject.statusbar:SetScript("OnMouseUp", OnMouseUp) SplitBarObject.statusbar:SetScript("OnSizeChanged", OnSizeChanged) setmetatable(SplitBarObject, SplitBarMetaFunctions) return SplitBarObject end